Physics Modeling for Game Programmers

时间:2015-07-04 17:45:43
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文件名称:Physics Modeling for Game Programmers

文件大小:6.4MB

文件格式:PDF

更新时间:2015-07-04 17:45:43

Physics Modeling Game Programmers

Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work through the book, they will constantly develop tools, demos, and working games. The highly graphical demos ensure that instead of just reading about how to calculate the trajectory of a projectile, the reader will actually see a canon firing rounds toward the front lines. From the successful Game Development series, this book thoroughly addresses the specific needs of game developers.


网友评论

  • Physics Modeling for Game Programmers 好用
  • 入门的经典!太感谢了!
  • 绝对经典的书
  • nice book for reference, it would be even better if it's in OpenGL instead of DirectX
  • 很好,很有参考价值
  • 很好的书,值得耐心研读
  • David Conger,Physics Modeling for Game Programmers, Thomson, 2004.共545頁,還是很有參考價值
  • 绝对经典的书籍