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MessageQueue,主要包含2个操作:插入和读取。读取操作会伴随着删除操作,插入和读取对应的方法分别为enqueueMessage和next,其中enqueueMessage的作用是往消息队列中插入一条消息,而next的作用是从消息队列中取出一条消息并将其从消息队列中移除。虽然MessageQueue叫消息队列,但是它的内部实现并不是用的队列,实际上它是通过一个单链表的数据结构来维护消息列表,单链表在插入和删除上比较有优势。
先看MessageQueue的定义:
/**
* Low-level class holding the list of messages to be dispatched by a
* {@link Looper}. Messages are not added directly to a MessageQueue,
* but rather through {@link Handler} objects associated with the Looper.
*
* <p>You can retrieve the MessageQueue for the current thread with
* {@link Looper#myQueue() Looper.myQueue()}.
*/
public final class MessageQueue
通过源码我们可以知道,MessageQueue维护了一个消息列表。Messgae并不是直接添加到MessageQueue中,而是通过和Looper相关联的Handler来添加的。在当前线程中可以通过调用Looper.myQueue()方法来获取当前线程的MessageQueue。
下面再看它的enqueueMessage插入方法:
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
} synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
} msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
} // We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
在Message的源码中定义了一个成员属性target,其类型为Handler。由上面enqueuMessage的源码,我们可以看到,当Message没有处理其的Handler或该Message正在被处理的时候,都不能正常进入MessageQueue,这一点也是很容易理解的。当线程处于死亡状态的时候,Message会被回收掉,而不再进入该线程对应的MessageQueue中。否则,一切正常,enqueMessage就执行单链表的插入操作,将Message插入到MessageQueue中。
再来看MessageQueue的next读取操作:
Message next() {
// Return here if the message loop has already quit and been disposed.
// This can happen if the application tries to restart a looper after quit
// which is not supported.
final long ptr = mPtr;
if (ptr == 0) {
return null;
} int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
} nativePollOnce(ptr, nextPollTimeoutMillis); synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
// No more messages.
} // Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
} // If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
mBlocked = true;
continue;
} if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
} // Run the idle handlers.
// We only ever reach this code block during the first iteration.
for (int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null; // release the reference to the handler boolean keep = false;
try {
keep = idler.queueIdle();
} catch (Throwable t) {
Log.wtf(TAG, "IdleHandler threw exception", t);
} if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
} // Reset the idle handler count to 0 so we do not run them again.
pendingIdleHandlerCount = 0; // While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
nextPollTimeoutMillis = 0;
}
}
通过源码我们可以知道,next方法会不停地去循环读取MessageQueue中的Message。若MessageQueue中没有消息了,则next方法会暂时阻塞( nextPollTimeoutMillis = -1)。有消息到来时,next会继续读取消息,返回该消息,并将其从单链表中移除。