最近没什么事看了一下多点触控的例子,跟我开始想的实现方法一样,只是一些函数不知道:下面是常用的函数解释(copy过来滴....)
event.getAction() //获取触控动作比如ACTION_DOWN
event.getPointerCount(); //获取触控点的数量,比如2则可能是两个手指同时按压屏幕
event.getPointerId(nID); //对于每个触控的点的细节,我们可以通过一个循环执行getPointerId方法获取索引
event.getX(nID); //获取第nID个触控点的x位置
event.getY(nID); //获取第nID个点触控的y位置
event.getPressure(nID); //LCD可以感应出用户的手指压力,当然具体的级别由驱动和物理硬件决定的
event.getDownTime() //按下开始时间
event.getEventTime() // 事件结束时间
event.getEventTime()-event.getDownTime()); //总共按下时花费时间
下面是一个例子,其实很简单,不过是拷贝过来的,放在这里可以备忘,以后的学习.......:
代码如下:
package com.xy.multitouchvisible;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class MyView extends SurfaceView implements SurfaceHolder.Callback {
MainActivity father;
private static final int MAX_TOUCHPOINTS = 10;
private static final String START_TEXT = "请随便触摸屏幕进行测试";
private Paint textPaint = new Paint();
private Paint touchPaints[] = new Paint[MAX_TOUCHPOINTS];
private int colors[] = new int[MAX_TOUCHPOINTS];
private int width, height;
// private float scale = 1.0f;
public MyView(MainActivity father) {
super(father);
// TODO Auto-generated constructor stub
this.father = father;
SurfaceHolder holder = getHolder();
holder.addCallback(this);
setFocusable(true); // 确保我们的View能获得输入焦点
setFocusableInTouchMode(true); // 确保能接收到触屏事件
init();
}
private void init() {
// 初始化10个不同颜色的画笔
textPaint.setColor(Color.WHITE);
colors[0] = Color.BLUE;
colors[1] = Color.RED;
colors[2] = Color.GREEN;
colors[3] = Color.YELLOW;
colors[4] = Color.CYAN;
colors[5] = Color.MAGENTA;
colors[6] = Color.DKGRAY;
colors[7] = Color.WHITE;
colors[8] = Color.LTGRAY;
colors[9] = Color.GRAY;
for (int i = 0; i < MAX_TOUCHPOINTS; i++) {
touchPaints[i] = new Paint();
touchPaints[i].setColor(colors[i]);
}
}
/*
* 处理触屏事件
*/
@Override
public boolean onTouchEvent(MotionEvent event) {
// 获得屏幕触点数量
int pointerCount = event.getPointerCount();
if (pointerCount > MAX_TOUCHPOINTS) {
pointerCount = MAX_TOUCHPOINTS;
}
// 锁定Canvas,开始进行相应的界面处理
Canvas c = getHolder().lockCanvas();
if (c != null) {
c.drawColor(Color.BLACK);
if (event.getAction() == MotionEvent.ACTION_UP) {
// 当手离开屏幕时,清屏
} else {
// 先在屏幕上画一个十字,然后画一个圆
for (int i = 0; i < pointerCount; i++) {
// 获取一个触点的坐标,然后开始绘制
int id = event.getPointerId(i);
int x = (int) event.getX(i);
int y = (int) event.getY(i);
drawCrosshairsAndText(x, y, touchPaints[id], i, id, c);
}
for (int i = 0; i < pointerCount; i++) {
int id = event.getPointerId(i);
int x = (int) event.getX(i);
int y = (int) event.getY(i);
drawCircle(x, y, touchPaints[id], c);
}
}
// 画完后,unlock
getHolder().unlockCanvasAndPost(c);
}
return true;
}
/**
* 画十字及坐标信息
*/
private void drawCrosshairsAndText(int x, int y, Paint paint, int ptr,
int id, Canvas c) {
c.drawLine(0, y, width, y, paint);
c.drawLine(x, 0, x, height, paint);
int textY = (int) (5 + 20 * ptr);
c.drawText("x" + ptr + "=" + x, 10, textY, textPaint);
c.drawText("y" + ptr + "=" + y, 70, textY, textPaint);
c.drawText("id" + ptr + "=" + id, width - 55, textY, textPaint);
}
/**
* 画圆
*/
private void drawCircle(int x, int y, Paint paint, Canvas c) {
c.drawCircle(x, y, 40, paint);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub
this.width = width;
this.height = height;
textPaint.setTextSize(14);
Canvas c = getHolder().lockCanvas();
if (c != null) {
// 背景黑色
c.drawColor(Color.BLACK);
float tWidth = textPaint.measureText(START_TEXT);
c.drawText(START_TEXT, width / 2 - tWidth / 2, height / 2,
textPaint);
getHolder().unlockCanvasAndPost(c);
}
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
}
}
用真机测试采用感觉哦.........