cocos2d中从场景切换到UIViewController视图
- (void) showUIViewController:(UIViewController *) controller
{
[[DirectorsharedDirector] pause];
[UIViewbeginAnimations:nil context:NULL];
[UIViewsetAnimationDuration:.5];
[UIViewsetAnimationTransition:UIViewAnimationTransitio
nCurlUpforView:[[Director sharedDirector] openGLView] cache:YES];
[[[DirectorsharedDirector] openGLView] addSubview:controller.view];
[UIViewcommitAnimations];
}
cocos2d中从UIViewController视图切换到场景
//返回场景视图
- (void) hideUIViewController:(UIViewController *) controller
{
[UIViewbeginAnimations:nil context:NULL];
[UIViewsetAnimationDuration:.5];
[UIViewsetAnimationDelegate:self];
[UIViewsetAnimationDidStopSelec
tor:@selector(animDone:finished:context:)];
[UIViewsetAnimationTransition:UIViewAnimationTransitio
nCurlDownforView:[[Director sharedDirector] openGLView] cache:YES];
[controller.view removeFromSuperview];
[UIViewcommitAnimations];
}
-(void)animDone:(NSString*) animationID finished:(BOOL) finishedcontext:(void*) context
{
[[DirectorsharedDirector] resume];
}