python中国象棋单机版
鼠标点击操作;两天制作,较为粗糙,很多效果还未实现。
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# -*- coding: utf-8 -*-
"""
created on sun jun 13 15:41:56 2021
@author: administrator
"""
import pygame
from pygame. locals import *
import sys
import math
pygame.init()
screen = pygame.display.set_mode(( 450 , 550 ))
pygame.display.set_caption( '中国象棋' )
img_board = pygame.image.load( 'f:/images/中国象棋/board.png' )
img_redsoldier = pygame.image.load( 'f:/images/中国象棋/chess_redsoldier.png' )
img_redcannon = pygame.image.load( 'f:/images/中国象棋/chess_redcannon.png' )
img_redcar = pygame.image.load( 'f:/images/中国象棋/chess_redcar.png' )
img_redhorse = pygame.image.load( 'f:/images/中国象棋/chess_redhorse.png' )
img_redelephant = pygame.image.load( 'f:/images/中国象棋/chess_redelephant.png' )
img_redattendant = pygame.image.load( 'f:/images/中国象棋/chess_redattendant.png' )
img_chief = pygame.image.load( 'f:/images/中国象棋/chess_chief.png' )
img_blacksoldier = pygame.image.load( 'f:/images/中国象棋/chess_blacksoldier.png' )
img_blackcannon = pygame.image.load( 'f:/images/中国象棋/chess_blackcannon.png' )
img_blackcar = pygame.image.load( 'f:/images/中国象棋/chess_blackcar.png' )
img_blackhorse = pygame.image.load( 'f:/images/中国象棋/chess_blackhorse.png' )
img_blackelephant = pygame.image.load( 'f:/images/中国象棋/chess_blackelephant.png' )
img_blackattendant = pygame.image.load( 'f:/images/中国象棋/chess_blackattendant.png' )
img_general = pygame.image.load( 'f:/images/中国象棋/chess_general.png' )
screen.blit(img_board,( 0 , 0 ))
pygame.display.update()
red_chess = [[ 0 , 6 ],[ 2 , 6 ],[ 4 , 6 ],[ 6 , 6 ],[ 8 , 6 ],[ 1 , 7 ],[ 7 , 7 ],[ 0 , 9 ],[ 1 , 9 ],[ 2 , 9 ],[ 3 , 9 ],[ 4 , 9 ],[ 5 , 9 ],[ 6 , 9 ],[ 7 , 9 ],[ 8 , 9 ]]
black_chess = [[ 0 , 3 ],[ 2 , 3 ],[ 4 , 3 ],[ 6 , 3 ],[ 8 , 3 ],[ 1 , 2 ],[ 7 , 2 ],[ 0 , 0 ],[ 1 , 0 ],[ 2 , 0 ],[ 3 , 0 ],[ 4 , 0 ],[ 5 , 0 ],[ 6 , 0 ],[ 7 , 0 ],[ 8 , 0 ]]
#画棋子
def draw_chess():
for i in range ( len (red_chess)):
if 0 < = i< = 4 :
screen.blit(img_redsoldier,(red_chess[i][ 0 ] * 50 ,red_chess[i][ 1 ] * 50 ))
elif 5 < = i< = 6 :
screen.blit(img_redcannon,(red_chess[i][ 0 ] * 50 ,red_chess[i][ 1 ] * 50 ))
elif i = = 7 or i = = 15 :
screen.blit(img_redcar,(red_chess[i][ 0 ] * 50 ,red_chess[i][ 1 ] * 50 ))
elif i = = 8 or i = = 14 :
screen.blit(img_redhorse,(red_chess[i][ 0 ] * 50 ,red_chess[i][ 1 ] * 50 ))
elif i = = 9 or i = = 13 :
screen.blit(img_redelephant,(red_chess[i][ 0 ] * 50 ,red_chess[i][ 1 ] * 50 ))
elif i = = 10 or i = = 12 :
screen.blit(img_redattendant,(red_chess[i][ 0 ] * 50 ,red_chess[i][ 1 ] * 50 ))
else :
screen.blit(img_chief,(red_chess[i][ 0 ] * 50 ,red_chess[i][ 1 ] * 50 ))
for i in range ( len (black_chess)):
if 0 < = i< = 4 :
screen.blit(img_blacksoldier,(black_chess[i][ 0 ] * 50 ,black_chess[i][ 1 ] * 50 ))
elif 5 < = i< = 6 :
screen.blit(img_blackcannon,(black_chess[i][ 0 ] * 50 ,black_chess[i][ 1 ] * 50 ))
elif i = = 7 or i = = 15 :
screen.blit(img_blackcar,(black_chess[i][ 0 ] * 50 ,black_chess[i][ 1 ] * 50 ))
elif i = = 8 or i = = 14 :
screen.blit(img_blackhorse,(black_chess[i][ 0 ] * 50 ,black_chess[i][ 1 ] * 50 ))
elif i = = 9 or i = = 13 :
screen.blit(img_blackelephant,(black_chess[i][ 0 ] * 50 ,black_chess[i][ 1 ] * 50 ))
elif i = = 10 or i = = 12 :
screen.blit(img_blackattendant,(black_chess[i][ 0 ] * 50 ,black_chess[i][ 1 ] * 50 ))
else :
screen.blit(img_general,(black_chess[i][ 0 ] * 50 ,black_chess[i][ 1 ] * 50 ))
pygame.display.update()
#返回1表示正常移动,返回2表示有子被吃,返回0表示拒绝移动
#兵移动规则,红兵chess1为red_chess,chess2为black_chess
def soldier_rule(chess1,chess2,current_pos,next_pos):
if chess1 = = red_chess:
pos,index = [ 5 , 6 ], 1
elif chess1 = = black_chess:
pos,index = [ 3 , 4 ], - 1
if current_pos[ 1 ] in pos:
if current_pos[ 0 ] = = next_pos[ 0 ] and current_pos[ 1 ] = = next_pos[ 1 ] + index and next_pos not in chess1:
for i in range ( len (chess2)):
if chess2[i] = = next_pos:
chess2[i] = [ - 1 , - 1 ]
current_pos = next_pos
return [current_pos, 2 ]
current_pos = next_pos
return [current_pos, 1 ]
else :
if current_pos[ 0 ] = = next_pos[ 0 ] and current_pos[ 1 ] = = next_pos[ 1 ] + index and next_pos not in chess1:
for i in range ( len (chess2)):
if chess2[i] = = next_pos:
chess2[i] = [ - 1 , - 1 ]
current_pos = next_pos
return [current_pos, 2 ]
current_pos = next_pos
return [current_pos, 1 ]
elif current_pos[ 1 ] = = next_pos[ 1 ] and current_pos[ 0 ] + 1 = = next_pos[ 0 ] and next_pos not in chess1:
for i in range ( len (chess2)):
if chess2[i] = = next_pos:
chess2[i] = [ - 1 , - 1 ]
current_pos = next_pos
return [current_pos, 2 ]
current_pos = next_pos
return [current_pos, 1 ]
elif current_pos[ 1 ] = = next_pos[ 1 ] and current_pos[ 0 ] - 1 = = next_pos[ 0 ] and next_pos not in chess1:
for i in range ( len (chess2)):
if chess2[i] = = next_pos:
chess2[i] = [ - 1 , - 1 ]
current_pos = next_pos
return [current_pos, 2 ]
current_pos = next_pos
return [current_pos, 1 ]
#车移动规则,红车前两个参数为red_chess、black_chess,黑车前两个参数为black_chess、red_chess
def car_rule(chess1,chess2,current_pos,next_pos):
if next_pos not in chess1 and current_pos[ 0 ] = = next_pos[ 0 ]:
a,b = current_pos,next_pos
if a[ 1 ]>b[ 1 ]:
a,b = b,a
for i in range (a[ 1 ] + 1 ,b[ 1 ]):
if [a[ 0 ],i] in black_chess + red_chess:
return 0
for i in range ( len (chess2)):
if chess2[i] = = next_pos:
chess2[i] = [ - 1 , - 1 ]
current_pos = next_pos
return [current_pos, 2 ]
current_pos = next_pos
return [current_pos, 1 ]
elif next_pos not in chess1 and current_pos[ 1 ] = = next_pos[ 1 ]:
a,b = current_pos,next_pos
if a[ 0 ]>b[ 0 ]:
a,b = b,a
for i in range (a[ 0 ] + 1 ,b[ 0 ]):
if [i,a[ 1 ]] in black_chess + red_chess:
return 0
for i in range ( len (chess2)):
if chess2[i] = = next_pos:
chess2[i] = [ - 1 , - 1 ]
current_pos = next_pos
return [current_pos, 2 ]
current_pos = next_pos
return [current_pos, 1 ]
#炮移动规则
def cannon_rule(chess1,chess2,current_pos,next_pos):
if next_pos not in chess1 and current_pos[ 0 ] = = next_pos[ 0 ]:
num = 0
a,b = current_pos,next_pos
if a[ 1 ]>b[ 1 ]:
a,b = b,a
for i in range (a[ 1 ] + 1 ,b[ 1 ]):
if [a[ 0 ],i] in black_chess + red_chess:
num + = 1
if num = = 1 :
for i in range ( len (chess2)):
if chess2[i] = = next_pos:
chess2[i] = [ - 1 , - 1 ]
current_pos = next_pos
return [current_pos, 2 ]
return 0
elif num = = 0 :
current_pos = next_pos
return [current_pos, 1 ]
else :
return 0
elif next_pos not in chess1 and current_pos[ 1 ] = = next_pos[ 1 ]:
num = 0
a,b = current_pos,next_pos
if a[ 0 ]>b[ 0 ]:
a,b = b,a
for i in range (a[ 0 ] + 1 ,b[ 0 ]):
if [i,a[ 1 ]] in black_chess + red_chess:
num + = 1
if num = = 1 :
for i in range ( len (chess2)):
if chess2[i] = = next_pos:
chess2[i] = [ - 1 , - 1 ]
current_pos = next_pos
return [current_pos, 2 ]
return 0
elif num = = 0 :
current_pos = next_pos
return [current_pos, 1 ]
else :
return 0
#马移动规则,红马chess为black_chess
def horse_rule(chess,current_pos,next_pos):
index = [[ 2 , - 1 ],[ 1 , - 2 ],[ - 1 , - 2 ],[ - 2 , - 1 ],[ - 2 , 1 ],[ - 1 , 2 ],[ 1 , 2 ],[ 2 , 1 ]]
leg = [[ 1 , 0 ],[ 0 , - 1 ],[ 0 , - 1 ],[ - 1 , 0 ],[ - 1 , 0 ],[ 0 , 1 ],[ 0 , 1 ],[ 1 , 0 ]]
if next_pos not in red_chess + black_chess:
for i in range ( len (index)):
if current_pos[ 0 ] + index[i][ 0 ] = = next_pos[ 0 ] and current_pos[ 1 ] + index[i][ 1 ] = = next_pos[ 1 ]:
if [current_pos[ 0 ] + leg[i][ 0 ],current_pos[ 1 ] + leg[i][ 1 ]] not in black_chess + red_chess:
current_pos = next_pos
return [current_pos, 1 ]
elif next_pos in chess:
for i in range ( len (index)):
if current_pos[ 0 ] + index[i][ 0 ] = = next_pos[ 0 ] and current_pos[ 1 ] + index[i][ 1 ] = = next_pos[ 1 ]:
if [current_pos[ 0 ] + leg[i][ 0 ],current_pos[ 1 ] + leg[i][ 1 ]] not in black_chess + red_chess:
for i in range ( len (chess)):
if chess[i] = = next_pos:
chess[i] = [ - 1 , - 1 ]
current_pos = next_pos
return [current_pos, 2 ]
#象移动规则,红相chess为black_chess
def elephant_rule(chess,current_pos,next_pos):
index = [[ 2 , - 2 ],[ - 2 , - 2 ],[ - 2 , 2 ],[ 2 , 2 ]]
leg = [[ 1 , - 1 ],[ - 1 , - 1 ],[ - 1 , 1 ],[ 1 , 1 ]]
if chess = = black_chess:
pos = [ 5 , 7 , 9 ]
elif chess = = red_chess:
pos = [ 0 , 2 , 4 ]
if next_pos not in red_chess + black_chess and next_pos[ 1 ] in pos:
for i in range ( len (index)):
if current_pos[ 0 ] + index[i][ 0 ] = = next_pos[ 0 ] and current_pos[ 1 ] + index[i][ 1 ] = = next_pos[ 1 ]:
if [current_pos[ 0 ] + leg[i][ 0 ],current_pos[ 1 ] + leg[i][ 1 ]] not in black_chess + red_chess:
current_pos = next_pos
return [current_pos, 1 ]
elif next_pos in chess and next_pos[ 1 ] in pos:
for i in range ( len (index)):
if current_pos[ 0 ] + index[i][ 0 ] = = next_pos[ 0 ] and current_pos[ 1 ] + index[i][ 1 ] = = next_pos[ 1 ]:
if [current_pos[ 0 ] + leg[i][ 0 ],current_pos[ 1 ] + leg[i][ 1 ]] not in black_chess + red_chess:
for i in range ( len (chess)):
if chess[i] = = next_pos:
chess[i] = [ - 1 , - 1 ]
current_pos = next_pos
return [current_pos, 2 ]
#士移动规则
def attendant_rule(chess1,chess2,current_pos,next_pos):
if chess1 = = red_chess:
pos1 = [[ 3 , 9 ],[ 3 , 7 ],[ 5 , 7 ],[ 5 , 9 ]]
pos2 = [ 4 , 8 ]
elif chess1 = = black_chess:
pos1 = [[ 3 , 0 ],[ 3 , 2 ],[ 5 , 2 ],[ 5 , 0 ]]
pos2 = [ 4 , 1 ]
if current_pos in pos1 and next_pos = = pos2 and next_pos not in chess1:
if next_pos not in chess2:
current_pos = next_pos
return [current_pos, 1 ]
else :
for i in range ( len (chess2)):
if chess2[i] = = next_pos:
chess2[i] = [ - 1 , - 1 ]
current_pos = next_pos
return [current_pos, 2 ]
elif current_pos = = pos2 and next_pos in pos1 and next_pos not in chess1:
if next_pos not in chess2:
current_pos = next_pos
return [current_pos, 1 ]
else :
for i in range ( len (chess2)):
if chess2[i] = = next_pos:
chess2[i] = [ - 1 , - 1 ]
current_pos = next_pos
return [current_pos, 2 ]
#将帅移动规则
def boss_rule(chess1,chess2,current_pos,next_pos,j_pos):
if chess1 = = red_chess:
pos = [ 7 , 8 , 9 ]
elif chess1 = = black_chess:
pos = [ 0 , 1 , 2 ]
flag = 0
if next_pos not in chess1:
if next_pos[ 0 ] = = j_pos[ 0 ]:
for i in range (j_pos[ 1 ] + 1 ,next_pos[ 1 ]):
if [j_pos[ 0 ],j_pos[ 1 ] + i] in black_chess + red_chess:
flag = 1
break
if flag = = 0 :
return 0
if next_pos not in chess1 and 3 < = next_pos[ 0 ]< = 5 and next_pos[ 1 ] in pos:
if next_pos not in chess2:
if current_pos[ 0 ] = = next_pos[ 0 ]:
if current_pos[ 1 ] + 1 = = next_pos[ 1 ] or current_pos[ 1 ] - 1 = = next_pos[ 1 ]:
current_pos = next_pos
return [current_pos, 1 ]
elif current_pos[ 1 ] = = next_pos[ 1 ]:
if current_pos[ 0 ] + 1 = = next_pos[ 0 ] or current_pos[ 0 ] - 1 = = next_pos[ 0 ]:
current_pos = next_pos
return [current_pos, 1 ]
else :
if current_pos[ 0 ] = = next_pos[ 0 ]:
if current_pos[ 1 ] + 1 = = next_pos[ 1 ] or current_pos[ 1 ] - 1 = = next_pos[ 1 ]:
for i in range ( len (chess2)):
if chess2[i] = = next_pos:
chess2[i] = [ - 1 , - 1 ]
current_pos = next_pos
return [current_pos, 2 ]
elif current_pos[ 1 ] = = next_pos[ 1 ]:
if current_pos[ 0 ] + 1 = = next_pos[ 0 ] or current_pos[ 0 ] - 1 = = next_pos[ 0 ]:
for i in range ( len (chess2)):
if chess2[i] = = next_pos:
chess2[i] = [ - 1 , - 1 ]
current_pos = next_pos
return [current_pos, 2 ]
#棋子移动
def move(chess1,chess2,next_pos):
x = 0
if i in range ( 5 ): #兵
x = soldier_rule(chess1,chess2,chess1[i],next_pos)
if x! = none and x! = 0 :
chess1[i] = x[ 0 ]
print (chess1[i])
screen.blit(img_board,( 0 , 0 ))
draw_chess()
elif i = = 5 or i = = 6 : #炮
x = cannon_rule(chess1,chess2,chess1[i],next_pos)
if x! = none and x! = 0 :
chess1[i] = x[ 0 ]
print (chess1[i])
screen.blit(img_board,( 0 , 0 ))
draw_chess()
elif i = = 7 or i = = 15 : #車
x = car_rule(chess1,chess2,chess1[i],next_pos)
if x! = none and x! = 0 :
chess1[i] = x[ 0 ]
print (chess1[i])
screen.blit(img_board,( 0 , 0 ))
draw_chess()
elif i = = 8 or i = = 14 : #馬
x = horse_rule(chess2,chess1[i],next_pos)
if x! = none and x! = 0 :
chess1[i] = x[ 0 ]
print (chess1[i])
screen.blit(img_board,( 0 , 0 ))
draw_chess()
elif i = = 9 or i = = 13 : #相
x = elephant_rule(chess2,chess1[i],next_pos)
if x! = none and x! = 0 :
chess1[i] = x[ 0 ]
print (chess1[i])
screen.blit(img_board,( 0 , 0 ))
draw_chess()
elif i = = 10 or i = = 12 : #仕
x = attendant_rule(chess1,chess2,chess1[i],next_pos)
if x! = none and x! = 0 :
chess1[i] = x[ 0 ]
print (chess1[i])
screen.blit(img_board,( 0 , 0 ))
draw_chess()
else : #帥
x = boss_rule(chess1,chess2,chess1[i],next_pos,chess2[ 11 ])
if x! = none and x! = 0 :
chess1[i] = x[ 0 ]
print (chess1[i])
screen.blit(img_board,( 0 , 0 ))
draw_chess()
return x
white = ( 255 , 255 , 255 )
black = ( 0 , 0 , 0 )
def draw_text(text,x,y,size):
pygame.font.init()
fontobj = pygame.font.sysfont( 'simhei' ,size )
textsurfaceobj = fontobj.render(text, true, white,black)
textrectobj = textsurfaceobj.get_rect()
textrectobj.center = (x,y)
screen.blit(textsurfaceobj, textrectobj)
pygame.display.update()
#判断游戏是否结束
def game_over():
if red_chess[ 11 ] = = [ - 1 , - 1 ]:
draw_text( '黑方胜利' , 225 , 525 , 15 )
return 1
elif black_chess[ 11 ] = = [ - 1 , - 1 ]:
draw_text( '红方胜利' , 225 , 525 , 15 )
return 1
if __name__ = = '__main__' :
all_pos,progress = [],[]
for i in range ( 10 ):
for j in range ( 9 ):
all_pos.append([j,i])
draw_text( '红方先走' , 225 , 525 , 15 )
chess_kind = 0
while true:
draw_chess()
for event in pygame.event.get():
if event. type = = quit:
pygame.quit()
sys.exit()
elif event. type = = mousebuttondown:
pos = pygame.mouse.get_pos()
print (pos)
if chess_kind = = 0 :
chess1,chess2 = red_chess,black_chess
elif chess_kind = = 1 :
chess1,chess2 = black_chess,red_chess
for i in range ( len (chess1)):
if chess1[i][ 0 ] * 50 <pos[ 0 ]<(chess1[i][ 0 ] + 1 ) * 50 and chess1[i][ 1 ] * 50 <pos[ 1 ]<(chess1[i][ 1 ] + 1 ) * 50 :
flag = false
while true:
for event in pygame.event.get():
if event. type = = mousebuttondown:
pos = pygame.mouse.get_pos()
next_pos = [pos[ 0 ] / / 50 ,pos[ 1 ] / / 50 ]
flag = true
break
if flag = = true:
break
progress.append(move(chess1,chess2,next_pos))
if progress[ - 1 ]! = none and progress[ - 1 ]! = 0 :
if chess_kind = = 0 :
chess_kind = 1
elif chess_kind = = 1 :
chess_kind = 0
if chess_kind = = 1 :
draw_text( '轮到黑方' , 225 , 525 , 15 )
elif chess_kind = = 0 :
draw_text( '轮到红方' , 225 , 525 , 15 )
if game_over() = = 1 :
while true:
for event in pygame.event.get():
if event. type = = quit:
pygame.quit()
sys.exit()
break
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棋盘图片:
棋子图片:
运行效果:
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原文链接:https://blog.csdn.net/qq_41890466/article/details/117935008