三子棋是我们小时候经常玩的游戏,今天就分享一下如何用c语言简单实现三子棋吧
编译软件VS2019
c语言实现三子棋运用到了二维数组的知识,在编写三子棋程序时用到了多文件编译(不是必须的,但是使用多文件编译会增加代码的可读性),首先我们先建立一个头文件和两个源文件·:
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test.c //主程序 函数实现
game.c //主要用于自定义函数的定义
game.h //声明自定义函数
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主要代码实现
test.c
调用各个功能的函数
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#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h> //#include<>:编译器直接从系统类库目录里查找头文件:
#include"game.h" //#include"":默认从项目当前目录查找头文件,所谓项目当前目录,就是项目工程文件所在的目录
void menu() {
printf ( "*********************************\n" );
printf ( "************* 1.play **********\n" );
printf ( "************* 0.exit **********\n" );
printf ( "*********************************\n" );
}
void game() {
//三子棋过程
char board[row][col]; //棋盘数组
//初始化棋盘--board的元素都给成空格
InitBoard(board, row, col);
//打印棋盘
DisplayBoard(board, row, col);
//下棋
char ret = 0;
while (1) {
PlayMove(board,row,col);
DisplayBoard(board, row, col);
//判断输赢
ret=IsWin(board, row, col);
if (ret != 'C' ) {
break ;
}
ComputerMove(board,row,col);
DisplayBoard(board, row, col);
ret = IsWin(board, row, col);
if (ret != 'C' ) {
break ;
}
}
if (ret == '*' )
printf ( "玩家赢\n" );
else if (ret == '#' )
printf ( "电脑赢\n" );
else
printf ( "和局\n" );
DisplayBoard(board, row, col);
}
int main() {
int input = 0;
srand ((unsigned int ) time (NULL));
do {
menu();
printf ( "请选择>" );
scanf ( "%d" , &input);
switch (input)
{
case 1:
game();
break ;
case 0:
printf ( "退出游戏\n" );
break ;
default :
printf ( "选择错误\n" );
break ;
}
} while (input);
return 0;
}
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game.c
主程序当中的自定义函数的定义
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#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void InitBoard( char board[row][col], int ROW, int COL) {
for ( int i = 0; i < ROW; i++) {
for ( int j = 0; j < COL; j++) {
board[i][j] = ' ' ;
}
}
}
void DisplayBoard( char board[row][col], int ROW, int COL) {
for ( int i = 0; i < ROW; i++) {
//打印数据
for ( int j = 0; j < COL; j++) {
printf ( " %c " , board[i][j]);
if (j < COL - 1)
printf ( "|" );
}
printf ( "\n" );
//打印分割行
if (i < ROW - 1) {
for ( int j = 0; j < COL; j++) {
printf ( "---" );
if (j < COL - 1)
printf ( "+" );
}
}
printf ( "\n" );
}
}
void PlayMove( char board[row][col], int ROW, int COL) {
printf ( "玩家下棋:>\n" );
int x = 0;
int y = 0;
while (1) {
printf ( "请输入坐标:>" );
scanf ( "%d%d" , &x, &y);
if (x >= 1 && x <= ROW && y >= 1 && y <= COL) {
if (board[x - 1][y - 1]== ' ' ) {
board[x - 1][y - 1] = '*' ;
break ;
}
else {
printf ( "坐标被占用,请重新输入\n" );
}
}
else
printf ( "坐标非法,超出范围\n" );
}
}
void ComputerMove( char board[row][col], int ROW, int COL) {
int x = 0;
int y = 0;
printf ( "电脑走:>\n" );
while (1) {
x = rand () % ROW;
y = rand () % COL;
if (board[x][y] == ' ' ) {
board[x][y] = '#' ;
break ;
}
}
}
//判断棋盘是否已满
int full( char board[row][col], int ROW, int COL) {
int i = 0;
int j = 0;
for (i = 0; i < ROW; i++) {
for (j = 0; j < COL; j++) {
if (board[i][j] == ' ' )
return 0;
}
}
return 1;
}
char IsWin( char board[row][col], int ROW, int COL) {
//1.判断输赢
//三行
int i = 0;
for (i = 0; i < ROW; i++) {
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ' ) {
return board[i][0];
}
}
//三列
for (i = 0; i < COL; i++) {
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ' ) {
return board[0][i];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ' ) {
return board[0][0];
}
else if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[2][0] != ' ' )
return board[1][1];
//2.判断平局
else if (full(board, ROW, COL) == 1)
return 'Q' ;
//3.游戏继续
else
return 'C' ;
}
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game.h
用于声明自定义函数
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#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define row 3
#define col 3
//初始化棋盘
void InitBoard( char board[row][col], int ROW, int COL);
//打印棋盘
void DisplayBoard( char board[row][col], int ROW, int COL);
//玩家下棋
void PlayMove( char board[row][col], int ROW, int COL);
//电脑下棋
void ComputerMove( char board[row][col], int ROW, int COL);
//判断输赢
//要返回四种不同的状态
//玩家赢-返回“*”,电脑赢返回“#”,和局返回“Q”
//继续游戏返回'C'
char IsWin( char board[row][col], int ROW, int COL);
//判断棋盘是否已满
int full( char board[row][col], int ROW, int COL);
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/m0_52012656/article/details/119151723