今天学习了如何使用pygame来制作小游戏,下面是五子棋的代码,我的理解都写在注释里了
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import pygame
# 导入pygame模块
print (pygame.ver)
# 检查pygame的版本,检查pygame有没有导入成功
empty = 0
black = 1
white = 2
# 定义三个常量函数,用来表示白棋,黑棋,以及 空
black_color = [ 0 , 0 , 0 ]
# 定义黑色(黑棋用,画棋盘)
white_color = [ 255 , 255 , 255 ]
# 定义白色(白棋用)
# 定义棋盘这个类
class renjuboard( object ):
def __init__( self ):
# self._board = board = [[empty] * 15 for _ in range(15)]
# 将棋盘每一个交叉点都看作列表的一个元素位,一共有15*15共225个元素
self ._board = [[]] * 15
self .reset()
#重置棋盘
def reset( self ):
for row in range ( len ( self ._board)):
self ._board[row] = [empty] * 15
#定义棋盘上的下棋函数,row表示行,col表示列,is_black表示判断当前点位该下黑棋,还是白棋
def move( self , row, col, is_black):
if self ._board[row][col] = = empty:
self ._board[row][col] = black if is_black else white
return true
return false
# 给棋盘定义一个函数将自己在screen上面画出来,使用pygame.draw()函数。并且顺便将下了的棋子也画出来
def draw( self , screen):
for h in range ( 1 , 16 ):
pygame.draw.line(screen, black_color,
[ 40 , h * 40 ], [ 600 , h * 40 ], 1 )
pygame.draw.line(screen, black_color,
# 给棋盘加一个外框,使美观
pygame.draw.rect(screen, black_color, [ 36 , 36 , 568 , 568 ], 3 )
# 在棋盘上标出,天元以及另外4个特殊点位
pygame.draw.circle(screen, black_color, [ 320 , 320 ], 5 , 0 )
pygame.draw.circle(screen, black_color, [ 160 , 160 ], 3 , 0 )
pygame.draw.circle(screen, black_color, [ 160 , 480 ], 3 , 0 )
pygame.draw.circle(screen, black_color, [ 480 , 160 ], 3 , 0 )
pygame.draw.circle(screen, black_color, [ 480 , 480 ], 3 , 0 )
#做2次for循环取得棋盘上所有交叉点的坐标
for row in range ( len ( self ._board)):
for col in range ( len ( self ._board[row])):
# 将下在棋盘上的棋子画出来
if self ._board[row][col] ! = empty:
ccolor = black_color \
if self ._board[row][col] = = black else white_color
# 取得这个交叉点下的棋子的颜色,并将棋子画出来
pos = [ 40 * (col + 1 ), 40 * (row + 1 )]
# 画出棋子
pygame.draw.circle(screen, ccolor, pos, 18 , 0 )
# 定义函数,传入当前棋盘上的棋子列表,输出结果,不管黑棋白棋胜,都是传回false,未出结果则为true
def is_win(board):
for n in range ( 15 ):
# 判断垂直方向胜利
flag = 0
# flag是一个标签,表示是否有连续以上五个相同颜色的棋子
for b in board._board:
if b[n] = = 1 :
flag + = 1
if flag = = 5 :
print ( '黑棋胜' )
return false
else :
# else表示此时没有连续相同的棋子,标签flag重置为0
flag = 0
flag = 0
for b in board._board:
if b[n] = = 2 :
flag + = 1
if flag = = 5 :
print ( '白棋胜' )
return false
else :
flag = 0
# 判断水平方向胜利
flag = 0
for b in board._board[n]:
if b = = 1 :
flag + = 1
if flag = = 5 :
print ( '黑棋胜' )
return false
else :
flag = 0
flag = 0
for b in board._board[n]:
if b = = 2 :
flag + = 1
if flag = = 5 :
print ( '白棋胜' )
return false
else :
flag = 0
# 判断正斜方向胜利
for x in range ( 4 , 25 ):
flag = 0
for i,b in enumerate (board._board):
if 14 > = x - i > = 0 and b[x - i] = = 1 :
flag + = 1
if flag = = 5 :
print ( '黑棋胜' )
return false
else :
flag = 0
for x in range ( 4 , 25 ):
flag = 0
for i,b in enumerate (board._board):
if 14 > = x - i > = 0 and b[x - i] = = 2 :
flag + = 1
if flag = = 5 :
print ( '白棋胜' )
return false
else :
flag = 0
#判断反斜方向胜利
for x in range ( 11 , - 11 , - 1 ):
flag = 0
for i,b in enumerate (board._board):
if 0 < = x + i < = 14 and b[x + i] = = 1 :
flag + = 1
if flag = = 5 :
print ( '黑棋胜' )
return false
else :
flag = 0
for x in range ( 11 , - 11 , - 1 ):
flag = 0
for i,b in enumerate (board._board):
if 0 < = x + i < = 14 and b[x + i] = = 2 :
flag + = 1
if flag = = 5 :
print ( '白棋胜' )
return false
else :
flag = 0
return true
def main():
# 创建棋盘对象
board = renjuboard()
# 用于判断是下黑棋还是白棋
is_black = true
# pygame初始化函数,固定写法
pygame.init()
pygame.display.set_caption( '五子棋' ) # 改标题
# pygame.display.set_mode()表示建立个窗口,左上角为坐标原点,往右为x正向,往下为y轴正向
screen = pygame.display.set_mode(( 640 , 640 ))
# 给窗口填充颜色,颜色用三原色数字列表表示
screen.fill([ 125 , 95 , 24 ])
board.draw(screen) # 给棋盘类发命令,调用draw()函数将棋盘画出来
pygame.display.flip() # 刷新窗口显示
running = true
# while 主循环的标签,以便跳出循环
while running:
# 遍历建立窗口后发生的所有事件,固定写法
for event in pygame.event.get():
# 根据事件的类型,进行判断
if event. type = = pygame.quit:
running = false
elif event. type = = pygame.keyup:
pass
# pygame.mousebuttondown表示鼠标的键被按下
elif event. type = = pygame.mousebuttondown and \
event.button = = 1 : # button表示鼠标左键
x, y = event.pos # 拿到鼠标当前在窗口上的位置坐标
# 将鼠标的(x, y)窗口坐标,转化换为棋盘上的坐标
row = round ((y - 40 ) / 40 )
col = round ((x - 40 ) / 40 )
if board.move(row, col, is_black):
is_black = not is_black
screen.fill([ 125 , 95 , 24 ])
board.draw(screen)
pygame.display.flip()
# 调用判断胜负函数
if not is_win(board):
#break
running = false
# 这里我有个bug没找到解决办法,就是判断出胜负后,使用break跳出事件遍历的for循环,但是老是不能跳出来,导致胜负分出来了还可以继续下,这里我采用判断胜负后就将running标签赋值为false,跳出主循环,但是这样棋盘的窗口也没了。明天再找找bug在哪
pygame.quit()
if __name__ = = '__main__' :
main()
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原文链接:https://blog.csdn.net/qq_41772997/article/details/79562378