MFC加载大型osg模型

时间:2023-03-08 16:55:26

MFC加载模型,发现打开 Navid 缓冲等选项后,加载大型模型的速度就快了很多。

#include "stdafx.h"
#include "OSGObject.h" COSGObject::COSGObject(HWND hWnd)
{
m_hwnd = hWnd;
} COSGObject::~COSGObject()
{ } void COSGObject::InitOSG()
{
InitSceneGraph();
InitCameraConfig();
} void COSGObject::InitSceneGraph()
{
mRoot = new osg::Group;
//mRoot->addChild(osgDB::readNodeFile("D://library.OSGB"));
//mRoot->addChild(osgDB::readNodeFile("I:\\BIM\\osg\\pzy20190722.OSGB"));
//mRoot->addChild(osgDB::readNodeFile("D:\\参考手册\\BIM\\ive\\build20190628.ive"));
mRoot->addChild(osgDB::readNodeFile("I:\\BIM\\osg\\wanluowang20190903.OSGB")); } void COSGObject::InitCameraConfig()
{
RECT rect1;
mViewer = new osgViewer::Viewer;
::GetWindowRect(m_hwnd, &rect1);
osg::ref_ptr<osg::GraphicsContext::Traits> traits1 = new osg::GraphicsContext::Traits;
osg::ref_ptr<osg::Referenced> windata = new osgViewer::GraphicsWindowWin32::WindowData(m_hwnd); traits1->x = ;
traits1->y = ;
traits1->width = rect1.right - rect1.left;
traits1->height = rect1.bottom - rect1.top; traits1->windowDecoration = false;
traits1->doubleBuffer = true;
traits1->sharedContext = ;
traits1->setInheritedWindowPixelFormat = true; traits1->inheritedWindowData = windata;
osg::GraphicsContext* gc1 = osg::GraphicsContext::createGraphicsContext(traits1);
osg::ref_ptr<osg::Camera> camera1 = new osg::Camera;
camera1->setGraphicsContext(gc1); camera1->setViewport(new osg::Viewport(traits1->x, traits1->y,traits1->width,traits1->height));
camera1->setProjectionMatrixAsPerspective(30.3f, static_cast<double>(traits1->width) / static_cast<double>(traits1->height), 1.0, 1000.0); mViewer->setCamera(camera1);
mViewer->setCameraManipulator(new osgGA::TrackballManipulator);
mViewer->setSceneData(mRoot);
mViewer->realize(); mViewer->getCamera()->setComputeNearFarMode(osg::CullSettings::COMPUTE_NEAR_USING_PRIMITIVES);
mViewer->getCamera()->setNearFarRatio(0.000003f); } void COSGObject::PreFrameUpdate()
{ } void COSGObject::PostFrameUpdate()
{ } void COSGObject::Render(void* ptr)
{
COSGObject* osgObj = (COSGObject*)ptr;
osgViewer::Viewer* viewer1 = osgObj->getOsgViewer();
while (!viewer1->done())
{
osgObj->PreFrameUpdate();
viewer1->frame();
osgObj->PostFrameUpdate();
} _endthread();
} osgViewer::Viewer* COSGObject::getOsgViewer()
{
return mViewer;
}

MFC加载大型osg模型