Graphics Programming Black Book

时间:2013-03-21 14:41:36
【文件属性】:

文件名称:Graphics Programming Black Book

文件大小:13.68MB

文件格式:PDF

更新时间:2013-03-21 14:41:36

Graphics Programming Black Book

Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like.


网友评论

  • classic books!
  • 虽然过时了 但是值得收藏
  • 书不错,排版很乱,从网页直接转成的
  • 经典书,永不过时。
  • 赞,现在还挺有用的
  • 图形学方面的黑书,好好看
  • 葵花宝典 能不支持?
  • Very good!It talks assembly lanuage clearly.
  • 这个版本还不错,内容有些深
  • Very good!It talks assembly lanuage clearly.
  • 这个版本的排版很乱,插图都很小,可能是从网页或chm直接转成的
  • 游戏大师的书,1998年,计算机硬件配置还不是很好的时候,大师们就在研究3D游戏编写技巧,值得一读
  • Very good!It talks assembly lanuage clearly.