文件名称:Screen Space Ambient Occlusion (SSAO)算法例子
文件大小:22KB
文件格式:RAR
更新时间:2013-05-10 08:03:29
SSAO 算法
Screen Space Ambient Occlusion (SSAO) is a rendering technique for efficiently approximating the well-known computer graphics ambient occlusion effect in real time. It was used for the first time in a video game in the 2007 PC game Crysis made by Crytek.
【文件预览】:
DsCamera.h
Main.cpp
DsTimer.h
DsRenderer_T.cpp
DsMouseHandler.cpp
DsUnity.h
Data
----SSAO.fx(11KB)
SSAO.vcproj
DsObjectLoader.h
DsKeyboardHandler.h
DsMouseHandler.h
DsTimer.cpp
DsWindow.h
DsCamera.cpp
DsRenderer.h
DsWindow.cpp
DsSkinMesh.h
DsKeyboardHandler.cpp
DsObjectLoader.cpp
DsRenderer.cpp
SSAO.sln