static void Main(string[] args)
{
byte[] a = new byte[]{,,,};
byte[] b = new byte[] {,,,};
IntPtr pt = Marshal.AllocHGlobal(a.Length);
//从source数组的startIndex下标开始复制length个对象到ptr;
Marshal.Copy(b,,pt+,b.Length);
//从ptr复制length个对象到目标数组的,从目标数组的startIndex开始写入。
Marshal.Copy((pt+),a,,);
unsafe
{
byte* pb = (byte*) pt;
for (int i = ; i < a.Length; i++)
{
Console.WriteLine("/b:"+(*pb++) + "/a:" + a[i]);
}
}
//释放非托管内存;
Marshal.FreeHGlobal(pt); byte[] arBt = new byte[]{,,,,,,,,,,,,,,0x0f,};
IntPtr ptr = Marshal.AllocHGlobal(arBt.Length);
//写入数据;
Marshal.Copy(arBt, , ptr, arBt.Length);
short[] arSt = new short[arBt.Length / sizeof(short)];
int[] arInt = new int[arBt.Length / sizeof(int)];
//复制为short数据;
Marshal.Copy(ptr, arSt, , arSt.Length);
//调整数据 此时arSt不变 下面的arInt改变;
Marshal.WriteByte(ptr, , );
Marshal.WriteByte(ptr, , (byte)(Marshal.ReadByte(ptr,)*));
//复制为int数据;
Marshal.Copy(ptr, arInt, , arInt.Length);
for (int i = ; i < arBt.Length; i++)
{
Console.Write(arBt[i] + "-");
}
Console.WriteLine();
for (int i = ; i < arBt.Length; i++)
{
Console.Write(Marshal.ReadByte(ptr,i) + "-");
}
Console.WriteLine();
unsafe
{ //获取指定数组中指定索引处的元素的地址
short* ps = (short*)Marshal.UnsafeAddrOfPinnedArrayElement(arSt, );
byte[] tmp0 = BitConverter.GetBytes(*ps);
Console.WriteLine(*ps+ "/" + (ushort)*ps+ ",byte>>>&0=" + tmp0[] + ",&1=" + tmp0[]);
//获取指定数组中指定索引处的元素的地址
int* pi = (int*)Marshal.UnsafeAddrOfPinnedArrayElement(arInt, );
byte[] tmp1 = BitConverter.GetBytes(*pi);
Console.WriteLine(*pi + "/" + (uint)*pi + ",byte>>>&0=" + tmp1[] + ",&1=" + tmp1[] +",&2="+ tmp1[] + ",&3=" + tmp1[]); Console.WriteLine("-----short 2 byte-----");
for (int i = ; i < arSt.Length; i++)
{
byte[] tmp = BitConverter.GetBytes(arSt[i]);
Console.WriteLine(arSt[i] + "/" + (ushort)arSt[i] + ",byte>>>&0=" + tmp[] + ",&1=" + tmp[]);
}
Console.WriteLine("-----int 2 byte-----");
for (int i = ; i < arInt.Length; i++)
{
byte[] tmp = BitConverter.GetBytes(arInt[i]);
Console.WriteLine(arInt[i] + "/" + (uint)arInt[i] + ",byte>>>&0=" + tmp[] + ",&1=" + tmp[] + ",&2=" + tmp[] + ",&3=" + tmp[]);
}
}
Marshal.FreeHGlobal(ptr);
unsafe
{
Test tt = new Test();
tt.t1 = ;
tt.t2 = true;
tt.t3 = ;
tt.t4 = ;
tt.t6 = false;
string s = "ABCD大师0X00";
char[] chs = s.ToCharArray();
char* block = stackalloc char[];
fixed (char* cpt = chs)
{
for (int i = ; i < chs.Length; i++)
{
tt.t5[i] = *(cpt + i);
block[i] = *(cpt + i);
}
Console.WriteLine(new string(tt.t5));
}
}
}
[StructLayout(LayoutKind.Sequential, Pack = )]
public unsafe struct Test
{
public byte t1;
public bool t2;
public ushort t3;
public int t4;
//固定大小的缓冲区
public fixed char t5[];
public bool t6;
}
//----------------------------------
通过上面的例子,我们可以看出,使用C#指针操作内存,非常方便。使用Marshal我们可以获得非托管内存的指针IntPtr。该指针我们可以强制转换为
sbyte、byte、short、ushort、int、uint、long、ulong、char、float、double、decimal 或 bool的类型指针。之后我们可以Copy,Read ,Write等操作内存。
同C++一样我们获得的指针可以通过指针运算符 *,->,&,++,--进行指定内存的数据和位移操作。也可以通过Marshal,将我们的byte类型数据进行类型转换操作。
Marshal类提供的转换函数功能之强大。
可参阅https://msdn.microsoft.com/zh-cn/library/system.runtime.interopservices.marshal_methods%28v=vs.80%29.aspx;