第一种:
用CADisplayLink可以实现不停重绘。
例子:
CADisplayLink* gameTimer;
gameTimer = [CADisplayLink displayLinkWithTarget:self
selector:@selector(updateDisplay:)];
[gameTimer addToRunLoop:[NSRunLoop currentRunLoop]
forMode:NSDefaultRunLoopMode];
第二种:
int CCApplication::run()继续跟进startMainLoop函数
{
if (applicationDidFinishLaunching())
{
[[CCDirectorCaller sharedDirectorCaller] startMainLoop];//主循环开始
}
return 0;
}
-(void) startMainLoop看doCaller回调,
{
// CCDirector::setAnimationInterval() is called, we should invalidate it first
[displayLink invalidate];
displayLink = nil;
// displayLink是CADisplayLink对象,target是自己,回调是coCaller
displayLink = [NSClassFromString(@"CADisplayLink") displayLinkWithTarget:self selector:@selector(doCaller:)];//看这个doCaller回调
[displayLink setFrameInterval: self.interval];//设置帧率
[displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];//添加到循环并启动
}
void CCDisplayLinkDirector::mainLoop(void)好,一个循环完了。最后看到CCPoolManager::sharedPoolManager()->pop();就是用来释放对象的。
{
if (m_bPurgeDirecotorInNextLoop)
{
m_bPurgeDirecotorInNextLoop = false;
purgeDirector();
}
else if (! m_bInvalid)
{
drawScene();// draw the scene
// release the objects
CCPoolManager::sharedPoolManager()->pop();
}
}
第三种: