iOS 动画 旋转 移动简单代码

时间:2024-12-10 11:04:31

#import "ViewController.h"

@interface ViewController ()

{

UIImageView *imgView;

BOOL flag;

UIImageView *imgView1;

UIImageView *imgView2;

UIImageView *imgView3;

UIButton *btn1;

UIButton *btn2;

UIButton *btn3;

}

@end

@implementation ViewController

- (void)viewDidLoad

{

[super viewDidLoad];

self.view.backgroundColor = [UIColor whiteColor];

flag = YES;

btn1 = [UIButton buttonWithType:UIButtonTypeCustom];

btn1.frame = CGRectMake(250, 200, 60, 60);

//    btn1.hidden = YES;

[self.view addSubview:btn1];

imgView1 = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 60, 60)];

imgView1.layer.cornerRadius = 30;

imgView1.layer.masksToBounds = YES;

imgView1.image = [UIImage imageNamed:@"1.png"];

[btn1 addSubview:imgView1];

btn2 = [UIButton buttonWithType:UIButtonTypeCustom];

btn2.frame = CGRectMake(250, 200, 60, 60);

//    btn2.hidden = YES;

[self.view addSubview:btn2];

imgView2 = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 60, 60)];

imgView2.layer.cornerRadius = 30;

imgView2.layer.masksToBounds = YES;

imgView2.image = [UIImage imageNamed:@"2.png"];

[btn2 addSubview:imgView2];

btn3 = [UIButton buttonWithType:UIButtonTypeCustom];

btn3.frame = CGRectMake(250, 200, 60, 60);

//    btn3.hidden = YES;

[self.view addSubview:btn3];

imgView3 = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 60, 60)];

imgView3.layer.cornerRadius = 30;

imgView3.layer.masksToBounds = YES;

imgView3.image = [UIImage imageNamed:@"3.png"];

[btn3 addSubview:imgView3];

UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];

button.frame = CGRectMake(250, 200, 60, 60);

[button addTarget:self action:@selector(click:) forControlEvents:UIControlEventTouchUpInside];

[self.view addSubview:button];

imgView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 60, 60)];

imgView.layer.cornerRadius = 30;

imgView.layer.masksToBounds = YES;

imgView.image = [UIImage imageNamed:@"01.png"];

[button addSubview:imgView];

}

-(void)click:(id)sender

{

if (flag)

{

[UIView animateWithDuration:0.5 animations:^{

imgView.transform = CGAffineTransformMakeRotation(3.14);

//             [btn1.layer addAnimation:[self moveX:2.0f X:[NSNumber numberWithFloat:-150.0f]] forKey:nil];

//            [btn3.layer addAnimation:[self moveX:1.0f X:[NSNumber numberWithFloat:200.0f]] forKey:nil];

[btn1.layer addAnimation:[self moveX:1.0 X:[NSNumber numberWithFloat:-150.0f] Direction:0] forKey:nil];

[btn2.layer addAnimation:[self moveX:1.0 X:[NSNumber numberWithFloat:-150.0f] Direction:1] forKey:nil];

//            [btn3.layer addAnimation:[self moveX:2.0 X:[NSNumber numberWithFloat:0] Direction:2] forKey:nil];

CGPoint point = CGPointMake(-100, -100);

[btn3.layer addAnimation:[self movepoint:point time:1.0] forKey:nil];

//            [btn1.layer addAnimation:[self rotation:2.0 degree:0.78 direction:360 repeatCount:1] forKey:nil];

[UIView animateWithDuration:0.5 animations:^{

btn1.transform = CGAffineTransformMakeRotation(M_PI);

btn2.transform = CGAffineTransformMakeRotation(M_PI);

btn3.transform = CGAffineTransformMakeRotation(M_PI);

}];

}];

flag=NO;

}

else

{

[UIView animateWithDuration:0.5 animations:^{

imgView.transform = CGAffineTransformIdentity;

//            [btn1.layer addAnimation:[self moveX:2.0f X:[NSNumber numberWithFloat:0.0f]] forKey:nil];

[btn1.layer addAnimation:[self moveX:1.0f X:[NSNumber numberWithFloat:0.0f] Direction:0] forKey:nil];

[btn2.layer addAnimation:[self moveX:1.0f X:[NSNumber numberWithFloat:0.0f] Direction:1] forKey:nil];

CGPoint point = CGPointMake(0, 0);

[btn3.layer addAnimation:[self movepoint:point time:1.0] forKey:nil];

[UIView animateWithDuration:0.5 animations:^{

btn1.transform = CGAffineTransformMakeRotation(0);

btn2.transform = CGAffineTransformMakeRotation(0);

btn3.transform = CGAffineTransformMakeRotation(0);

}];

}];

flag=YES;

}

}

#pragma mark =====横向、纵向移动===========

//横向或者纵向移动

-(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x Direction:(NSUInteger)tag

{

//    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.translation.x"];///.y的话就向下移动。

CABasicAnimation *animation = [[CABasicAnimation alloc] init];///.y的话就向下移动。

if (tag == 0)//横向,改变X

{

animation.keyPath = @"transform.translation.x";

animation.toValue = x;

}

else if (tag == 1)//纵向,改变Y

{

animation.keyPath = @"transform.translation.y";

animation.toValue = x;

}

animation.duration = time;

animation.removedOnCompletion = NO;//yes的话,又返回原位置了。

//    animation.repeatCount = MAXFLOAT;

animation.repeatCount = 1;

animation.fillMode = kCAFillModeForwards;

return animation;

}

//移动到某个点

-(CABasicAnimation *)movepoint:(CGPoint )point time:(float)time//点移动

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation"];

animation.toValue=[NSValue valueWithCGPoint:point];

animation.removedOnCompletion=NO;

animation.duration = time;

animation.fillMode=kCAFillModeForwards;

return animation;

}

//旋转

-(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount

{

CATransform3D rotationTransform  = CATransform3DMakeRotation(degree, 0, 0,direction);

CABasicAnimation* animation;

animation = [CABasicAnimation animationWithKeyPath:@"transform"];

animation.toValue= [NSValue valueWithCATransform3D:rotationTransform];

animation.duration= dur;

animation.autoreverses= NO;

//    animation.cumulative= YES;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

animation.repeatCount= repeatCount;

animation.delegate= self;

return animation;

}