本文实例为大家分享了C语言链表实现贪吃蛇游戏的具体代码,供大家参考,具体内容如下
项目名称:
贪吃蛇小游戏
运行环境:
Linux
编程语言:
C语言
主要语法:
链表,指针,函数
备注:
游戏中可选不同难度模式,
1.简易——Easy——速度慢,可穿墙,可触碰自己
2.困难——Hard——速度快,不可穿墙,不可触碰自己
3.自动——Auto——外挂模式,自动吃食,直到胜利
代码
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#include <curses.h>
#include <stdlib.h>
#include <unistd.h>
#include <pthread.h>
#include <stdio.h>
#define UP 1
#define DOWN -1
#define LEFT 2
#define RIGHT -2
struct Snake //define the snake
{
int hang;
int lie;
struct Snake *next;
};
struct Snake food; //define the food
struct Snake *head= NULL;
struct Snake *tail = NULL;
int key;
int dir;
int set = 49;
int nub = 4;
void initFood() //init food
{
int x = rand ()%20;
int y = ( rand ()%19)+1;
food.hang = x;
food.lie = y;
}
void initNcurse() //init ncurse
{
initscr();
keypad(stdscr,1);
noecho();
}
int hasFood( int i, int j) //judge whether shoule show the food
{
if (food.hang == i && food.lie == j)
{
return 1;
}
return 0;
}
int hasSnakeNode( int i, int j) //judge whether shoule show the snake
{
struct Snake *p;
p = head;
while (p != NULL)
{
if (p->hang == i && p->lie == j)
{
return 1;
}
p = p->next;
}
return 0;
}
void gamePic() //show the whole picture
{
int hang;
int lie;
move(0,0);
for (hang=0;hang<20;hang++) //20*20 size map
{
if (hang == 0)
{
for (lie=0;lie<20;lie++)
{
printw( "--" );
}
printw( "\n" );
}
if (hang >= 0 && hang <= 19)
{
for (lie=0;lie<=20;lie++)
{
if (lie == 0 || lie == 20)
printw( "|" );
else if (hasSnakeNode(hang,lie))
{
printw( "[]" );
}
else if (hasFood(hang,lie))
{
printw( "##" );
}
else
printw( " " );
}
printw( "\n" );
}
if (hang == 19)
{
for (lie=0;lie<20;lie++)
{
printw( "--" );
}
printw( "\n" );
}
}
printw( "by HaoQing, Happy Game!\n" );
switch (dir)
{
case UP:
printw( "Snake UP! \n" );
break ;
case DOWN:
printw( "Snake DOWN! \n" );
break ;
case LEFT:
printw( "Snake LEFT! \n" );
break ;
case RIGHT:
printw( "Snake RIGHT!\n" );
break ;
}
if (nub >= 380)
{
printw( "------------------------------------\n" );
printw( "==============YOU WIN!==============\n" );
printw( "------------------------------------\n" );
}
}
void addNode() //add the node of snake
{
struct Snake * new = ( struct Snake *) malloc ( sizeof ( struct Snake));
new ->next = NULL;
switch (dir)
{
case UP:
new ->hang = tail->hang-1;
new ->lie = tail->lie;
break ;
case DOWN:
new ->hang = tail->hang+1;
new ->lie = tail->lie;
break ;
case LEFT:
new ->hang = tail->hang;
new ->lie = tail->lie-1;
break ;
case RIGHT:
new ->hang = tail->hang;
new ->lie = tail->lie+1;
break ;
}
tail->next = new ;
tail = new ;
}
void initSnake() //init snake
{
struct Snake *p;
dir = RIGHT;
while (head != NULL)
{
p = head;
head = head->next;
free (p);
}
initFood();
head = ( struct Snake *) malloc ( sizeof ( struct Snake));
head->hang = 1;
head->lie = 1;
head->next = NULL;
tail = head;
addNode();
addNode();
addNode();
}
void deleNode() //delete the node of snake
{
struct Snake *p;
p = head;
head = head->next;
free (p);
}
int ifSnakeDie() //judge whether the snake is die
{
struct Snake *p;
p = head;
if (tail->hang < 0 || tail->lie == 0 || tail->hang == 20 || tail->lie == 20)
{
return 1;
}
while (p->next != NULL)
{
if (p->hang == tail->hang && p->lie == tail->lie)
return 1;
p=p->next;
}
return 0;
}
void moveSnake() //move the snake
{
addNode();
if (hasFood(tail->hang,tail->lie))
{ initFood();
nub++; //judge whether win
}
else
deleNode();
if (set != 49 && set != 50 && set != 53)
{
if (ifSnakeDie())
initSnake();
}
}
void refreshJieMian() //refresh the picture
{
while (1)
{
moveSnake();
gamePic();
refresh();
switch (set)
{
case 49:
usleep(200000);
break ;
case 50:
usleep(100000);
break ;
case 51:
usleep(100000);
break ;
case 52:
usleep(80000);
break ;
case 53:
usleep(70000);
break ;
default :
usleep(150000);
}
}
}
void turn( int direction) //prevent reverse
{
if (set != 49 && set != 50 && set != 53)
{ if ( abs (dir) != abs (direction))
{
dir = direction;
}
}
else
dir = direction;
}
void changeDir() //change direction
{
while (1)
{
if (set != 53)
{
key = getch();
switch (key)
{
case KEY_DOWN:
turn(DOWN); //-1
break ;
case KEY_UP:
turn(UP); //1
break ;
case KEY_LEFT:
turn(LEFT); //2
break ;
case KEY_RIGHT:
turn(RIGHT); //-2
break ;
}
}
else
{
if (tail->hang > food.hang)
turn(UP);
else if (tail->hang < food.hang)
turn(DOWN);
if (tail->lie > food.lie)
turn(LEFT);
else if (tail->lie < food.lie)
turn(RIGHT);
}
}
}
int main()
{
initNcurse();
printw( "======Welcome To Snake Eating!======\n" );
printw( "------------------------------------\n" );
printw( "Please select difficulty level:\n" );
printw( "\n" );
printw( " Fool,please enter \"1\"\n" );
printw( " Simple,please enter \"2\"\n" );
printw( " Hard,please enter \"3\"\n" );
printw( " Hell,please enter \"4\"\n" );
printw( " Auto,please enter \"5\"\n" );
printw( "------------------------------------\n" );
printw( "You want:" );
set = getch();
pthread_t t1;
pthread_t t2;
initSnake();
gamePic();
pthread_create(&t1,NULL,( void *)refreshJieMian,NULL);
pthread_create(&t2,NULL,( void *)changeDir,NULL);
while (1);
endwin();
return 0;
}
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/weixin_45346142/article/details/116856597