本文实例为大家分享了js实现贪吃蛇游戏的具体代码,供大家参考,具体内容如下
两个小时完成的,有点简陋。
直接看效果。打开调试面板,在resource面板,新建snippet
粘贴以下代码,右键snippet,run。
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clearInterval(timer);
document.body.innerHTML = "" ;
//每秒移动多少格
let speed = 10;
let speedUpMul = 3;
//是否能穿墙
let isThroughTheWall = true ;
//行数
let row = 40;
let headColor = 'red' ;
let bodyColor = 'green' ;
let foodColor = 'yellow' ;
let borderColor = 'grey' ;
// 游戏全局变量
let hasFood = false ;
//游戏状态
let gamestaus = 'start' ;
let hasAccelerate = false ;
let mainContainer = document.createElement( "div" );
mainContainer.style.width = 20 * row + 1 + "px" ;
mainContainer.style.height = 20 * row + 1 + "px" ;
mainContainer.style.margin = "0 auto" ;
mainContainer.style.position = "relative" ;
mainContainer.style.border = "1px solid " + borderColor;
document.body.appendChild(mainContainer);
for (let i = 0;i<row;i++){
let marginTop = 20 * i + "px" ;
for (let j = 0;j<row;j++){
let marginLeft = j * 20 + "px" ;
let tempDiv = document.createElement( 'div' );
tempDiv.style.width = "19px" ;
tempDiv.style.height = "19px" ;
tempDiv.style.marginTop = marginTop;
tempDiv.style.marginLeft = marginLeft;
tempDiv.style.border = "0.5px solid " + borderColor;
tempDiv.style.position = "absolute" ;
tempDiv.id = j + "div" + i;
mainContainer.appendChild(tempDiv);
}
}
class Cell{
constructor(x, y, color){
if (isThroughTheWall){
if (x < 0) x = row-1;
if (x > row - 1) x = 0;
if (y < 0) y = row - 1;
if (y > row - 1) y = 0;
} else {
if (x < 0 || y < 0|| x > row - 1 || y > row - 1){
clearInterval(timer);
alert( '游戏结束' );
return ;
}
}
this .x = x;
this .y = y;
this .color = color;
let tempDiv = document.getElementById(x + 'div' + y);
if (tempDiv) tempDiv.style.backgroundColor = color;
}
}
snake = {
head : {},
body : [],
dire : 1
}
let headx = Math.floor(Math.random() * 14) + 3;
let heady = Math.floor(Math.random() * 14) + 3;
snake.head = new Cell(headx, heady, headColor);
//上右下左
let direction = [1, 2, 3, 4]
snake.dire = direction[Math.floor(Math.random() * 4)];
if (snake.dire == 1){
snake.body.push( new Cell(snake.head.x, snake.head.y+1, bodyColor));
snake.body.push( new Cell(snake.head.x, snake.head.y+2, bodyColor));
snake.body.push( new Cell(snake.head.x, snake.head.y+3, bodyColor));
}
if (snake.dire == 2){
snake.body.push( new Cell(snake.head.x-1, snake.head.y, bodyColor));
snake.body.push( new Cell(snake.head.x-2, snake.head.y, bodyColor));
snake.body.push( new Cell(snake.head.x-3, snake.head.y, bodyColor));
}
if (snake.dire == 3){
snake.body.push( new Cell(snake.head.x, snake.head.y-1, bodyColor));
snake.body.push( new Cell(snake.head.x, snake.head.y-2, bodyColor));
snake.body.push( new Cell(snake.head.x, snake.head.y-3, bodyColor));
}
if (snake.dire == 4){
snake.body.push( new Cell(snake.head.x+1, snake.head.y, bodyColor));
snake.body.push( new Cell(snake.head.x+2, snake.head.y, bodyColor));
snake.body.push( new Cell(snake.head.x+3, snake.head.y, bodyColor));
}
function game(){
if (gamestaus == 'pause' ){
return ;
}
if (gamestaus == 'gameover' ){
clearInterval(timer);
alert( '游戏结束' );
return ;
}
initFood();
let snakeHeadX = snake.head.x;
let snakeHeadY = snake.head.y;
let color = '' ;
if (snake.dire == 1){
let tempDiv = document.getElementById(snakeHeadX + 'div' + (snakeHeadY-1));
if (tempDiv) color = tempDiv.style.backgroundColor;
snake.head = new Cell(snakeHeadX, snakeHeadY - 1, headColor);
}
if (snake.dire == 2){
let tempDiv = document.getElementById((snakeHeadX + 1) + 'div' + snakeHeadY);
if (tempDiv) color = tempDiv.style.backgroundColor;
snake.head = new Cell(snakeHeadX + 1, snakeHeadY, headColor);
}
if (snake.dire == 3){
let tempDiv = document.getElementById(snakeHeadX + 'div' + (snakeHeadY+1));
if (tempDiv) color = tempDiv.style.backgroundColor;
snake.head = new Cell(snakeHeadX, snakeHeadY + 1, headColor);
}
if (snake.dire == 4){
let tempDiv = document.getElementById((snakeHeadX - 1) + 'div' + snakeHeadY);
if (tempDiv) color = tempDiv.style.backgroundColor;
snake.head = new Cell(snakeHeadX - 1, snakeHeadY, headColor);
}
snake.body.unshift( new Cell(snakeHeadX, snakeHeadY, bodyColor));
if (color && color == foodColor){
hasFood = false ;
initFood();
} else if (color && color == bodyColor){
gamestaus = 'gameover' ;
} else {
let lastBody = snake.body.pop();
new Cell(lastBody.x, lastBody.y, '' );
}
}
var timer = setInterval(game, 10 / speed * 100)
/**
* 初始化食物
*/
function initFood(){
while (!hasFood){
let x = Math.floor(Math.random() * row);
let y = Math.floor(Math.random() * row);
let snakeBody = snake.body;
let enable = true ;
if (snake.head.x == x && snake.head.y == y){
enable = false ;
}
for (sBody of snakeBody){
if (sBody.x == x && sBody.y == y){
enable = false ;
break ;
}
}
if (enable){
new Cell(x, y, foodColor);
hasFood = true ;
}
}
}
document.onkeydown = function (e){
if (e.keyCode == 38){
//上
if (snake.dire != 3 && snake.dire != 1){
snake.dire = 1;
} else if (snake.dire == 1){
if (!hasAccelerate){
clearInterval(timer);
hasAccelerate = true ;
speed = speed * speedUpMul;
timer = setInterval(game, 10 / speed * 100)
}
}
}
if (e.keyCode == 39){
//右
if (snake.dire != 4 && snake.dire != 2){
snake.dire = 2;
} else if (snake.dire == 2){
if (!hasAccelerate){
clearInterval(timer);
hasAccelerate = true ;
speed = speed * speedUpMul;
timer = setInterval(game, 10 / speed * 100)
}
}
}
if (e.keyCode == 40){
//下
if (snake.dire != 1 && snake.dire != 3){
snake.dire = 3;
} else if (snake.dire == 3){
if (!hasAccelerate){
clearInterval(timer);
hasAccelerate = true ;
speed = speed * speedUpMul;
timer = setInterval(game, 10 / speed * 100)
}
}
}
if (e.keyCode == 37){
//左
if (snake.dire != 2 && snake.dire != 4){
snake.dire = 4;
} else if (snake.dire == 4){
if (!hasAccelerate){
clearInterval(timer);
hasAccelerate = true ;
speed = speed * speedUpMul;
timer = setInterval(game, 10 / speed * 100)
}
}
}
//空格键暂停
if (e.keyCode == 32){
if (gamestaus == 'start' ){
gamestaus = 'pause' ;
} else if (gamestaus == 'pause' ){
gamestaus = 'start' ;
}
}
}
document.onkeyup = function (e){
if (e.keyCode == 38){
//上
if (snake.dire == 1 && hasAccelerate){
clearInterval(timer);
hasAccelerate = false ;
speed = speed / speedUpMul;
timer = setInterval(game, 10 / speed * 100)
}
}
if (e.keyCode == 39){
//右
if (snake.dire == 2 && hasAccelerate){
clearInterval(timer);
hasAccelerate = false ;
speed = speed / speedUpMul;
timer = setInterval(game, 10 / speed * 100)
}
}
if (e.keyCode == 40){
//下
if (snake.dire == 3 && hasAccelerate){
clearInterval(timer);
hasAccelerate = false ;
speed = speed / speedUpMul;
timer = setInterval(game, 10 / speed * 100)
}
}
if (e.keyCode == 37){
//左
if (snake.dire == 4 && hasAccelerate){
clearInterval(timer);
hasAccelerate = false ;
speed = speed / speedUpMul;
timer = setInterval(game, 10 / speed * 100)
}
}
}
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/weixin_42525191/article/details/114670004