I've used such code to load a .bmp file as a texture and I want to fill a rectangle(for example the one on the right wall with it)
我使用了这样的代码来加载一个.bmp文件作为纹理,我想填充一个矩形(例如右边的那个)
GLuint LoadBMP(const char *fileName)
{
FILE *file;
unsigned char header[54];
unsigned int dataPos;
unsigned int size;
unsigned int width, height;
unsigned char *data;
file = fopen(fileName, "rb");
if (file == NULL)
{
//MessageBox(NULL, L"Error: Invaild file path!", L"Error", MB_OK);
return false;
}
if (fread(header, 1, 54, file) != 54)
{
//MessageBox(NULL, L"Error: Invaild file!", L"Error", MB_OK);
return false;
}
if (header[0] != 'B' || header[1] != 'M')
{
//MessageBox(NULL, L"Error: Invaild file!", L"Error", MB_OK);
return false;
}
dataPos = *(int*)&(header[0x0A]);
size = *(int*)&(header[0x22]);
width = *(int*)&(header[0x12]);
height = *(int*)&(header[0x16]);
if (size == NULL)
size = width * height * 3;
if (dataPos == NULL)
dataPos = 54;
data = new unsigned char[size];
fread(data, 1, size, file);
fclose(file);
GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
return texture;
}
and use it like this:
像这样使用它:
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glColor3f(0.0, 0.0, 0.0);
GLuint texture = LoadBMP("mina.bmp");
glEnable(GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,GL_REPLACE);
glBindTexture(GL_TEXTURE_2D, texture);
glBegin(GL_QUADS);
glTexCoord2i(0, 0); glVertex2i(0, 0);
glTexCoord2i(0, 1); glVertex2i(0, 5);
glTexCoord2i(1, 1); glVertex2i(5, 5);
glTexCoord2i(1, 0); glVertex2i(5, 0);
glEnd();
glDisable(GL_TEXTURE_2D);
but when I run it, it does nothing and when I comment out these 2 lines:
但是当我运行它时,它什么也不做,当我注释掉这两行:
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
the ouput is a black rectangle not a textured rectangle. I don't know what is wrong! Is it about the .bmp file that I use? I changed format of a jpeg with microsoft paint to .bmp
file. I even tried with a .bmp
file created by visual studio. here is the second output I said:
外框是一个黑色矩形而不是纹理矩形。我不知道怎么了!是关于我使用的。bmp文件吗?我将带有microsoft paint的jpeg格式更改为.bmp文件。我甚至尝试使用visual studio创建的.bmp文件。这是我说的第二个输出:
1 个解决方案
#1
3
Couple of stuff:
两个东西:
You probably need to swap the BMP channels from BGR
to RGB
您可能需要将BMP通道从BGR交换到RGB
Isn't that glColor3f(0.0, 0.0, 0.0);
the culprit blacking it all out?
是不是glColor3f(0 0 0 0 0 0 0 0 0)罪犯把一切都搞砸了?
Extra:
额外的:
I too miss (kinda) the times of glBegin();
glEnd();
but make sure you are running in compatibility mode. And be ready to move to shaders.
我也想念glBegin()的时代;glEnd();但是要确保在兼容性模式下运行。准备好转移到阴影部分。
#1
3
Couple of stuff:
两个东西:
You probably need to swap the BMP channels from BGR
to RGB
您可能需要将BMP通道从BGR交换到RGB
Isn't that glColor3f(0.0, 0.0, 0.0);
the culprit blacking it all out?
是不是glColor3f(0 0 0 0 0 0 0 0 0)罪犯把一切都搞砸了?
Extra:
额外的:
I too miss (kinda) the times of glBegin();
glEnd();
but make sure you are running in compatibility mode. And be ready to move to shaders.
我也想念glBegin()的时代;glEnd();但是要确保在兼容性模式下运行。准备好转移到阴影部分。