I have a vector of pointers to objects. I need to remove an element from the vector and place that element in another list.
我有一个指向对象的向量。我需要从向量中删除一个元素,并将该元素放在另一个列表中。
I read that erase can be used to remove the object from the vector, but I also read that it calls the objects destructor before doing so.
我读到可用于将对象从向量中删除,但我也读到它在这样做之前调用对象析构函数。
I need to know whether or not erasing the object will destroy it as well.
我需要知道擦除物体是否也会破坏它。
5 个解决方案
#1
55
vector::erase
Removes from the vector container and calls its destructor but If the contained object is a pointer it doesnt take ownership of destroying it.
删除从向量容器中删除并调用它的析构函数,但是如果所包含的对象是一个指针,那么它就不具有销毁它的所有权。
You will have to explicitly call delete on each contained pointer to delete the content it is pointing to, for example:
您必须显式地调用每个包含指针上的delete来删除它指向的内容,例如:
void clearVectorContents( std::vector <YourClass*> & a )
{
for ( int i = 0; i < a.size(); i++ )
{
delete a[i];
}
a.clear();
}
Storing raw pointers in standard containers is not a good idea. If you really need to store resources that have to be allocated by new
, then you should use boost::shared_ptr
. Check out the Boost documentation.
在标准容器中存储原始指针不是一个好主意。如果您确实需要存储必须由new分配的资源,那么您应该使用boost::shared_ptr。查看Boost文档。
An more generic & elegant solution:
This solution makes use of for_each
& templates
as @Billy pointed out in comments:
一个更加通用和优雅的解决方案:这个解决方案使用了for_each和模板,@Billy在评论中指出:
// Functor for deleting pointers in vector.
template<class T> class DeleteVector
{
public:
// Overloaded () operator.
// This will be called by for_each() function.
bool operator()(T x) const
{
// Delete pointer.
delete x;
return true;
}
};
And this can be called as:
这可以称为:
for_each( myclassVector.begin(),myclassVector.end(),
DeleteVector<myclass*>());
where, myclassVector
is your vector containing pointers to myclass
class objects.
其中,myclassVector是包含指向myclass对象的指针的向量。
Usage Example:
使用的例子:
#include "functional"
#include "vector"
#include "algorithm"
#include "iostream"
//Your class
class myclass
{
public:
int i;
myclass():i(10){}
};
// Functor for deleting pointers in vector.
template<class T> class DeleteVector
{
public:
// Overloaded () operator.
// This will be called by for_each() function.
bool operator()(T x) const
{
// Delete pointer.
delete x;
return true;
}
};
int main()
{
// Add 10 objects to the vector.
std::vector<myclass*> myclassVector;
for( int Index = 0; Index < 10; ++Index )
{
myclassVector.push_back( new myclass);
}
for (int i=0; i<myclassVector.size(); i++)
{
std::cout << " " << (myclassVector[i])->i;
}
// Now delete the vector contents in a single line.
for_each( myclassVector.begin(),
myclassVector.end(),
DeleteVector<myclass*>());
//Clear the vector
myclassVector.clear();
std::cout<<"\n"<<myclassVector.size();
return 0;
}
#2
9
- If you have a
vector<MyObject>
thenMyObject::~MyObject
will be called. -
如果有一个向量
,则会调用MyObject::~MyObject。 - If you have a
vector<MyObject*>
thendelete <MyObject instance>
will not be called. -
如果您有一个向量
,那么删除 *>将不会被调用。 实例>
To move MyObject between two vectors, you need to first insert it into the destination vector, then erase the original. Note that this will create a new copy of the object. When moving pointers, you can just keep the pointer in a temporary variable, erase it from the vector, then insert wherever you need.
要在两个向量之间移动MyObject,首先需要将其插入到目标向量中,然后擦除原始向量。注意,这将创建对象的新副本。当移动指针时,您可以将指针保存在一个临时变量中,将它从向量中删除,然后插入任何您需要的地方。
And here's another simple way to delete and then remove all the items in a vector:
这是另一种简单的删除方法,然后移除矢量中的所有项:
template<class T> void purge( std::vector<T> & v ) {
for ( auto item : v ) delete item;
v.clear();
}
#3
2
Yes, erase
destroys the element. However, if you're placing the element in another container you probably made a copy putting it into that other container. The only way you'd run into issues is if you copied a pointer or something like that into the other container.
是的,擦除破坏元素。但是,如果您将元素放在另一个容器中,您可能会将其复制到另一个容器中。遇到问题的唯一方法是将指针或类似的东西复制到另一个容器中。
#4
2
Yes. vector::erase
destroys the removed object, which involves calling its destructor.
是的。删除将销毁被删除的对象,这涉及调用它的析构函数。
#5
2
Yes, of course it will. If the object doesn't exist in the vector, where else would it exist?
是的,当然会。如果物体不存在于矢量中,它还存在于哪里?
Edit: This will not delete anything pointed to by a pointer. You should use automatic life-time managing pointers such as shared_ptr
to manage object lifetimes.
编辑:这不会删除指针指向的任何东西。您应该使用自动的生命周期管理指针,比如shared_ptr来管理对象的生存期。
#1
55
vector::erase
Removes from the vector container and calls its destructor but If the contained object is a pointer it doesnt take ownership of destroying it.
删除从向量容器中删除并调用它的析构函数,但是如果所包含的对象是一个指针,那么它就不具有销毁它的所有权。
You will have to explicitly call delete on each contained pointer to delete the content it is pointing to, for example:
您必须显式地调用每个包含指针上的delete来删除它指向的内容,例如:
void clearVectorContents( std::vector <YourClass*> & a )
{
for ( int i = 0; i < a.size(); i++ )
{
delete a[i];
}
a.clear();
}
Storing raw pointers in standard containers is not a good idea. If you really need to store resources that have to be allocated by new
, then you should use boost::shared_ptr
. Check out the Boost documentation.
在标准容器中存储原始指针不是一个好主意。如果您确实需要存储必须由new分配的资源,那么您应该使用boost::shared_ptr。查看Boost文档。
An more generic & elegant solution:
This solution makes use of for_each
& templates
as @Billy pointed out in comments:
一个更加通用和优雅的解决方案:这个解决方案使用了for_each和模板,@Billy在评论中指出:
// Functor for deleting pointers in vector.
template<class T> class DeleteVector
{
public:
// Overloaded () operator.
// This will be called by for_each() function.
bool operator()(T x) const
{
// Delete pointer.
delete x;
return true;
}
};
And this can be called as:
这可以称为:
for_each( myclassVector.begin(),myclassVector.end(),
DeleteVector<myclass*>());
where, myclassVector
is your vector containing pointers to myclass
class objects.
其中,myclassVector是包含指向myclass对象的指针的向量。
Usage Example:
使用的例子:
#include "functional"
#include "vector"
#include "algorithm"
#include "iostream"
//Your class
class myclass
{
public:
int i;
myclass():i(10){}
};
// Functor for deleting pointers in vector.
template<class T> class DeleteVector
{
public:
// Overloaded () operator.
// This will be called by for_each() function.
bool operator()(T x) const
{
// Delete pointer.
delete x;
return true;
}
};
int main()
{
// Add 10 objects to the vector.
std::vector<myclass*> myclassVector;
for( int Index = 0; Index < 10; ++Index )
{
myclassVector.push_back( new myclass);
}
for (int i=0; i<myclassVector.size(); i++)
{
std::cout << " " << (myclassVector[i])->i;
}
// Now delete the vector contents in a single line.
for_each( myclassVector.begin(),
myclassVector.end(),
DeleteVector<myclass*>());
//Clear the vector
myclassVector.clear();
std::cout<<"\n"<<myclassVector.size();
return 0;
}
#2
9
- If you have a
vector<MyObject>
thenMyObject::~MyObject
will be called. -
如果有一个向量
,则会调用MyObject::~MyObject。 - If you have a
vector<MyObject*>
thendelete <MyObject instance>
will not be called. -
如果您有一个向量
,那么删除 *>将不会被调用。 实例>
To move MyObject between two vectors, you need to first insert it into the destination vector, then erase the original. Note that this will create a new copy of the object. When moving pointers, you can just keep the pointer in a temporary variable, erase it from the vector, then insert wherever you need.
要在两个向量之间移动MyObject,首先需要将其插入到目标向量中,然后擦除原始向量。注意,这将创建对象的新副本。当移动指针时,您可以将指针保存在一个临时变量中,将它从向量中删除,然后插入任何您需要的地方。
And here's another simple way to delete and then remove all the items in a vector:
这是另一种简单的删除方法,然后移除矢量中的所有项:
template<class T> void purge( std::vector<T> & v ) {
for ( auto item : v ) delete item;
v.clear();
}
#3
2
Yes, erase
destroys the element. However, if you're placing the element in another container you probably made a copy putting it into that other container. The only way you'd run into issues is if you copied a pointer or something like that into the other container.
是的,擦除破坏元素。但是,如果您将元素放在另一个容器中,您可能会将其复制到另一个容器中。遇到问题的唯一方法是将指针或类似的东西复制到另一个容器中。
#4
2
Yes. vector::erase
destroys the removed object, which involves calling its destructor.
是的。删除将销毁被删除的对象,这涉及调用它的析构函数。
#5
2
Yes, of course it will. If the object doesn't exist in the vector, where else would it exist?
是的,当然会。如果物体不存在于矢量中,它还存在于哪里?
Edit: This will not delete anything pointed to by a pointer. You should use automatic life-time managing pointers such as shared_ptr
to manage object lifetimes.
编辑:这不会删除指针指向的任何东西。您应该使用自动的生命周期管理指针,比如shared_ptr来管理对象的生存期。