本文为大家分享了pygame游戏之旅的第14篇,供大家参考,具体内容如下
添加icon需要用的函数是:
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gameicon = pygame.image.load( "caricon.png" )
pygame.display.set_icon(gameicon)
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crash_sound = pygame.mixer.sound( "crashed.wav" )
pygame.mixer.music.load( "bgm.wav" )
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源码:
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import pygame
import time
import random
pygame.init()
crash_sound = pygame.mixer.sound( "crashed.wav" )
pygame.mixer.music.load( "bgm.wav" )
white = ( 255 , 255 , 255 )
black = ( 0 , 0 , 0 )
gray = ( 128 , 128 , 128 )
red = ( 200 , 0 , 0 )
green = ( 0 , 200 , 0 )
bright_red = ( 255 , 0 , 0 )
bright_green = ( 0 , 255 , 0 )
blue = ( 0 , 0 , 255 )
car_width = 100
display_width = 800
display_height = 600
gamedisplay = pygame.display.set_mode( (display_width,display_height) )
pygame.display.set_caption( 'a bit racey' )
clock = pygame.time.clock()
carimg = pygame.image.load( 'car.png' )
gameicon = pygame.image.load( "caricon.png" )
pygame.display.set_icon(gameicon)
pause = false
##crash = true
def things_dodged(count):
font = pygame.font.sysfont(none, 25 )
text = font.render( "dodged:" + str (count), true, black)
gamedisplay.blit(text,( 0 , 0 ))
def things(thingx, thingy, thingw, thingh, color):
pygame.draw.rect(gamedisplay, color, [thingx, thingy, thingw, thingh])
def car(x, y):
gamedisplay.blit(carimg, (x,y))
def text_objects(text, font):
textsurface = font.render(text, true, black)
return textsurface, textsurface.get_rect()
##def message_diaplay(text):
## largetext = pygame.font.font('freesansbold.ttf',115)
## textsurf, textrect = text_objects(text, largetext)
## textrect.center = ((display_width/2),(display_height/2))
## gamedisplay.blit(textsurf, textrect)
## pygame.display.update()
## time.sleep(2)
## game_loop()
def crash():
pygame.mixer.music.stop()
pygame.mixer.sound.play(crash_sound)
largetext = pygame.font.sysfont( 'comicsansms' , 115 )
textsurf, textrect = text_objects( 'you crashed!' , largetext)
textrect.center = ((display_width / 2 ),(display_height / 2 ))
gamedisplay.blit(textsurf, textrect)
while true:
for event in pygame.event.get():
print (event)
if event. type = = pygame.quit:
pygame.quit()
quit()
## gamedisplay.fill(white)
button( "play again" , 150 , 450 , 100 , 50 , green, bright_green,game_loop)
button( "quit" , 550 , 450 , 100 , 50 , red, bright_red,quitgame)
pygame.display.update()
clock.tick( 15 )
def button (msg, x, y, w, h, ic, ac, action = none):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
## print(click)
if x + w > mouse[ 0 ] > x and y + h > mouse[ 1 ] > y:
pygame.draw.rect(gamedisplay, ac, (x,y,w,h))
if click[ 0 ] = = 1 and action ! = none:
action()
## if action == "play":
## action()
## if action == "quit":
## pygame.quit()
## quit()
else :
pygame.draw.rect(gamedisplay, ic, (x,y,w,h))
smalltext = pygame.font.sysfont( 'comicsansms' , 20 )
textsurf, textrect = text_objects(msg, smalltext)
textrect.center = ( (x + (w / 2 )), (y + (h / 2 )))
gamedisplay.blit(textsurf, textrect)
def quitgame():
pygame.quit()
quit()
def unpause():
pygame.mixer.music.unpause()
global pause
pause = false
def paused():
pygame.mixer.music.pause()
largetext = pygame.font.sysfont( 'comicsansms' , 115 )
textsurf, textrect = text_objects( 'paused' , largetext)
textrect.center = ((display_width / 2 ),(display_height / 2 ))
gamedisplay.blit(textsurf, textrect)
while pause:
for event in pygame.event.get():
print (event)
if event. type = = pygame.quit:
pygame.quit()
quit()
## gamedisplay.fill(white)
button( "continue" , 150 , 450 , 100 , 50 , green, bright_green,unpause)
button( "quit" , 550 , 450 , 100 , 50 , red, bright_red,quitgame)
pygame.display.update()
clock.tick( 15 )
def game_intro():
global pasue
pause = false
intro = true
while intro:
for event in pygame.event.get():
print (event)
if event. type = = pygame.quit:
pygame.quit()
quit()
gamedisplay.fill(white)
largetext = pygame.font.sysfont( 'comicsansms' , 115 )
textsurf, textrect = text_objects( 'a bit racey' , largetext)
textrect.center = ((display_width / 2 ),(display_height / 2 ))
gamedisplay.blit(textsurf, textrect)
button( "go" , 150 , 450 , 100 , 50 , green, bright_green,game_loop)
button( "quit" , 550 , 450 , 100 , 50 , red, bright_red,quitgame)
pygame.display.update()
clock.tick( 15 )
def game_loop():
global pause
pygame.mixer.music.play( - 1 )
x = display_width * 0.45
y = display_height * 0.8
x_change = 0
dodged = 0
gameexit = false
thing_startx = random.randrange( 0 , display_width)
thing_starty = - 600
thing_speed = 7
thing_width = 100
thing_height = 100
while not gameexit:
for event in pygame.event.get():
if event. type = = pygame.quit:
pygame.quit()
quit()
if event. type = = pygame.keydown:
if event.key = = pygame.k_left:
x_change = - 5
elif event.key = = pygame.k_right:
x_change = 5
elif event.key = = pygame.k_p:
pause = true
paused()
if event. type = = pygame.keyup:
if event.key = = pygame.k_left or event.key = = pygame.k_right:
x_change = 0
print (event)
x + = x_change
gamedisplay.fill(white)
things(thing_startx, thing_starty, thing_width, thing_height, black)
thing_starty + = thing_speed
car(x,y)
things_dodged(dodged)
if x > display_width - car_width or x < 0 :
gameexit = true
if thing_starty > display_height:
thing_starty = 0 - thing_height
thing_startx = random.randrange( 0 , display_width)
dodged + = 1
thing_speed + = 1
thing_width + = (dodged * 1.2 )
if y < thing_starty + thing_height:
print ( 'y crossover' )
if x > thing_startx and x < thing_startx + thing_width or x + car_width > thing_startx and x + car_width < thing_startx + thing_width:
print ( 'x crossover' )
crash()
pygame.display.update()
clock.tick( 60 )
#crash()
game_intro()
game_loop()
pygame.quit()
quit()
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结果图:
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/pianzang5201/article/details/78406567