前言
三子棋是黑白棋的一种。三子棋是一种民间传统游戏,又叫九宫棋、圈圈叉叉、一条龙、井字棋等。将正方形对角线连起来,相对两边依次摆上三个双方棋子,只要将自己的三个棋子走成一条线,对方就算输了。但是,有很多时候会出现和棋的情况。
多文件形式
在实现游戏的首先,需要创建test.c game.c game.h三个文件。
test.c主要进行游戏的测试。
game.c主要进行游戏内部一些函数的具体实现。
game.h主要是一些声明,宏定义。
游戏逻辑
1、打印一个游戏的简易菜单。
2、初始化棋盘。
3、打印棋盘。
4、玩家下棋(键盘输入坐标) 打印棋盘,判断输赢。
5、电脑下棋(随机坐标) 打印棋盘,判断输赢。
游戏实现
1.打印菜单
在屏幕打印一个简易菜单,提示玩家选择。
void menu() { printf("************************** "); printf("******** 1.play ******** "); printf("******** 0.exit ******** "); printf("************************** "); }
2.初始化棋盘
将3x3的数组初始化为空格。
void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { board[i][j] = " "; } } }
3.打印棋盘
在屏幕打印当前棋盘,让玩家选择下一步所要走哪一步。
void DisplayBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < col - 1) printf("|"); } printf(" "); if (i < row - 1) { for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) printf("|"); } } printf(" "); } }
4.玩家下棋
玩家在键盘上输入坐标,所输入的合法范围是1<=x,y<=3,根据玩家所输入将对应数组赋值为星号"*"。
void PlayerMove(char board[ROW][COL], int row, int col) { printf("玩家走:> "); int x = 0; int y = 0; while (1) { scanf("%d%d", &x, &y); if (x >= 1 && x <= 3 && y >= 1 && y <= 3) { if (board[x - 1][y - 1] == " ") { board[x - 1][y - 1] = "*"; break; } else { printf("坐标被占用,请重新输入 "); } } else { printf("下标越界,请重新输入 "); } } }
5.电脑下棋
生成随机数,在所对应数组赋值为井号‘#"。
void ComputerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("电脑走:> "); x = rand() % row; y = rand() % col; while (1) { x = rand() % row; y = rand() % col; if (board[x][y] == " ") { board[x][y] = "#"; break; } } }
6.判断输赢
1.玩家赢返回星号
2.电脑赢返回井号
3.平局返回P
4.棋盘为满,继续游戏返回C
char Iswin(char board[ROW][COL], int row, int col) { int i = 0; //行 for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != " ") { return board[i][1]; } } //列 for (i = 0; i < col; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != " ") { return board[1][i]; } } //对角线 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != " ") { return board[1][1]; } if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != " ") { return board[1][1]; } if (IsFull(board, ROW, COL)) { return "P"; } return "C"; }
7.判断棋盘是否满
int IsFull(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == " ") return 0; } } return 1; }
具体代码
test.c
#include "game.h" void menu() { printf("************************** "); printf("******** 1.play ******** "); printf("******** 0.exit ******** "); printf("************************** "); } void game() { char board[ROW][COL]; //初始化棋盘 InitBoard(board, ROW, COL); //打印棋盘 DisplayBoard(board, ROW, COL); //玩家下棋 while (1) { PlayerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); if (Iswin(board, ROW, COL) != "C") { break; } ComputerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); if (Iswin(board, ROW, COL) != "C") { break; } } if (Iswin(board, ROW, COL) == "*") { printf("玩家赢 "); } else if (Iswin(board, ROW, COL) == "#") { printf("电脑赢 "); } else { printf("平局 "); } } int main() { int input = 0; do { printf("请选择: "); menu(); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏 "); break; default: printf("输入错误 "); break; } } while (input); return 0; }
game.c
#define _CRT_SECURE_NO_WARNINGS 1 #include "game.h" void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { board[i][j] = " "; } } } void DisplayBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < col - 1) printf("|"); } printf(" "); if (i < row - 1) { for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) printf("|"); } } printf(" "); } } void PlayerMove(char board[ROW][COL], int row, int col) { printf("玩家走:> "); int x = 0; int y = 0; while (1) { scanf("%d%d", &x, &y); if (x >= 1 && x <= 3 && y >= 1 && y <= 3) { if (board[x - 1][y - 1] == " ") { board[x - 1][y - 1] = "*"; break; } else { printf("坐标被占用,请重新输入 "); } } else { printf("下标越界,请重新输入 "); } } } void ComputerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("电脑走:> "); x = rand() % row; y = rand() % col; while (1) { x = rand() % row; y = rand() % col; if (board[x][y] == " ") { board[x][y] = "#"; break; } } } int IsFull(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == " ") return 0; } } return 1; } char Iswin(char board[ROW][COL], int row, int col) { int i = 0; //行 for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != " ") { return board[i][1]; } } //列 for (i = 0; i < col; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != " ") { return board[1][i]; } } //对角线 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != " ") { return board[1][1]; } if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != " ") { return board[1][1]; } if (IsFull(board, ROW, COL)) { return "P"; } return "C"; }
game.h
#pragma once #include <stdio.h> #define ROW 3 #define COL 3 void InitBoard(char board[ROW][COL], int row, int col); void DisplayBoard(char board[ROW][COL], int row, int col); void PlayerMove(char board[ROW][COL], int row, int col); void ComputerMove(char board[ROW][COL], int row, int col); char Iswin(char board[ROW][COL], int row, int col);
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/weixin_53027918/article/details/119249846