文件名称:terrain engine
文件大小:1.48MB
文件格式:ZIP
更新时间:2012-10-05 09:43:12
terrain engine
Used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business. You can move through this world using descent keys (a,z, keypad). use 'w' to switch to wire-frame and 'd' to render without the detail texture.
【文件预览】:
terrain engine
----bin()
--------Terrain.exe(204KB)
----source()
--------GLEXT.h(141KB)
--------Win32Framework.cpp(11KB)
--------RImage.cpp(2KB)
--------RTexture.cpp(5KB)
--------RImage.h(2KB)
--------Std.h(691B)
--------RTexture.h(1KB)
--------imgLoadBMP.cpp(6KB)
--------IOFile.h(3KB)
--------YourCode.cpp(3KB)
--------OGLCMainHeader.h(1KB)
--------imgLoadBMP.h(670B)
--------IOFile.cpp(2KB)
--------PTypes.h(2KB)
----tools()
--------texgen()
----readme.txt(898B)
----data()
--------terrain-texture3.bmp(768KB)
--------heightmap.bmp(65KB)
--------detail.bmp(768KB)
--------SkyBox()
----VC6Project()
--------ending.cpp(1KB)
--------matrix.h(2KB)
--------DynamicCamera.cpp(3KB)
--------VCProject.dsw(543B)
--------VCProject.sln(907B)
--------vector.h(2KB)
--------DynamicCamera.h(533B)
--------Terrain.h(2KB)
--------VCProject.dsp(6KB)
--------YourCode.cpp(4KB)
--------base.h(685B)
--------Terrain.cpp(10KB)
--------YourCode.h(701B)
--------ending.h(339B)
--------matrix.cpp(3KB)
--------VCProject.vcproj(10KB)
--------vector.cpp(5KB)