小编今天要给大家分享的是双人贪吃蛇,大家可以和自己的兄弟,姐妹,爸爸,妈妈等一起玩哟!我先介绍一下游戏:
运行游戏,进入初始界面,按下空格键。
玩家(1):w,a,s,d
玩家(2):↑,←,↓,→
玩家要争夺7个实物,直到吃完为止
游戏结束。
下面是小编写的代码:
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import math
import random
import pygame
from pygame. locals import *
running = False
playing = False
screen = None
timer = None
snk1 = None
snk2 = None
foods = None
remainFoods = 7
radiusFood = 8
'''
链表节点
'''
class Node:
def __init__( self , data, prev = None , next = None ):
self .data = data
self .prev = prev
self . next = next
def insert_front( self , node):
if self .prev:
node.prev = self .prev
self .prev. next = node
self .prev = node
node. next = self
else :
self .prev = node
node. next = self
return node
def insert_back( self , node):
if self . next :
node. next = self . next
self . next .prev = node
self . next = node
node.prev = self
else :
self . next = node
node.prev = self
return node
def remove( self ):
if self . next :
self . next .prev = self .prev
if self .prev:
self .prev. next = self . next
'''
蛇
'''
class Snack:
def __init__( self , surface, color, start_pos, end_pos, face):
self .color = color
self .surface = surface
self .head = Node(start_pos)
self .tail = Node(end_pos)
self .head.insert_back( self .tail)
self .length = self .distanceBetween(start_pos, end_pos)
self .face = face
self .speed = 120
self .eat = 0
self .grow = 0
self .mapAngle = [
[ 0 , math.pi * 3 / 2 , math.pi / 2 ],
[ 0 , math.pi * 7 / 4 , math.pi / 4 ],
[math.pi, math.pi * 5 / 4 , math.pi * 3 / 4 ]
]
'''坐标取整'''
def intPos( self , pos):
return ( int (pos[ 0 ]), int (pos[ 1 ]))
'''坐标转角度'''
def pos2Angle( self , pos):
return self .mapAngle[pos[ 0 ]][pos[ 1 ]]
'''极坐标位移'''
def polarPos( self , pos, angle, dis):
xx = pos[ 0 ] + dis * math.cos(angle)
yy = pos[ 1 ] + dis * math.sin(angle)
return (xx, yy)
'''计算两点间距离'''
def distanceBetween( self , pos1, pos2):
dx = pos2[ 0 ] - pos1[ 0 ]
dy = pos2[ 1 ] - pos1[ 1 ]
return math.sqrt(dx * dx + dy * dy)
'''计算两点间角度'''
def angleBetween( self , pos1, pos2):
dx = pos2[ 0 ] - pos1[ 0 ]
dy = pos2[ 1 ] - pos1[ 1 ]
return math.atan2(dy, dx)
'''改变面向'''
def changeFace( self , newFace):
if newFace[ 0 ] = = 0 and newFace[ 1 ] = = 0 :
return
if newFace = = self .face:
return
xx = self .face[ 0 ] + newFace[ 0 ]
yy = self .face[ 1 ] + newFace[ 1 ]
if xx = = 0 and yy = = 0 :
return
self .face = newFace
self .head = self .head.insert_front(Node( self .head.data))
'''吃到食物'''
def eatFood( self , grow):
self .grow = grow
self .eat + = 1
'''绘制蛇身'''
def draw( self ):
node = self .head
pygame.draw.circle( self .surface, self .color, self .intPos(node.data), 6 , 6 )
while node:
n2 = node. next
if not n2:
break
pygame.draw.line( self .surface, self .color, self .intPos(node.data), self .intPos(n2.data), 6 )
node = node. next
'''每帧移动'''
def walk( self , delta):
dis = self .speed * delta / 1000
self .head.data = self .polarPos( self .head.data, self .pos2Angle( self .face), dis)
if self .grow > = dis:
self .grow - = dis
else :
dis - = self .grow
self .grow = 0
self .cutTail(dis)
'''收缩尾巴'''
def cutTail( self , length):
node = self .tail
while length > 0 :
n2 = node.prev
dis = self .distanceBetween(n2.data, node.data)
angle = self .angleBetween(node.data, n2.data)
if dis > length:
node.data = self .polarPos(node.data, angle, length)
length = 0
else :
self .tail = node.prev
node.remove()
length - = dis
node = node.prev
'''屏幕指定位置绘制文字'''
def printText(surface, str , pos, size = 24 , color = ( 255 , 255 , 255 )):
global screen
font = pygame.font.SysFont( "microsoftyaheimicrosoftyaheiui" , size)
text = font.render( str , True , color)
w = text.get_width()
h = text.get_height()
surface.blit(text, (pos[ 0 ] - w / 2 , pos[ 1 ] - h / 2 ))
'''添加食物'''
def addFood():
global screen, snk1, snk2, foods, remainFoods
if remainFoods < = 0 :
return
w = screen.get_width()
h = screen.get_height()
while True :
posX = random.randint( 5 , w - 5 )
posY = random.randint( 5 , h - 5 )
color = tuple (screen.get_at((posX, posY)))
if color ! = snk1.color and color ! = snk2.color:
break
remainFoods - = 1
if not foods:
foods = Node((posX, posY))
else :
foods = foods.insert_front(Node((posX, posY)))
'''删除食物'''
def removeFood(node):
global foods
if node = = foods:
foods = foods. next
else :
node.remove()
'''检测吃到食物'''
def checkEatFood():
global foods, radiusFood, snk1, snk2
node = foods
while node:
if snk1.distanceBetween(snk1.head.data, node.data) < (radiusFood + 4 ):
snk1.eatFood( 50 )
removeFood(node)
addFood()
break
elif snk2.distanceBetween(snk2.head.data, node.data) < (radiusFood + 4 ):
snk2.eatFood( 50 )
removeFood(node)
addFood()
break
else :
node = node. next
'''游戏初始界面'''
def logo():
global screen, remainFoods
w = screen.get_width()
h = screen.get_height()
printText(screen, "Snack V1.0" , (w / 2 , h / 3 ), 48 )
printText(screen, "任意键继续" , (w / 2 , h / 2 ), 24 , ( 55 , 255 , 55 ))
printText(screen, str (remainFoods) + "个食物,抢完即止" , (w / 2 , h * 2 / 3 ), 32 )
def quit():
pygame.font.quit()
'''检测游戏结束'''
def checkGameOver():
global remainFoods, snk1, snk2, foods, playing, screen
if remainFoods = = 0 and foods = = None :
playing = False
screen.fill(( 0 , 0 , 0 ))
w = screen.get_width()
h = screen.get_height()
if snk1.eat > snk2.eat:
printText(screen, "玩家1 胜利" , (w / 2 , h / 2 ), 48 )
elif snk1.eat < snk2.eat:
printText(screen, "玩家2 胜利" , (w / 2 , h / 2 ), 48 )
else :
printText(screen, "平局" , (w / 2 , h / 2 ), 48 )
'''键盘按键转换成面向角度'''
def cmd():
global snk1, snk2
keys = pygame.key.get_pressed()
x1 = x2 = y1 = y2 = 0
if keys[pygame.K_RIGHT]:
x2 + = 1
if keys[pygame.K_LEFT]:
x2 - = 1
if keys[pygame.K_UP]:
y2 + = 1
if keys[pygame.K_DOWN]:
y2 - = 1
if keys[pygame.K_d]:
x1 + = 1
if keys[pygame.K_a]:
x1 - = 1
if keys[pygame.K_w]:
y1 + = 1
if keys[pygame.K_s]:
y1 - = 1
snk1.changeFace((x1, y1))
snk2.changeFace((x2, y2))
'''游戏每帧更新'''
def play(delta):
global playing, snk1, snk2
if not playing:
return
cmd()
snk1.walk(delta)
snk2.walk(delta)
checkEatFood()
checkGameOver()
'''绘制'''
def draw():
global snk1, snk2, playing, screen, radiusFood, remainFoods
if not playing:
return
screen.fill(( 0 , 0 , 0 ))
snk1.draw()
snk2.draw()
node = foods
while node:
color = ( 255 , 255 , 255 )
if remainFoods = = 0 :
color = ( 255 , 0 , 0 )
pygame.draw.circle(screen, color, node.data, radiusFood, radiusFood / / 2 + 1 )
node = node. next
def start(width = 800 , height = 600 , fps = 60 ):
global running, screen, timer, playing, snk1, snk2
pygame.init()
pygame.font.init()
font = pygame.font.SysFont( "microsoftyaheimicrosoftyaheiui" , 20 )
pygame.display.set_caption( "Snack V1.0" )
screen = pygame.display.set_mode((width, height))
logo()
snk1 = Snack(screen, ( 0 , 150 , 200 ), ( 100 , 100 ), ( 0 , 100 ), ( 1 , 0 ))
snk2 = Snack(screen, ( 255 , 100 , 0 ), (width * 5 / / 6 , height / / 2 ), (width * 5 / / 6 + 100 , height / / 2 ), ( - 1 , 0 ))
for i in range ( 3 ):
addFood()
timer = pygame.time.Clock()
running = True
while running:
delta = timer.tick(fps)
play(delta)
draw()
for event in pygame.event.get():
if event. type = = pygame.QUIT:
running = False
elif event. type = = pygame.KEYDOWN:
if event.key = = pygame.K_SPACE and playing = = False :
screen.fill(( 0 , 0 , 0 ))
playing = True
pygame.display.flip()
if __name__ = = "__main__" :
start()
quit()
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以上就是双人贪吃蛇的代码啦!
教大家pygame的安装方式
在终端输入
pip install pyame,然后回车键进行安装
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/m0_60636930/article/details/119518927