很早就很想写这个,今天终于写完了。
游戏截图:
编译环境: VS2017
游戏需要一些图片,如果有想要的或者对游戏有什么看法的可以加我的QQ 2985486630 讨论,如果暂时没有回应,可以在博客下方留言,到时候我会看到。觉得麻烦的直接下载C-mota_jb51.rar
解压后点击sln文件直接可以运行
下面我来介绍一下游戏的主要功能和实现方式
首先是玩家的定义,使用结构体,这个名字是可以自己改变的
- struct gamerole
- {
- char name[20] = "黑蛋"; //玩家名字
- int HP; //血量
- int MP;
- int DEF; //防御
- int ATT; //攻击
- int Lv; //等级
- int Exp; //经验
- int Num_Blue_Key; //蓝钥匙数量
- int Num_Yellow_Key;
- }player;
在游戏的右边显示任务的各项属性
函数:
- void SetPlayer()
- {
- putimage(60 * 13, 0, &Message);
- outtextxy(60 * 13 + 12, 100, player.name);
- outtextxy(60 * 13 + 12, 180, intToString(player.Lv));
- outtextxy(60 * 13 + 12, 235, intToString(player.Exp));
- outtextxy(60 * 13 + 12, 362, intToString(player.HP));
- outtextxy(60 * 13 + 12, 425, intToString(player.MP));
- outtextxy(60 * 13 + 12, 517, intToString(player.ATT));
- outtextxy(60 * 13 + 12, 567, intToString(player.DEF));
- outtextxy(60 * 13 + 12, 689, intToString(player.Num_Yellow_Key));
- outtextxy(60 * 13 + 12, 759, intToString(player.Num_Blue_Key));
- }
由于这个函数要求属性必须是字符串,所以我写了一个把数字转化成字符串的函数
- //整数转换为字符
- char *intToString(int Number)
- {
- int len = 0;
- if (Number == 0) {
- str[0] = '0';
- len++;
- }
- while (Number)
- {
- str[len++] = Number % 10+'0';
- Number /= 10;
- }
- for (int i = 0; i < len/2; i++) {
- char t = str[i];
- str[i] = str[len - i - 1];
- str[len - i - 1] = t;
- }
- str[len] = '\0';
- return str;
- }
怪物属性的定义
- struct monster
- {
- int HP; //血量
- int ATT; //攻击
- int DEF; //防御
- int Exp; //经验
- };
接下来就是定义画布,然后加载图片,我用一个二维数组存下了地图,不同的数字代表不同的图片,然后根据二维数组的值把不同的地方贴上不同的图片。
- void SetMap()
- {
- for (int i = 0; i < 13; i++)
- {
- for (int j = 0; j < 13; j++)
- {
- switch (map[i][j])
- {
- case 0:
- putimage(j * 60, i * 60, &Wall); //墙
- break;
- case 1:
- putimage(j * 60, i * 60, &Ground); //地板
- break;
- case 2:
- putimage(j * 60, i * 60, &Blue_door); //蓝门
- break;
- case 3:
- putimage(j * 60, i * 60, &Yellow_door); //黄门
- break;
- case 4:
- putimage(j * 60, i * 60, &Blue_Cry); //蓝水晶
- break;
- case 5:
- putimage(j * 60, i * 60, &Red_Cry); //红水晶
- break;
- case 6:
- putimage(j * 60, i * 60, &Blue_Key); //蓝钥匙
- break;
- case 7:
- putimage(j * 60, i * 60, &Yellow_Key); //黄钥匙
- break;
- case 8:
- putimage(j * 60, i * 60, &Red_Med); //红药水
- break;
- case 9:
- putimage(j * 60, i * 60, &Blue_Med); //蓝药水
- break;
- case 10:
- putimage(j * 60, i * 60, &Small_Bat); //小蝙蝠
- break;
- case 11:
- putimage(j * 60, i * 60, &Small_Wizard); //小巫师
- break;
- case 12:
- putimage(j * 60, i * 60, &Small_Skull); //小骷髅
- break;
- case 13:
- putimage(j * 60, i * 60, &Big_Skull); //大骷髅
- break;
- case 14:
- putimage(j * 60, i * 60, &Green_Slime); //绿史莱姆
- break;
- case 15:
- putimage(j * 60, i * 60, &Red_Slime); //红史莱姆
- break;
- case 98:
- putimage(j * 60, i * 60, &Ladder); //*
- break;
- case 99:
- putimage(j * 60, i * 60, &Player); //玩家
- break;
- }
- }
- }
- }
接下来就是人物的移动和战斗了,人物的移动我就是直接对上下左右四种情况分别讨论, 在人物走动的时候要判断能不能走,不能走就不处理,如果能走,就把走到的那个位置上变成人,把之前人的位置变成地板。
- case 'w':
- case 72:
- if (map[playerx - 1][playery] == 1) { //下一步是地板
- map[playerx - 1][playery] = 99;
- map[playerx][playery] = 1;
- playerx--;
- }
需要处理的就是钥匙,门, 水晶, 药水, 怪物。
如果是钥匙,把对应的钥匙数量加1。
如果是门,判断一下对应颜色的钥匙是否足够,如果足够,钥匙数量减1,然后把对应位置上的门变为空地。
如果是药水,吃了之后会增加生命。
如果是水晶,根据水晶的颜色加对应的属性。
当遇到怪物的时候回产生战斗,对于不同的怪物分开处理,下面是小蝙蝠的处理
- case 10:
- ID = MessageBox(hwnd, "小蝙蝠", "是否攻击?", MB_YESNO);
- if (ID == IDYES)
- {
- if (VS(player.HP, player.ATT, player.DEF, Small_Bat_Pro.HP, Small_Bat_Pro.ATT, Small_Bat_Pro.DEF)) {
- player.Exp += Small_Bat_Pro.Exp;
- return 1;
- }
- }
- break;
遇到怪物是会弹出对应的对话框
此处有一个VS函数,用于计算战斗是否成功,如果成功,会加相应的属性,如果失败,则会弹出打不过的窗口。
- int VS(int playHP, int playATT, int playDEF, int monHP, int monATT, int monDEF)
- {
- while (playHP > 0 || monHP > 0)
- {
- monHP -= (playATT - monDEF);
- if (monHP < 0)
- break;
- playHP -= (monATT - playDEF);
- }
- if (playHP > 0) {
- player.HP = playHP;
- return 1;
- }
- else {
- MessageBox(hwnd, "", "打不过", MB_YESNO);
- return 0;
- }
- }
在每一次敲击键盘后更新地图信息和人物信息 :
- SetMap(); //重新显示地图
- SetPlayer(); //重新显示角色信息
到了这里,游戏的内容也就说的差不多了,虽然我只写出了第一个地图。但是,只要添加地图即可有更多的玩法,有兴趣的同学可以自制关卡,实现更多内容。
最后,加上所有代码,注释上说的也比较清楚。
- #include <stdlib.h>
- #include <graphics.h>
- #include <windows.h>
- #include<conio.h>
- #include<graphics.h>
- #include<windows.h>
- #include <stdio.h>
- void initgamePicture(); //加载游戏图片
- void SetPlayer(); //显示角色信息
- void initPlayer(); //初始化游戏角色
- void SetMap(); //加载游戏地图
- char *intToString(int Number); //把整数转化成字符串
- void playGame(); //开始游戏
- int Combat(int x);
- int VS(int playHP, int playATT, int playDEF, int monHP, int monATT, int monDEF);
- int playerx, playery;
- char str[20] = "";
- //地图1
- int map[13][13] = {
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 98, 1, 14, 15, 14, 1, 1, 1, 1, 1, 1, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 },
- { 0, 8, 1, 1, 2, 1, 0, 5, 6, 1, 0, 1, 0 },
- { 0, 1, 12, 1, 0, 1, 0, 4, 8, 1, 0, 1, 0 },
- { 0, 0, 2, 0, 0, 1, 0, 0, 0, 14, 0, 1, 0 },
- { 0, 6, 1, 1, 0, 1, 3, 10, 11, 10, 0, 1, 0 },
- { 0, 1, 13, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0 },
- { 0, 0, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0 },
- { 0, 1, 1, 1, 0, 0, 14, 0, 0, 0, 14, 0, 0 },
- { 0, 8, 1, 6, 0, 7, 1, 6, 0, 1, 10, 1, 0 },
- { 0, 8, 1, 6, 0, 1, 99, 1, 0, 14, 9, 14, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
- };
- IMAGE Wall, Ground, Green_Slime, Red_Slime, Blue_Cry, Red_Cry, Blue_Key, Yellow_Key,
- Red_Med, Blue_Med, Ladder, Small_Skull, Big_Skull, Small_Bat, Small_Wizard,
- Blue_door, Yellow_door, Player, Message;
- HWND hwnd;
- struct gamerole
- {
- char name[20] = "黑蛋"; //玩家名字
- int HP; //血量
- int MP;
- int DEF; //防御
- int ATT; //攻击
- int Lv; //等级
- int Exp; //经验
- int Num_Blue_Key; //蓝钥匙数量
- int Num_Yellow_Key;
- }player;
- struct monster
- {
- int HP; //血量
- int ATT; //攻击
- int DEF; //防御
- int Exp; //经验
- };
- struct monster Green_Slime_Pro = { 50,10,12,100 }; //绿史莱姆属性
- struct monster Red_Slime_Pro = { 100, 50, 12, 500 }; //红史莱姆属性
- struct monster Small_Wizard_Pro = { 100, 30, 9, 400 };//小巫师属性
- struct monster Small_Bat_Pro = { 20, 10, 9, 50 }; //小蝙蝠属性
- struct monster Small_Skull_Pro = {30, 20, 10, 200}; //小骷髅属性
- struct monster Big_Skull_Pro = {60, 50, 25, 300}; //大骷髅属性
- int main()
- {
- initPlayer();
- hwnd = initgraph(60 * 14, 60 * 13);
- initgamePicture();
- while (1) {
- SetMap();
- SetPlayer();
- playGame();
- }
- return 0;
- }
- /*
- *显示角色信息
- */
- void SetPlayer()
- {
- putimage(60 * 13, 0, &Message);
- outtextxy(60 * 13 + 12, 100, player.name);
- outtextxy(60 * 13 + 12, 180, intToString(player.Lv));
- outtextxy(60 * 13 + 12, 235, intToString(player.Exp));
- outtextxy(60 * 13 + 12, 362, intToString(player.HP));
- outtextxy(60 * 13 + 12, 425, intToString(player.MP));
- outtextxy(60 * 13 + 12, 517, intToString(player.ATT));
- outtextxy(60 * 13 + 12, 567, intToString(player.DEF));
- outtextxy(60 * 13 + 12, 689, intToString(player.Num_Yellow_Key));
- outtextxy(60 * 13 + 12, 759, intToString(player.Num_Blue_Key));
- }
- /*
- * 加载游戏图片
- */
- void initgamePicture()
- {
- loadimage(&Wall, "墙.jpg", 60, 60);
- loadimage(&Ground, "地板.jpg", 60, 60);
- loadimage(&Green_Slime, "绿史莱姆.jpg", 60, 60);
- loadimage(&Red_Slime, "红史莱姆.jpg", 60, 60);
- loadimage(&Blue_Cry, "蓝水晶.jpg", 60, 60);
- loadimage(&Red_Cry, "红水晶.jpg", 60, 60);
- loadimage(&Blue_Key, "蓝钥匙.jpg", 60, 60);
- loadimage(&Yellow_Key, "黄钥匙.jpg", 60, 60);
- loadimage(&Red_Med, "小红药水.jpg", 60, 60);
- loadimage(&Blue_Med, "小蓝药水.jpg", 60, 60);
- loadimage(&Ladder, "*.jpg", 60, 60);
- loadimage(&Small_Bat, "小蝙蝠.jpg", 60, 60);
- loadimage(&Small_Wizard, "小巫师.jpg", 60, 60);
- loadimage(&Small_Skull, "骷髅兵.jpg", 60, 60);
- loadimage(&Big_Skull, "大骷髅兵.jpg", 60, 60);
- loadimage(&Blue_door, "蓝门.jpg", 60, 60);
- loadimage(&Yellow_door, "黄门.jpg", 60, 60);
- loadimage(&Player, "人.jpg", 60, 60);
- loadimage(&Message, "info.jpg");
- }
- /*
- *初始化游戏角色
- */
- void initPlayer()
- {
- player.Lv = 0;
- player.ATT = 50;
- player.DEF = 50;
- player.Num_Blue_Key = 0;
- player.Num_Yellow_Key = 0;
- player.HP = 500;
- player.MP = 250;
- player.Exp = 0;
- playerx = 11;
- playery = 6;
- }
- //整数转换为字符
- char *intToString(int Number)
- {
- int len = 0;
- if (Number == 0) {
- str[0] = '0';
- len++;
- }
- while (Number)
- {
- str[len++] = Number % 10+'0';
- Number /= 10;
- }
- for (int i = 0; i < len/2; i++) {
- char t = str[i];
- str[i] = str[len - i - 1];
- str[len - i - 1] = t;
- }
- str[len] = '\0';
- return str;
- }
- /*
- *加载游戏地图
- *
- */
- void SetMap()
- {
- for (int i = 0; i < 13; i++)
- {
- for (int j = 0; j < 13; j++)
- {
- switch (map[i][j])
- {
- case 0:
- putimage(j * 60, i * 60, &Wall); //墙
- break;
- case 1:
- putimage(j * 60, i * 60, &Ground); //地板
- break;
- case 2:
- putimage(j * 60, i * 60, &Blue_door); //蓝门
- break;
- case 3:
- putimage(j * 60, i * 60, &Yellow_door); //黄门
- break;
- case 4:
- putimage(j * 60, i * 60, &Blue_Cry); //蓝水晶
- break;
- case 5:
- putimage(j * 60, i * 60, &Red_Cry); //红水晶
- break;
- case 6:
- putimage(j * 60, i * 60, &Blue_Key); //蓝钥匙
- break;
- case 7:
- putimage(j * 60, i * 60, &Yellow_Key); //黄钥匙
- break;
- case 8:
- putimage(j * 60, i * 60, &Red_Med); //红药水
- break;
- case 9:
- putimage(j * 60, i * 60, &Blue_Med); //蓝药水
- break;
- case 10:
- putimage(j * 60, i * 60, &Small_Bat); //小蝙蝠
- break;
- case 11:
- putimage(j * 60, i * 60, &Small_Wizard); //小巫师
- break;
- case 12:
- putimage(j * 60, i * 60, &Small_Skull); //小骷髅
- break;
- case 13:
- putimage(j * 60, i * 60, &Big_Skull); //大骷髅
- break;
- case 14:
- putimage(j * 60, i * 60, &Green_Slime); //绿史莱姆
- break;
- case 15:
- putimage(j * 60, i * 60, &Red_Slime); //红史莱姆
- break;
- case 98:
- putimage(j * 60, i * 60, &Ladder); //*
- break;
- case 99:
- putimage(j * 60, i * 60, &Player); //玩家
- break;
- }
- }
- }
- }
- int Combat(int x)
- {
- int ID;
- switch (x) {
- case 10:
- ID = MessageBox(hwnd, "小蝙蝠", "是否攻击?", MB_YESNO);
- if (ID == IDYES)
- {
- if (VS(player.HP, player.ATT, player.DEF, Small_Bat_Pro.HP, Small_Bat_Pro.ATT, Small_Bat_Pro.DEF)) {
- player.Exp += Small_Bat_Pro.Exp;
- return 1;
- }
- }
- break;
- case 11:
- ID = MessageBox(hwnd, "遇到小巫师", "是否攻击?", MB_YESNO);
- if (ID == IDYES)
- {
- if (VS(player.HP, player.ATT, player.DEF, Small_Wizard_Pro.HP, Small_Wizard_Pro.ATT, Small_Wizard_Pro.DEF)) {
- player.Exp += Small_Wizard_Pro.Exp;
- return 1;
- }
- }
- break;
- case 12:
- ID = MessageBox(hwnd, "遇到小骷髅", "是否攻击?", MB_YESNO);
- if (ID == IDYES)
- {
- if (VS(player.HP, player.ATT, player.DEF, Small_Skull_Pro.HP, Small_Skull_Pro.ATT, Small_Skull_Pro.DEF)) {
- player.Exp += Small_Skull_Pro.Exp;
- return 1;
- }
- }
- break;
- case 13:
- ID = MessageBox(hwnd, "遇到大骷髅", "是否攻击?", MB_YESNO);
- if (ID == IDYES)
- {
- if (VS(player.HP, player.ATT, player.DEF, Big_Skull_Pro.HP, Big_Skull_Pro.ATT, Big_Skull_Pro.DEF)) {
- player.Exp += Big_Skull_Pro.Exp;
- return 1;
- }
- }
- break;
- case 14:
- ID = MessageBox(hwnd, "遇到绿史莱姆", "是否攻击?", MB_YESNO);
- if (ID == IDYES)
- {
- if (VS(player.HP, player.ATT, player.DEF, Green_Slime_Pro.HP, Green_Slime_Pro.ATT, Green_Slime_Pro.DEF)) {
- player.Exp += Green_Slime_Pro.Exp;
- return 1;
- }
- }
- break;
- case 15:
- ID = MessageBox(hwnd, "遇到红史莱姆", "是否攻击?", MB_YESNO);
- if (ID == IDYES)
- {
- if (VS(player.HP, player.ATT, player.DEF, Red_Slime_Pro.HP, Red_Slime_Pro.HP, Red_Slime_Pro.HP)) {
- player.Exp += Green_Slime_Pro.Exp;
- return 1;
- }
- }
- break;
- }
- return 0;
- }
- int VS(int playHP, int playATT, int playDEF, int monHP, int monATT, int monDEF)
- {
- while (playHP > 0 || monHP > 0)
- {
- monHP -= (playATT - monDEF);
- if (monHP < 0)
- break;
- playHP -= (monATT - playDEF);
- }
- if (playHP > 0) {
- player.HP = playHP;
- return 1;
- }
- else {
- MessageBox(hwnd, "", "打不过", MB_YESNO);
- return 0;
- }
- }
- void playGame()
- {
- while (1)
- {
- char ch = _getch();
- switch (ch) {
- case 'w':
- case 72:
- if (map[playerx - 1][playery] == 1) { //下一步是地板
- map[playerx - 1][playery] = 99;
- map[playerx][playery] = 1;
- playerx--;
- }
- else if (map[playerx-1][playery]== 6) { //下一步是蓝钥匙
- player.Num_Blue_Key++;
- map[playerx - 1][playery] = 99;
- map[playerx][playery] = 1;
- playerx--;
- }
- else if (map[playerx - 1][playery] == 7) { //下一步是黄钥匙
- player.Num_Yellow_Key++;
- map[playerx - 1][playery] = 99;
- map[playerx][playery] = 1;
- playerx--;
- }
- //下一步是怪物
- else if (map[playerx - 1][playery] == 10 || map[playerx - 1][playery] == 11 ||
- map[playerx - 1][playery] == 12 || map[playerx - 1][playery] == 13 ||
- map[playerx - 1][playery] == 14 || map[playerx - 1][playery] == 15)
- {
- int x = Combat(map[playerx - 1][playery]);
- if (x == 1) {
- map[playerx - 1][playery] = 99;
- map[playerx][playery] = 1;
- playerx--;
- }
- }
- //红蓝药水
- else if (map[playerx - 1][playery] == 8 || map[playerx - 1][playery] == 9) {
- if (map[playerx - 1][playery] == 8)
- player.HP += 200;
- else
- player.HP += 500;
- map[playerx - 1][playery] = 99;
- map[playerx][playery] = 1;
- playerx--;
- }
- //红蓝门
- else if (map[playerx - 1][playery] == 2 || map[playerx - 1][playery] == 3) {
- if (map[playerx - 1][playery] == 2 && player.Num_Blue_Key) {
- player.Num_Blue_Key--;
- map[playerx - 1][playery] = 99;
- map[playerx][playery] = 1;
- playerx--;
- }
- if (map[playerx - 1][playery] == 3 && player.Num_Yellow_Key) {
- player.Num_Yellow_Key--;
- map[playerx - 1][playery] = 99;
- map[playerx][playery] = 1;
- playerx--;
- }
- }
- //红蓝水晶
- //红水晶+2攻击
- //蓝水晶+2防御
- else if (map[playerx - 1][playery] == 4 || map[playerx - 1][playery] == 5) {
- if (map[playerx - 1][playery] == 4)
- player.DEF += 2;
- else if (map[playerx - 1][playery] == 5)
- player.ATT += 2;
- map[playerx - 1][playery] = 99;
- map[playerx][playery] = 1;
- playerx--;
- }
- break;
- case 's':
- case 80:
- if (map[playerx + 1][playery] == 1) { //下一步是地板
- map[playerx + 1][playery] = 99;
- map[playerx][playery] = 1;
- playerx++;
- }
- else if (map[playerx + 1][playery] == 6) { //下一步是蓝钥匙
- player.Num_Blue_Key++;
- map[playerx + 1][playery] = 99;
- map[playerx][playery] = 1;
- playerx++;
- }
- else if (map[playerx + 1][playery] == 7) { //下一步是黄钥匙
- player.Num_Yellow_Key++;
- map[playerx + 1][playery] = 99;
- map[playerx][playery] = 1;
- playerx++;
- }
- //下一步是怪物
- else if (map[playerx + 1][playery] == 10 || map[playerx + 1][playery] == 11 ||
- map[playerx + 1][playery] == 12 || map[playerx + 1][playery] == 13 ||
- map[playerx + 1][playery] == 14 || map[playerx + 1][playery] == 15)
- {
- int x = Combat(map[playerx + 1][playery]);
- if (x == 1) {
- map[playerx + 1][playery] = 99;
- map[playerx][playery] = 1;
- playerx++;
- }
- }
- //红蓝药水
- else if (map[playerx + 1][playery] == 8 || map[playerx + 1][playery] == 9) {
- if (map[playerx + 1][playery] == 8)
- player.HP += 200;
- else
- player.HP += 500;
- map[playerx + 1][playery] = 99;
- map[playerx][playery] = 1;
- playerx++;
- }
- //红蓝门
- else if (map[playerx + 1][playery] == 2 || map[playerx + 1][playery] == 3) {
- if (map[playerx + 1][playery] == 2 && player.Num_Blue_Key) {
- player.Num_Blue_Key++;
- map[playerx + 1][playery] = 99;
- map[playerx][playery] = 1;
- playerx++;
- }
- if (map[playerx + 1][playery] == 3 && player.Num_Yellow_Key) {
- player.Num_Yellow_Key++;
- map[playerx + 1][playery] = 99;
- map[playerx][playery] = 1;
- playerx++;
- }
- }
- //红蓝水晶
- //红水晶+2攻击
- //蓝水晶+2防御
- else if (map[playerx + 1][playery] == 4 || map[playerx + 1][playery] == 5) {
- if (map[playerx + 1][playery] == 4)
- player.DEF += 2;
- else if (map[playerx + 1][playery] == 5)
- player.ATT += 2;
- map[playerx + 1][playery] = 99;
- map[playerx][playery] = 1;
- playerx++;
- }
- break;
- case 'a':
- case 75:
- if (map[playerx][playery - 1] == 1) { //下一步是地板
- map[playerx][playery - 1] = 99;
- map[playerx][playery] = 1;
- playery--;
- }
- else if (map[playerx][playery - 1] == 6) { //下一步是蓝钥匙
- player.Num_Blue_Key++;
- map[playerx][playery - 1] = 99;
- map[playerx][playery] = 1;
- playery--;
- }
- else if (map[playerx][playery - 1] == 7) { //下一步是黄钥匙
- player.Num_Yellow_Key++;
- map[playerx][playery - 1] = 99;
- map[playerx][playery] = 1;
- playery--;
- }
- //下一步是怪物
- else if (map[playerx][playery - 1] == 10 || map[playerx][playery - 1] == 11 ||
- map[playerx][playery - 1] == 12 || map[playerx][playery - 1] == 13 ||
- map[playerx][playery - 1] == 14 || map[playerx][playery - 1] == 15)
- {
- int x = Combat(map[playerx][playery - 1]);
- if (x == 1) {
- map[playerx][playery - 1] = 99;
- map[playerx][playery] = 1;
- playery--;
- }
- }
- //红蓝药水
- else if (map[playerx][playery - 1] == 8 || map[playerx][playery - 1] == 9) {
- if (map[playerx][playery - 1] == 8)
- player.HP += 200;
- else
- player.HP += 500;
- map[playerx ][playery- 1] = 99;
- map[playerx][playery] = 1;
- playery--;
- }
- //红蓝门
- else if (map[playerx][playery - 1] == 2 || map[playerx][playery - 1] == 3) {
- if (map[playerx][playery - 1] == 2 && player.Num_Blue_Key) {
- player.Num_Blue_Key--;
- map[playerx][playery - 1] = 99;
- map[playerx][playery] = 1;
- playery--;
- }
- if (map[playerx][playery - 1] == 3 && player.Num_Yellow_Key) {
- player.Num_Yellow_Key--;
- map[playerx][playery - 1] = 99;
- map[playerx][playery] = 1;
- playery--;
- }
- }
- //红蓝水晶
- //红水晶+2攻击
- //蓝水晶+2防御
- else if (map[playerx][playery - 1] == 4 || map[playerx][playery - 1] == 5) {
- if (map[playerx][playery - 1] == 4)
- player.DEF += 2;
- else if (map[playerx][playery - 1] == 5)
- player.ATT += 2;
- map[playerx][playery - 1] = 99;
- map[playerx][playery] = 1;
- playery--;
- }
- break;
- case 'd':
- case 77:
- if (map[playerx][playery + 1] == 1) { //下一步是地板
- map[playerx][playery + 1] = 99;
- map[playerx][playery] = 1;
- playery++;
- }
- else if (map[playerx][playery + 1] == 6) { //下一步是蓝钥匙
- player.Num_Blue_Key++;
- map[playerx][playery + 1] = 99;
- map[playerx][playery] = 1;
- playery++;
- }
- else if (map[playerx][playery + 1] == 7) { //下一步是黄钥匙
- player.Num_Yellow_Key++;
- map[playerx][playery + 1] = 99;
- map[playerx][playery] = 1;
- playery++;
- }
- //下一步是怪物
- else if (map[playerx][playery + 1] == 10 || map[playerx][playery + 1] == 11 ||
- map[playerx][playery + 1] == 12 || map[playerx][playery + 1] == 13 ||
- map[playerx][playery + 1] == 14 || map[playerx][playery + 1] == 15)
- {
- int x = Combat(map[playerx][playery + 1]);
- if (x == 1) {
- map[playerx][playery + 1] = 99;
- map[playerx][playery] = 1;
- playery++;
- }
- }
- //红蓝药水
- else if (map[playerx][playery + 1] == 8 || map[playerx][playery + 1] == 9) {
- if (map[playerx][playery + 1] == 8)
- player.HP += 200;
- else
- player.HP += 500;
- map[playerx][playery + 1] = 99;
- map[playerx][playery] = 1;
- playery++;
- }
- //红蓝门
- else if (map[playerx][playery + 1] == 2 || map[playerx][playery + 1] == 3) {
- if (map[playerx][playery + 1] == 2 && player.Num_Blue_Key) {
- player.Num_Blue_Key--;
- map[playerx][playery + 1] = 99;
- map[playerx][playery] = 1;
- playery++;
- }
- if (map[playerx][playery + 1] == 3 && player.Num_Yellow_Key) {
- player.Num_Yellow_Key--;
- map[playerx][playery + 1] = 99;
- map[playerx][playery] = 1;
- playery++;
- }
- }
- //红蓝水晶
- //红水晶+2攻击
- //蓝水晶+2防御
- else if (map[playerx][playery + 1] == 4 || map[playerx][playery + 1] == 5) {
- if (map[playerx][playery + 1] == 4)
- player.DEF += 2;
- else if (map[playerx][playery + 1] == 5)
- player.ATT += 2;
- map[playerx][playery + 1] = 99;
- map[playerx][playery] = 1;
- playery++;
- }
- break;
- }
- SetMap(); //重新显示地图
- SetPlayer(); //重新显示角色信息
- }
- }
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原文链接:https://blog.csdn.net/qq_41505957/article/details/103138305