线程池
常用线程池
几种常用的的生成线程池的方法:
newCachedThreadPool
newFixedThreadPool
newScheduledThreadPool
newSingleThreadExecutor
newSingleThreadScheduledExecutor
例子:newFixedThreadPool
ExecutorService threadPool = Executors.newFixedThreadPool(3); for(int i=0;i<10;i++){ threadPool.execute(new Runnable() { @Override public void run() { System.out.println(Thread.currentThread().getName()); } }); }
单线程newSingleThreadExecutor
可用于重启
用线程池启动定时器
例子:类似Timer的定时执行
Executors.newScheduledThreadPool(3).scheduleAtFixedRate( new Runnable() { @Override public void run() { System.out.println("ScheduledThreadPool "+Thread.currentThread().getName()); } },3,1, TimeUnit.SECONDS );
Callable&Future
ExecutorService
在Executor
的基础上增加了一些方法,其中有两个核心的方法:
Future<?> submit(Runnable task)
<T> Future<T> submit(Callable<T> task)
这两个方法都是向线程池中提交任务,它们的区别在于Runnable
在执行完毕后没有结果,Callable
执行完毕后有一个结果。这在多个线程中传递状态和结果是非常有用的。另外他们的相同点在于都返回一个Future对象。Future
对象可以阻塞线程直到运行完毕(获取结果,如果有的话),也可以取消任务执行,当然也能够检测任务是否被取消或者是否执行完毕。
Lock&Condition
Lock
Lock功能类似传统多线程技术里的synchronized
,实现线程互斥,但更加面向对象。将需要互斥的代码片段放到lock.lock();
和lock.unlock();
之间。
例子
class A{ private Lock lock = new ReentrantLock(); public void function(){ lock.lock(); try{ //功能代码 }finally{ lock.unlock(); } } }
- 读写锁
javaDoc文档读写锁例子,缓存:
class CachedData { Object data; volatile boolean cacheValid; final ReentrantReadWriteLock rwl = new ReentrantReadWriteLock(); void processCachedData() { rwl.readLock().lock(); if (!cacheValid) { // Must release read lock before acquiring write lock rwl.readLock().unlock(); rwl.writeLock().lock(); try { // Recheck state because another thread might have // acquired write lock and changed state before we did. if (!cacheValid) { data = ... cacheValid = true; } // Downgrade by acquiring read lock before releasing write lock rwl.readLock().lock(); } finally { rwl.writeLock().unlock(); // Unlock write, still hold read } } try { use(data); } finally { rwl.readLock().unlock(); } } }
重点注意在释放写锁前加读锁那部分代码,注释为// Downgrade by acquiring read lock before releasing write lock
。自己挂了写锁,再挂读锁是可以的,这面涉及的技巧以后再研究。
Condition
Condition类似于传统多线程技术中的Object.wait
和Object.notify
,实现线程间同步。
javaDoc文档例子,可阻塞队列
class BoundedBuffer { final Lock lock = new ReentrantLock(); final Condition notFull = lock.newCondition(); final Condition notEmpty = lock.newCondition(); final Object[] items = new Object[100]; int putptr, takeptr, count; public void put(Object x) throws InterruptedException { lock.lock(); try { while (count == items.length) notFull.await(); items[putptr] = x; if (++putptr == items.length) putptr = 0; ++count; notEmpty.signal(); } finally { lock.unlock(); } } public Object take() throws InterruptedException { lock.lock(); try { while (count == 0) notEmpty.await(); Object x = items[takeptr]; if (++takeptr == items.length) takeptr = 0; --count; notFull.signal(); return x; } finally { lock.unlock(); } } }
使用了两个condition
同步工具
Semaphore
类似占坑
CyclicBarrier
阶段性使进度一致
CountDownLatch
一人通知多人/多人通知一人
Exchanger
线程间数据交换,都到达则自然交换