Graphics Programming Black Book ch3

时间:2013-01-06 13:38:30
【文件属性】:
文件名称:Graphics Programming Black Book ch3
文件大小:2.66MB
文件格式:PDF
更新时间:2013-01-06 13:38:30
computer graphics Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like.

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