三子棋

时间:2022-12-05 23:01:04
//新建源文件test.c
//测试三子棋游戏

#include"game.h"


void menu()
{
printf("***************************\n");
printf("*** 1.play 0.exit ***\n");
printf("***************************\n");
}

//游戏的整个算法实现
void game()
{
char ret = 0;
//数组-存放走出的棋盘信息
char board[ROW][COL] = { 0 };//全部是空格
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board,ROW,COL);
//下棋
while (1)
{
//玩家下棋
PlayerMove(board,ROW,COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢
ret=IsWin(board,ROW,COL);
if (ret != 'C')
{
break;
}
//电脑下棋
ComputerMove(board,ROW,COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否赢
ret=IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}

void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d",&input );
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择!\n");
break;
}
} while (input);
}

int main()
{
test();
return 0;
}
//新建头文件game.h
#include<stdio.h>
#include<stdlib.h>
#include<time.h>

#define ROW 3
#define COL 3

//函数声明
void InitBoard(char board[ROW][COL],int row,int col);
void DisplayBoard(char board[ROW][COL],int row,int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);


//告诉我们四种游戏状态
//玩家赢 -'*'
//电脑赢 -'#'
//平局 - 'Q'
//游戏继续-'C'
char IsWin(char board[ROW][COL], int row, int col);
//新建源文件game.c
#include"game.h"

void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] =' ';
}
}
}

//void DisplayBoard(char board[ROW][COL], int row, int col)
//{
// int i = 0;
// for (i = 0; i < row; i++)
// {
// //1.打印一行的数据
// printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
// //2.打印分割行
// if(row-1)
// printf("---|---|---\n");
//
// }
//}

void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
// | |
// ---|---|---

int j = 0;
for (j = 0; j <col; j++)
{
//1.打印一行的数据
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//2.打印分割行
if (i<row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if(j<col-1)
printf("|");
}
}
printf("\n");
}
}

void PlayerMove(char board[ROW][COL], int row, int col)
{
int x;
int y;
printf("玩家走:>\n");
while (1)
{
printf("请输入要下的坐标\n");
scanf("%d%d", &x, &y);
//判断x,y坐标的合法性
if ((x >= 1 && x <= row) && (y >= 1 && y <= col))
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用\n");
}
}
else
{
printf("坐标非法,请重新输入!\n");
}
}
}


void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走:>\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}

//返回1表示棋盘满了
//返回0表示棋盘没满
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0; //没满
}
}
}
return 1; //满了
}

char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//横三行
for (i = 0; i < row; i++)
{
if ((board[i][0] == board[i][1] ) && (board[i][1] == board[i][2])&&(board[i][1]!=' '))
{
return board[i][1];
}
}
//竖三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];

}
}
//两个对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
{
return board[1][1];
}
//判断是否平局
if (1 == IsFull(board, ROW, COL))
{
return 'Q';
}
return 'C';
}