定义
什么是线程池?简单点说,线程池就是有一堆已经创建好了的线程,初始它们都处于空闲等待状态,当有新的任务需要处理的时候,就从这个池子里面取一个空闲等待的线程来处理该任务,当处理完成了就再次把该线程放回池中,以供后面的任务使用。当池子里的线程全都处理忙碌状态时,线程池中没有可用的空闲等待线程,此时,根据需要选择创建一个新的线程并置入池中,或者通知任务线程池忙,稍后再试。
为什么要用线程池?
我们说,线程的创建和销毁比之进程的创建和销毁是轻量级的,但是当我们的任务需要大量进行大量线程的创建和销毁操作时,这个消耗就会变成的相当大。比如,当你设计一个压力性能测试框架的时候,需要连续产生大量的并发操作,这个是时候,线程池就可以很好的帮上你的忙。线程池的好处就在于线程复用,一个任务处理完成后,当前线程可以直接处理下一个任务,而不是销毁后再创建,非常适用于连续产生大量并发任务的场合。
线程池工作原理
线程池的任务就在于负责这些线程的创建,销毁和任务处理参数传递、唤醒和等待。
1. 创建若干线程,置入线程池
2. 任务达到时,从线程池取空闲线程
3. 取得了空闲线程,立即进行任务处理
4. 否则新建一个线程,并置入线程池,执行3
5. 如果创建失败或者线程池已满,根据设计策略选择返回错误或将任务置入处理队列,等待处理
6. 销毁线程池
Thread_pool.h
#ifndef _THREAD_POOL_H_ #define _THREAD_POOL_H_ #include <stdio.h> #include <stdbool.h> #include <unistd.h> #include <stdlib.h> #include <string.h> #include <strings.h> #include <errno.h> #include <pthread.h> #define MAX_WAITING_TASKS 1000 //最大等待数 #define MAX_ACTIVE_THREADS 20 //最大运行线程数 struct task //单向链表的任务节点 { void *(*task)(void *arg); //想要运行的函数 void * 可以返回任何格式的值 void *arg; //函数的参数 struct task *next; //指向下一个的节点的指针 }; typedef struct thread_pool//线程池结构体 { pthread_mutex_t lock;//互斥锁 pthread_cond_t cond;//线程间同步,一般和pthread_mutex_t一起使用,以防止出现逻辑错误 //即如果单独使用条件变量,某些情况下(条件变量前后出现对共享变量的读写)会出现问题 struct task *task_list;//初始化任务链表节点 pthread_t *tids;//初始化线程 unsigned waiting_tasks;//等待任务数量 unsigned active_threads; //正在执行线程数 bool shutdown; //进程结束全体,任务符号 }thread_pool; bool init_pool(thread_pool *pool, unsigned int threads_number); //初始化池 bool add_task(thread_pool *pool,//添加任务 void *(*task)(void *arg), void *arg); int add_thread(thread_pool *pool,//增加线程 unsigned int additional_threads_number); int remove_thread(thread_pool *pool, //去除线程 unsigned int removing_threads_number); bool destroy_pool(thread_pool *pool); //销毁线程池 void *routine(void *arg); #endif #include "thread_pool.h" void handler(void *arg) //预防 线程在运行过程中 被remove掉而导致的死锁 pthread_mutex_unlock((pthread_mutex_t *)arg); 解锁 } void *routine(void *arg)//线程的任务 { thread_pool *pool = (thread_pool *)arg; //初始化线程池节点 struct task *p; //初始化任何节点 while(1) { pthread_cleanup_push(handler, (void *)&pool->lock); /* pthread_cleanup_push work(); pthread_cleanup_pop 这两个是一对 他们防止死锁,因为若在运行work 的过程中,线程被摧毁了,他们就会调用 handle,然后解锁 */ pthread_mutex_lock(&pool->lock); //锁定 while(pool->waiting_tasks == 0 && !pool->shutdown) //如果任务为空就进入条件变量 休眠模式 { pthread_cond_wait(&pool->cond, &pool->lock); } if(pool->waiting_tasks == 0 && pool->shutdown == true) //如果任务为空,任务全部完成,则推出线程 { pthread_mutex_unlock(&pool->lock);pthread_exit(NULL);} p = pool->task_list->next;//把节点插入单向链表 pool->task_list->next = p->next; pool->waiting_tasks--; pthread_mutex_unlock(&pool->lock);//解锁pthread_cleanup_pop(0); //解除预防死锁功能 pthread_setcancelstate(PTHREAD_CANCEL_DISABLE, NULL);//进入不接受 任何删除线程的模式 (p->task)(p->arg);//运行任务 pthread_setcancelstate(PTHREAD_CANCEL_ENABLE, NULL);//回到可接受模式 free(p);//释放节点 } pthread_exit(NULL);//退出线程 } bool init_pool(thread_pool *pool, unsigned int threads_number) //初始化线程池 { pthread_mutex_init(&pool->lock, NULL); pthread_cond_init(&pool->cond, NULL); pool->shutdown = false; pool->task_list = malloc(sizeof(struct task)); pool->tids = malloc(sizeof(pthread_t) * MAX_ACTIVE_THREADS); if(pool->task_list == NULL || pool->tids == NULL) { perror("allocate memory error"); return false; } pool->task_list->next = NULL; pool->waiting_tasks = 0; pool->active_threads = threads_number; int i; for(i=0; i<pool->active_threads; i++) { if(pthread_create(&((pool->tids)[i]), NULL,routine, (void *)pool) != 0) { perror("create threads error"); return false; } } return true; } bool add_task(thread_pool *pool,void *(*task)(void *arg), void *arg) { struct task *new_task = malloc(sizeof(struct task)); if(new_task == NULL) { perror("allocate memory error"); return false; } new_task->task = task; new_task->arg = arg; new_task->next = NULL; pthread_mutex_lock(&pool->lock); if(pool->waiting_tasks >= MAX_WAITING_TASKS) { pthread_mutex_unlock(&pool->lock); fprintf(stderr, "too many tasks.\n"); free(new_task); return false; } struct task *tmp = pool->task_list; while(tmp->next != NULL) tmp = tmp->next; tmp->next = new_task; pool->waiting_tasks++; pthread_mutex_unlock(&pool->lock); pthread_cond_signal(&pool->cond); return true; } int add_thread(thread_pool *pool, unsigned additional_threads) { if(additional_threads == 0) return 0; unsigned total_threads = pool->active_threads + additional_threads; int i, actual_increment = 0; for(i = pool->active_threads; i < total_threads && i < MAX_ACTIVE_THREADS;i++) { if(pthread_create(&((pool->tids)[i]),NULL, routine, (void *)pool) != 0) { perror("add threads error"); if(actual_increment == 0) return -1; break; }actual_increment++; }pool->active_threads += actual_increment; return actual_increment; } int remove_thread(thread_pool *pool, unsigned int removing_threads) { if(removing_threads == 0)return pool->active_threads; int remain_threads = pool->active_threads - removing_threads; remain_threads = remain_threads>0 ? remain_threads:1; int i; for(i=pool->active_threads-1; i>remain_threads-1; i--) { errno = pthread_cancel(pool->tids[i]); if(errno != 0) break; } if(i == pool->active_threads-1) return -1; else{ pool->active_threads = i+1; return i+1; } } bool destroy_pool(thread_pool *pool) { pool->shutdown = true; pthread_cond_broadcast(&pool->cond); int i; for(i=0; i<pool->active_threads; i++) { errno = pthread_join(pool->tids[i], NULL); if(errno != 0) { printf("join tids[%d] error: %s\n",i, strerror(errno)); } else printf("[%u] is joined\n", (unsigned)pool->tids[i]); } free(pool->task_list); free(pool->tids); free(pool); return true; } main.c #include "thread_pool.h" void *mytask(void *arg) { int n = (int)arg; printf("[%u][%s] ==> job will be done in %d sec...\n", (unsigned)pthread_self(), __FUNCTION__, n); sleep(n); printf("[%u][%s] ==> job done!\n", (unsigned)pthread_self(), __FUNCTION__); return NULL; } void *count_time(void *arg) { int i = 0; while(1) { sleep(1); printf("sec: %d\n", ++i); } } int main(void) { pthread_t a; pthread_create(&a, NULL, count_time, NULL); // 1, initialize the pool thread_pool *pool = malloc(sizeof(thread_pool)); init_pool(pool, 2); // 2, throw tasks printf("throwing 3 tasks...\n"); add_task(pool, mytask, (void *)(rand()%10)); add_task(pool, mytask, (void *)(rand()%10)); add_task(pool, mytask, (void *)(rand()%10)); // 3, check active threads number printf("current thread number: %d\n", remove_thread(pool, 0)); sleep(9); // 4, throw tasks printf("throwing another 2 tasks...\n"); add_task(pool, mytask, (void *)(rand()%10)); add_task(pool, mytask, (void *)(rand()%10)); // 5, add threads add_thread(pool, 2); sleep(5); // 6, remove threads printf("remove 3 threads from the pool, " "current thread number: %d\n", remove_thread(pool, 3)); // 7, destroy the pool destroy_pool(pool); return 0; }