python实现21点小游戏

时间:2022-12-03 20:49:54

用python实现21点小游戏,供大家参考,具体内容如下

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
from random import shuffle
import random
 
import numpy as np
 
from sys import exit
 
# 初始化扑克牌
playing_cards = {
    "黑桃A": 1, "黑桃2": 2, "黑桃3": 3, "黑桃4": 4, "黑桃5": 5, "黑桃6": 6, "黑桃7": 7, "黑桃8": 8, "黑桃9": 9, "黑桃10": 10,
    "黑桃J": 10, "黑桃Q": 10, "黑桃K": 10,
    "红桃A": 1, "红桃2": 2, "红桃3": 3, "红桃4": 4, "红桃5": 5, "红桃6": 6, "红桃7": 7, "红桃8": 8, "红桃9": 9, "红桃10": 10,
    "红桃J": 10, "红桃Q": 10, "红桃K": 10,
    "梅花A": 1, "梅花2": 2, "梅花3": 3, "梅花4": 4, "梅花5": 5, "梅花6": 6, "梅花7": 7, "梅花8": 8, "梅花9": 9, "梅花10": 10,
    "梅花J": 10, "梅花Q": 10, "梅花K": 10,
    "方块A": 1, "方块2": 2, "方块3": 3, "方块4": 4, "方块5": 5, "方块6": 6, "方块7": 7, "方块8": 8, "方块9": 9, "方块10": 10,
    "方块J": 10, "方块Q": 10, "方块K": 10
}
# 扑克牌面
poker_name = list(playing_cards.keys())
 
# 扑克牌的数量
poker_count = 1
poker_list = poker_count*poker_name
 
# 用于判断手中的牌是否有A,再根据牌面判断A是否取值1还是11
four_a = {'黑桃A', '红桃A', '梅花A', '方块A'}
 
# 计分器
total_score = np.array([0, 0])
 
# 记录回合数
game_round = 1
 
 
def random_cards(poker_name_list):
    """
    定义洗牌函数:重新对牌进行随机排列
    """
    shuffle(poker_name_list)
 
 
def score_count(hand_poker):
    """
    计算手中牌的分数
    :param hand_poker:一个含有牌名的列表
    :return: 手中牌 的分数poker_score
    """
    # 声明一个变量,记录牌的总分数
    poker_score = 0
    # 标记:判断是否有A的标记,默认没有
    have_a = False
 
    # 计算手中牌的分数
    for k in hand_poker:
        poker_score += playing_cards[k]
 
    # 判断手中的牌是否含有A,再根据A的规则进行分数的计算
    for i in hand_poker:
        if i in four_a:
            have_a = True
            break
        else:
            continue
 
    if have_a:
        if poker_score + 10 <= 21:
            poker_score = poker_score + 10
 
    return poker_score
 
 
def who_win(your_score, pc_score):
    """
    判断游戏的胜负
    :param your_score: 玩家分数
    :param pc_score: 电脑分数
    :return: 胜负的数组
    """
    if your_score > 21 and pc_score > 21:
        print('平局')
        return np.array([0, 0])
    elif your_score > 21 and pc_score <= 21:
        print('对不起,玩家输了')
        return np.array([0, 1])
    elif your_score <= 21 and pc_score > 21:
        print('恭喜!!玩家胜利了')
        return np.array([1, 0])
    elif your_score <= 21 and pc_score <= 21:
        if your_score > pc_score:
            print('恭喜!!玩家胜利了')
            return np.array([1, 0])
        elif your_score < pc_score:
            print('对不起,玩家输了')
            return np.array([0, 1])
        else:
            print('平局!!')
            return np.array([0, 0])
 
 
def if_get_next_poker():
    """
    是否继续要牌
    """
    if_continue = input("是否继续要下一张牌?(Y/N)>>>>:")
    if if_continue.upper() == "Y":
        return get_one_poker()
 
    elif if_continue.upper() == "N":
        print('玩家停止叫牌')
        return False
    else:
        print("输入有误,请重新输入")
        return if_get_next_poker()
 
 
def get_one_poker():
    """
    发牌函数:随机将poker_list里的牌取出一张
    :return:
    """
    return poker_list.pop(random.randint(0, len(poker_list)-1))
 
 
def continue_or_quit():
    """
    一轮游戏结束后,询问玩家是否进行下一轮
    """
    if_next_round = input("是否进行下一轮游戏(Y/N)>>>>:")
    if if_next_round.upper() == 'Y':
        # 判断扑克牌是否玩的了下一轮
        if len(poker_list) <= 15:
            print('对不起,剩余牌数不足,无法进行下一轮,游戏结束。')
            exit(1)
        else:
            return True
    elif if_next_round.upper() == "N":
        print("玩家不玩了。游戏结束!!")
        exit(1)
    else:
        print("输入有误,请重新输入")
        return continue_or_quit()
 
 
def start_game_init_two_poker(poker_database):
    """
    初始化游戏,给玩家和电脑随机发两张牌
    :param poker_database: 牌堆
    :return: 玩家和电脑的初始牌面列表
    """
    return [poker_database.pop(random.randint(0, len(poker_list)-1)),
            poker_database.pop(random.randint(0, len(poker_list)-1))]
 
 
def every_round(porker_list):
    """
    每一轮游戏的流程
    :param porker_list:牌堆
    :return:游戏的获胜者
    """
    # 声明一个变量,代表玩家手里的牌
    your_hand_poker = []
    # 声明一变量,代表电脑手里的牌
    pc_hand_poker = []
    # 游戏开始,先从牌堆中取两张牌
    you_init_poker = start_game_init_two_poker(porker_list)
    pc_init_poker = start_game_init_two_poker(porker_list)
    # 展示玩家获得的扑克
    print(f"玩家所获得的牌是:{you_init_poker[0]}和{you_init_poker[1]}")
    print(f"电脑所获得的第一张牌是:{pc_init_poker[0]}")
    # 玩家和电脑得到所发的两张扑克牌
    your_hand_poker.extend(you_init_poker)
    pc_hand_poker.extend(pc_init_poker)
    # 计算初始扑克的分数
    your_score = score_count(your_hand_poker)
    pc_score = score_count(pc_hand_poker)
    # 根据初始牌面分数,判断是否能有21点,如果有直接使用判断输赢函数
    if your_score == 21 or pc_score == 21:
        print("初始牌中有21点了。")
        return who_win(your_score, pc_score)
    # 如果没有,根据自己手中的牌,判断是否要牌。
    else:
        while True:
            get_new_poker = if_get_next_poker()
 
            # 玩家要牌
            if get_new_poker != False:
                # 将新牌拿到手里并重新计算手里的牌的分数
                your_hand_poker.append(get_new_poker)
                print(f"玩家手里的牌是{your_hand_poker}")
                your_score = score_count(your_hand_poker)
                if your_score > 21:
                    print("玩家的牌已经超过21点")
                    print(f"电脑手里的牌是{pc_hand_poker}")
                    return who_win(your_score, pc_score)
                else:
                    continue
            # 玩家停止要牌,则电脑开始要牌
            elif get_new_poker == False:
                # 电脑要牌规则一:只要比玩家分数就要牌
                # while pc_score < your_score:
                #     pc_new_poker = get_one_poker()
                #     pc_hand_poker.append(pc_new_poker)
                #     # 重新计算电脑手中的牌的分数
                #     pc_score = score_count(pc_hand_poker)
                # 电脑要牌规则二:当电脑的手中牌的分数落在区间[1:18]时,就一直要牌
                while pc_score in range(1, 19):
                    pc_new_poker = get_one_poker()
                    pc_hand_poker.append(pc_new_poker)
                    # 重新计算电脑的分数
                    pc_score = score_count(pc_hand_poker)
                print(f"电脑手里的牌为{pc_hand_poker}")
                return who_win(your_score, pc_score)
            else:
                continue
 
 
"""
游戏调用主程序
"""
while True:
    print("游戏即将开始,祝你好运!!!")
    input("按下【enter】开始游戏>>>")
    print(f"现在是第{game_round}轮游戏")
 
    # 洗牌
    random_cards(poker_list)
 
    # 游戏开始
    score = every_round(poker_list)
 
    # 计算总分
    total_score = np.add(total_score, score)
 
    print(f'此轮游戏结束,目前比分:{total_score[0]}:{total_score[1]}')
    game_round += 1
    continue_or_quit()
 
running result

python实现21点小游戏

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

原文链接:https://blog.csdn.net/qq_43727105/article/details/116099339