1. 这里我们先从案例角度说明dispatchTouchEvent,onTouch,onTouchEvent,onClick逻辑顺序过程:
(1)首先我们重写一个MyButton 继承自 Button,代码如下:
package com.himi.eventdemo; import android.content.Context;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.widget.Button; public class MyButton extends Button { private static String TAG = "MyButton";
public MyButton(Context context) {
super(context);
} public MyButton(Context context, AttributeSet attrs) {
super(context, attrs);
} public MyButton(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
} @Override
public boolean dispatchTouchEvent(MotionEvent event) { switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
Log.e(TAG,"dispatchTouchEvent====MyButton=====ACTION_DOWN");
break;
case MotionEvent.ACTION_MOVE:
Log.e(TAG,"dispatchTouchEvent====MyButton=====ACTION_MOVE");
break;
case MotionEvent.ACTION_UP:
Log.e(TAG,"dispatchTouchEvent====MyButton=====ACTION_UP");
break;
} return super.dispatchTouchEvent(event);
} @Override
public boolean onTouchEvent(MotionEvent event) { switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
Log.e(TAG,"onTouchEvent====MyButton=====ACTION_DOWN");
break;
case MotionEvent.ACTION_MOVE:
Log.e(TAG,"onTouchEvent====MyButton=====ACTION_MOVE");
break;
case MotionEvent.ACTION_UP:
Log.e(TAG,"onTouchEvent====MyButton=====ACTION_UP");
break;
} return super.onTouchEvent(event);
}
}
(2)来到主布局文件activity_main.xml,如下:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center"
tools:context="com.himi.eventdemo.MainActivity" > <com.himi.eventdemo.MyButton
android:id="@+id/myButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="测试"
/> </RelativeLayout>
(3)测试MainActivity,如下:
package com.himi.eventdemo; import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Button; public class MainActivity extends Activity { private static String TAG ="MainActivity"; private Button myButton; @Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main); myButton = (Button) findViewById(R.id.myButton); myButton.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
Log.e(TAG,"onTouch====MyButton=====ACTION_DOWN");
break;
case MotionEvent.ACTION_MOVE:
Log.e(TAG,"onTouch====MyButton=====ACTION_MOVE");
break;
case MotionEvent.ACTION_UP:
Log.e(TAG,"onTouch====MyButton=====ACTION_UP");
break;
}
return false;
}
}); myButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Log.e(TAG,"onClick====MyButton=====onClick");
}
}); } }
(4)部署程序到手机上,如下:
点击测试按钮,打印结果如下:
从上面打印的结果分析:
点击Button按钮事件分发过程如下:
dispatchTouchEvent --> onTouch --> onTouchEvent --> onClick
相信细心的你肯定发现了,都是在ACTION_UP事件之后才触发onClick点击事件。
2. 下面我们从源码的角度分析dispatchTouchEvent,onTouch,onTouchEvent,onClick逻辑顺序过程:
(1)事件分发都是从dispatchTouchEvent方法开始的,那么我们这里是重写了dispatchTouchEvent方法,并且最后也调用了父类的super.dispatchTouchEvent(event)方法。那么我们看看父类中的方法到底做了什么??点击进入父类的dispatchTouchEvent方法,发现此方法在View类中找到,其实也不奇怪,所有控件的父类都是View。这里我贴出最新源码如下:
public boolean dispatchTouchEvent(MotionEvent event) {
boolean result = false; if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
} final int actionMasked = event.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Defensive cleanup for new gesture
stopNestedScroll();
} if (onFilterTouchEventForSecurity(event)) {
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
} if (!result && onTouchEvent(event)) {
result = true;
}
} if (!result && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
} // Clean up after nested scrolls if this is the end of a gesture;
// also cancel it if we tried an ACTION_DOWN but we didn't want the rest
// of the gesture.
if (actionMasked == MotionEvent.ACTION_UP ||
actionMasked == MotionEvent.ACTION_CANCEL ||
(actionMasked == MotionEvent.ACTION_DOWN && !result)) {
stopNestedScroll();
} return result;
}
忽略其他无关代码,我们直接看17--25行。
第17行的 if 判断关键在于li.mOnTouchListener.onTouch(this, event) 的返回值,
这个接口回调就是我们外面写的myButton.setOnTouchListener事件(Button 的onTouch事件),
在MainActivity代码里,我们setOnTouchListener返回的值是false,所以在源码中我们可以看到 17行的条件不成立,那么条件不成立,result=false;
因此,源码的第23行 if 判断第一个条件成立,继续执行第二个条件,也就是onTouchEvent。我们跳到这个方法里看看里面干啥了?看如下代码:
public boolean onTouchEvent(MotionEvent event) { if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
switch (event.getAction()) {
case MotionEvent.ACTION_UP:
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
// take focus if we don't have it already and we should in
// touch mode.
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
focusTaken = requestFocus();
} if (prepressed) {
// The button is being released before we actually
// showed it as pressed. Make it show the pressed
// state now (before scheduling the click) to ensure
// the user sees it.
setPressed(true, x, y);
} if (!mHasPerformedLongPress) {
// This is a tap, so remove the longpress check
removeLongPressCallback(); // Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClick();
}
}
} if (mUnsetPressedState == null) {
mUnsetPressedState = new UnsetPressedState();
} if (prepressed) {
postDelayed(mUnsetPressedState,
ViewConfiguration.getPressedStateDuration());
} else if (!post(mUnsetPressedState)) {
// If the post failed, unpress right now
mUnsetPressedState.run();
} removeTapCallback();
}
break;
return true;
} return false;
}
我们看看这里边都做了些什么,忽略其他,我们直接看37行的 performClick(); 方法,跳进去继续看:
(注意:这里的performClick方法是在ACTION_UP手势里边执行的哦!!!)
public boolean performClick() {
final boolean result;
final ListenerInfo li = mListenerInfo;
if (li != null && li.mOnClickListener != null) {
playSoundEffect(SoundEffectConstants.CLICK);
li.mOnClickListener.onClick(this);
result = true;
} else {
result = false;
} sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
return result;
}
看见没??
第6行 li.mOnClickListener.onClick(this);
这个接口回调就是我们Button的 onClick事件。到此为止,我们从源码分析了Button事件分发过程。
结论:
dispatchTouchEvent---->onTouch---->onTouchEvent----->onClick。并且如果仔细的你会发现,在onTouchEvent方法内部判断执行onClick方法,但是,在所有ACTION_UP事件之后才触发onClick点击事件。
3. 现在我们来看看其他情况:当onTouch返回为true,打印结果如下:
package com.himi.eventdemo; import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Button; public class MainActivity extends Activity { private static String TAG ="MainActivity"; private Button myButton; @Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main); myButton = (Button) findViewById(R.id.myButton); myButton.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
Log.e(TAG,"onTouch====MyButton=====ACTION_DOWN");
break;
case MotionEvent.ACTION_MOVE:
Log.e(TAG,"onTouch====MyButton=====ACTION_MOVE");
break;
case MotionEvent.ACTION_UP:
Log.e(TAG,"onTouch====MyButton=====ACTION_UP");
break;
}
return true;
}
}); myButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Log.e(TAG,"onClick====MyButton=====onClick");
}
}); } }
打印结果如下:
结论:
dispatchTouchEvent---->onTouch
惊奇的发现,竟然没有执行onClick事件是吧????如果你仔细阅读上面的文章,估计你知道为什么了吧?还是跟大家一起分析一下吧:源码如下:
public boolean dispatchTouchEvent(MotionEvent event) {
boolean result = false; if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
} final int actionMasked = event.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Defensive cleanup for new gesture
stopNestedScroll();
} if (onFilterTouchEventForSecurity(event)) {
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
} if (!result && onTouchEvent(event)) {
result = true;
}
} if (!result && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
} // Clean up after nested scrolls if this is the end of a gesture;
// also cancel it if we tried an ACTION_DOWN but we didn't want the rest
// of the gesture.
if (actionMasked == MotionEvent.ACTION_UP ||
actionMasked == MotionEvent.ACTION_CANCEL ||
(actionMasked == MotionEvent.ACTION_DOWN && !result)) {
stopNestedScroll();
} return result;
}
从第 17 行可以看出,条件成立,result=true;
那么第 23 行 if 条件根本不会执行第二个判断,那么就不会执行onTouchEvent方法,也就不会调用 onClick的接口,因此Button 不会执行setOnClickListener中的onClick事件。
4. 总结: