I am using these methods and these variables
我正在使用这些方法和这些变量
CGPoint touchBegan;
CGPoint touchEnd;
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
}
- (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
}
But I can not get the distance between two points. For example draw a line with your finger and get the distance between a CGPoint touchBegan and CGPoint touchEnd
但我无法得到两点之间的距离。例如,用手指画一条线,得到CGPoint touchBegan和CGPoint touchEnd之间的距离
Any help is appreciated thanks
任何帮助表示赞赏谢谢
2 个解决方案
#1
4
It doesn't seem to exist any method or function that do this directly, you must take the difference of the two points coordinates and use pythagorean theorem:
似乎没有任何方法或函数直接执行此操作,您必须采用两点坐标的差异并使用毕达哥拉斯定理:
CGPoint touchBegan;
CGPoint touchEnd;
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch* touch= [touches anyObject];
touchBegan= [touch locationInView: self.view];
}
- (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch* touch= [touches anyObject];
touchEnd= [touch locationInView: self.view];
CGFloat dx= touchBegan.x - touchEnd.x;
CGFloat dy= touchBegan.y - touchEnd.y;
CGFloat distance= sqrt(dx*dx + dy*dy);
< Do stuff with distance >
}
#2
2
Just implement your own rendition of the Pythagorean theorem. For example:
只需实现你自己的毕达哥拉斯定理的演绎。例如:
CGPoint translation = CGPointMake(endPoint.x - startPoint.x, endPoint.y - startPoint.y);
CGFloat distance = sqrtf(translation.x * translation.x + translation.y * translation.y);
Or, better, as Rob Mayoff pointed out, use the Math.h hypotf
method:
或者,更好的是,正如Rob Mayoff指出的那样,使用Math.h hypotf方法:
CGFloat distance = hypotf(translation.x, translation.y);
#1
4
It doesn't seem to exist any method or function that do this directly, you must take the difference of the two points coordinates and use pythagorean theorem:
似乎没有任何方法或函数直接执行此操作,您必须采用两点坐标的差异并使用毕达哥拉斯定理:
CGPoint touchBegan;
CGPoint touchEnd;
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch* touch= [touches anyObject];
touchBegan= [touch locationInView: self.view];
}
- (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch* touch= [touches anyObject];
touchEnd= [touch locationInView: self.view];
CGFloat dx= touchBegan.x - touchEnd.x;
CGFloat dy= touchBegan.y - touchEnd.y;
CGFloat distance= sqrt(dx*dx + dy*dy);
< Do stuff with distance >
}
#2
2
Just implement your own rendition of the Pythagorean theorem. For example:
只需实现你自己的毕达哥拉斯定理的演绎。例如:
CGPoint translation = CGPointMake(endPoint.x - startPoint.x, endPoint.y - startPoint.y);
CGFloat distance = sqrtf(translation.x * translation.x + translation.y * translation.y);
Or, better, as Rob Mayoff pointed out, use the Math.h hypotf
method:
或者,更好的是,正如Rob Mayoff指出的那样,使用Math.h hypotf方法:
CGFloat distance = hypotf(translation.x, translation.y);