Graphics Programming Black Book

时间:2013-01-06 13:34:41
【文件属性】:

文件名称:Graphics Programming Black Book

文件大小:712KB

文件格式:PDF

更新时间:2013-01-06 13:34:41

computer graphics

Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like.


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