unity 技能树_游戏:提升您的Unity技能

时间:2024-03-13 07:05:14
unity 技能树_游戏:提升您的Unity技能

unity 技能树

Last month we kicked off Unite Now, a digital programming series that includes inspiring talks, demos, Q&As, and stories from Unity experts and creators. Not sure where to start? Here are some of the most popular sessions to help you create, operate, and monetize your project.

上个月,我们启动了数字编程系列Unite Now,其中包括鼓舞人心的演讲,演示,问答以及Unity专家和创作者的故事。 不知道从哪里开始? 以下是一些最受欢迎的课程,可帮助您创建,操作项目并从中获利。

Whether you are looking for tips and new tools to bring your project to life or inspiration from fellow creators, Unite Now is for you. With more interactive sessions, on-demand videos, and podcasts dropping each week, you can up-level your Unity skills at your leisure.

无论您是寻找使项目栩栩如生的技巧和新工具,还是来自其他创作者的灵感,Unite Now均适合您。 每周都有更多的交互式会议,点播视频和播客播出,您可以在闲暇时提高Unity技能。

Explore Unite Now

立即探索团结

将您的项目提升到新的水平 (Take your project to the next level)

First, we are highlighting some of the videos that we think will boost both your creativity and productivity. In these sessions, Unity experts provide time-saving tips and best practices that will improve the production process.

首先,我们重点介绍一些我们认为可以提高您的创造力和生产力的视频。 在这些会议中,Unity专家提供了节省时间的技巧和最佳实践,这些技巧和最佳实践将改善生产过程。

加快移动应用程序的工作流程 (Speeding up your workflow for mobile apps)

In this session, you’ll learn how to dramatically reduce iteration time and boost productivity when developing for mobile. We’ll walk you through the steps for prototyping, building, and polishing a mobile app using Unity features, including our new Device Simulator, that are purpose-built to streamline each development phase.

在本课程中,您将学习在为移动设备开发时如何显着减少迭代时间并提高生产率。 我们将引导您完成使用Unity功能(包括我们新的Device Simulator)的原型设计,构建和完善移动应用程序的步骤,这些功能旨在简化每个开发阶段。

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认识开发人员:输入系统 (Meet the Devs: Input system)

One of our favorite parts about in-person events is interacting with creators like you. This is what has inspired the Meet the Devs Unite Now video series. Each of these sessions starts with an informal talk from a Unity team and ends with live Q&A. You can ask questions in advance on Twitter or the Unity forum, or in live chat during the webinar.

与面对面事件有关的我们最喜欢的部分之一就是与您这样的创作者进行互动。 这就是启发“立即见面开发者团结”视频系列的灵感。 每节会议都以Unity团队的非正式演讲开始,以现场问答结束。 您可以在Twitter或Unity论坛上预先提出问题,或者在网络研讨会期间通过实时聊天提出问题。

In this video, our devs show how easy it is to get started with the new Input System. In a demo project, Evangelist Andy Touch creates simple connections, quickly do rebinding, set up a local multiplayer and more.

在此视频中,我们的开发人员展示了使用新的输入系统入门非常容易。 在演示项目中,传道者Andy Touch创建了简单的连接,快速进行了重新绑定,设置了本地多人游戏等等。

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Unity中更好的演出者工作流程 (Better artist workflows in Unity)

This one is for all the artists out there! Learn how to enhance workflows for a faster and more efficient production pipeline. In this video, we show how easy it is to import your art from popular 3D content-creation tools, and take a look at some of the powerful artist and designer-friendly features for updating your work directly in Unity.

这是所有在那里的艺术家的! 了解如何增强工作流程以实现更快,更高效的生产流程。 在此视频中,我们展示了从流行的3D内容创建工具中导入艺术作品是多么容易,并了解了一些功能强大的艺术家和设计师友好功能,可以直接在Unity中更新您的作品。

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更快地创建景观和地形 (Create landscapes and terrain faster)

Creating landscapes for interactive experiences can be difficult. But our new Terrain tools help make that process a lot easier and faster. In this video, we showcase some of these tools, like brand new brushes, how to create custom brushes for sculpting terrain, material painting, and even a highly requested feature – terrain holes!

为交互体验创建景观可能很困难。 但是,我们新的Terrain工具可以使该过程变得更加轻松快捷。 在此视频中,我们展示了其中一些工具,例如全新的画笔,如何创建用于雕刻地形的自定义画笔,材质绘画,甚至是要求很高的功能- 地形Kong

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最大限度地提高玩家的娱乐性和参与度 (Maximize player enjoyment and engagement)

Delivering a great player experience is key to the success of your game. These sessions provide a close look at some of the tools and services that can help you maximize player enjoyment and engagement.

提供出色的玩家体验是游戏成功的关键。 这些课程将详细介绍可帮助您最大程度地提高玩家的娱乐度和参与度的一些工具和服务。

UA提示和技巧:Gram Games,Uken和Small Giant的内部视图 (UA tips & tricks: A view from the inside with Gram Games, Uken, and Small Giant)

Acquiring the right players and leveraging different channels and partners can be challenging. Paivi Putsepp-Seufert, Unity’s Head of Performance Marketing, shares her best tips for user acquisition (UA) based on insight from advertisers. Paivi is joined by UA leaders from Gram Grams, Uken, and Small Giant, who all share their tips for success.

要找到合适的参与者并利用不同的渠道和合作伙伴,可能会充满挑战。 Unity效果营销主管Paivi Putsepp-Seuf​​ert根据广告商的见解分享了她的最佳用户获取技巧(UA)。 来自Gram Grams,Uken和Small Giant的UA领导者加入了Paivi,他们都分享了成功的秘诀。

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了解托管游戏的实际成本 (Learn the real costs of hosting your game)

Concerned about the cost of hosting your game? Get the key insights you need to take control of your costs, with the game server hosting experts: Multiplay. In this video, Multiplay’s Paul Manuel and Larry Rye run through five of the main factors you need to consider to control your costs and maintain a healthy bottom line.

是否担心托管游戏的费用? 通过游戏服务器托管专家,您可以掌握控制成本所需的关键见解: Multiplay 。 在此视频中,Multiplay的Paul Manuel和Larry Rye贯穿了您需要考虑的五个主要因素,以控制成本并保持健康的底线。

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2020年手机游戏获利报告的主要内容 (Key takeaways from the 2020 Mobile Game Monetization Report)

Unity’s Ad Operations team aggregated and anonymized all its 2019 monetization data and summarized it in the insightful 2020 Mobile Game Monetization Report. Give this one a watch to learn how you can monetize your games better – and keep up with the latest trends.

Unity的广告运营团队汇总并匿名化了其所有2019年获利数据,并在有见地的2020年移动游戏获利报告中进行了总结。 观看此表,以了解如何更好地利用游戏获利–并紧跟最新趋势。

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落后于游戏 (Go behind the game)

Our new podcast series, Unity: Behind the Game, explores some of the spectacular games made with Unity and the talented humans behind them. In each episode, creators dive into their inspiration and creative process, while revealing the technologies and tools used to build their game.

我们的新播客系列“ Unity:游戏背后”探讨了一些由Unity及其背后的才华横溢的出色游戏。 在每一集中,创作者都将深入研究他们的灵感和创作过程,同时揭示用于构建游戏的技术和工具。

Hardspace:拆船者 (Hardspace: Shipbreaker)

In this podcast, Blackbird Interactive creators Trey Smith and Richard Harrison take us behind the scenes of their latest game, where players salvage junk spaceships. Find out how to use new Unity features and DOTS to generate thousands of objects as players cut and destroy for profit. This is a fun one, don’t miss it!

在此播客中, Blackbird Interactive的创造者Trey Smith和Richard Harrison将我们带到了他们最新的游戏幕后,在那儿,玩家们抢救了垃圾飞船。 了解如何使用新的Unity功能和DOTS来生成数千个对象,以供玩家剪切和销毁以获取利润。 这是一个有趣的,不要错过!

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接下来会发生什么? (What’s coming next?)

Stay tuned and mark your calendar: We’re releasing new Unite Now talks, Q&As, and podcasts each week. Join your peers on the Unity forum to ask questions and chat with Unity experts. And stay on top of the latest #UniteNow2020 updates and news by following Unity on Twitter, Facebook, Instagram, and YouTube!

请随时关注并标记您的日历 :我们每周都会发布新的Unite Now演讲,问答和播客。 与您的同事一起在Unity论坛上提问并与Unity专家聊天。 并通过在TwitterFacebookInstagramYouTube上关注Unity,掌握最新的#UniteNow2020更新和新闻!

As always – we want to hear from you. Let us know what talks you are enjoying in the comments below.

与往常一样-我们希望收到您的来信。 在下面的评论中让我们知道您喜欢什么话题。

翻译自: https://blogs.unity3d.com/2020/05/14/game-on-level-up-your-unity-skills/

unity 技能树