碰到一个类似上述的问题,感觉还是stl的C++库加载造成的问题。
即使通过gcc -v查看了编译过程,
然后用gcc -E 导出了预编译后的文件,
查看到的仍然只是std::string,为什么会出现接口中
有的是fucn(std::string)
有的是func(std::__1::basic_string...)
仍然没有搞清楚,网上有一篇似乎可以处理这个问题的文章,如下:
http://blog.csdn.net/kaizi318/article/details/10362673
但是尝试后,发现xcode仍然报错。
通过在后台用nm查看调用。
发现如果用libstdc++库,则需要使用指定头文件,添加头文件路径如下:
-I $(shell $(XCRUN) --show-sdk-path)/usr/include/c++/4.2.1
其对应使用的std::string类型就是std::string。
而若是不指定用libstdc++,而是使用默认的libc++库,则使用的是默认的C++头文件,
其对应使用的std::string变成了std::__1::basic_string(........)之类的
因此,c++头文件使用的不同导致其他使用stl的库的函数签名和实现都不同了
参考文章如下:
Undefined symbols for architecture i386或者armv7: “_OBJC_CLASS_$_XXX
Undefined symbols for architecture i386:
“_OBJC_CLASS_$_XXX”, referenced from:
objc-class-ref in XXX
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
如果真机调试就是 undefined symbols for architecture armv7错误!
发生这种错误通常是project.pbxproj这个文件引起的,尤其在多人合作开发的时候,svn提交不规范可能导致project.pbxproj发生错误,导致文件的引用不在project.pbxproj文件中。
xcode项目import文件会根据project.pbxproj来查找,查找不到文件的引用则会有上述的错误。
解决方法点击工程,在主界面中点击Build Phases,根据提示信息“XXX”来判断缺少什么文件,一般如果缺少自定义的文件,XXX会是缺少的类名,那么就在Complie Sources中加入该文件。如果缺少类库,则在Link Binary With Libraries中加入该类库。
Undefined symbols for architecture i386:
|
02 |
"TextureMan::LoadTexture(std::__1::basic_string, std::__1::allocator > const&, int, bool)" , referenced from:
|
03 |
tolua_gameinterface_TextureMan_loadTexture00(lua_State*) in libCoreClientiOS.a(tolua_gameinterface.o)
|
04 |
"SoundManager::BgndMusicPlay(std::__1::basic_string, std::__1::allocator > const&, bool)" , referenced from:
|
05 |
tolua_gameinterface_SoundManager_BgndMusicPlay00(lua_State*) in libCoreClientiOS.a(tolua_gameinterface.o)
|
06 |
"SoundManager::BgndMusicStop(std::__1::basic_string, std::__1::allocator > const&, bool)" , referenced from:
|
07 |
tolua_gameinterface_SoundManager_BgndMusicStop00(lua_State*) in libCoreClientiOS.a(tolua_gameinterface.o)
|
08 |
"Font::LoadFont(std::__1::basic_string, std::__1::allocator > const&)" , referenced from:
|
09 |
tolua_gameinterface_Font_loadFont00(lua_State*) in libCoreClientiOS.a(tolua_gameinterface.o)
|
10 |
"System::MakeDocumentPath(std::__1::basic_string, std::__1::allocator > const&) const" , referenced from:
|
11 |
tolua_gameinterface_System_makeDocumentPath00(lua_State*) in libCoreClientiOS.a(tolua_gameinterface.o)
|
12 |
"System::MakeResourcePath(std::__1::basic_string, std::__1::allocator > const&) const" , referenced from:
|
13 |
ExUnit::LogicThread::Run() in libCoreClientiOS.a(logicthread.o)
|
14 |
tolua_gameinterface_System_makeResourcePath00(lua_State*) in libCoreClientiOS.a(tolua_gameinterface.o)
|
15 |
"std::__1::__vector_base_common::__throw_length_error() const" , referenced from:
|
16 |
void std::__1::vector >::__push_back_slow_path(float const&&&) in libCoreClientiOS.a(tolua_gameinterface.o)
|
17 |
void std::__1::vector, std::__1::allocator > >::__push_back_slow_path const&>(std::__1::basic_string, std::__1::allocator > const&&&) in libCoreClientiOS.a(tolua_gameinterface.o)
|
18 |
void std::__1::vector >::__push_back_slow_path(int const&&&) in libCoreClientiOS.a(tolua_gameinterface.o)
|
19 |
"std::__1::locale::use_facet(std::__1::locale::id&) const" , referenced from:
|
20 |
std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) in libCoreClientiOS.a(logicthread.o)
|
21 |
"std::__1::ios_base::getloc() const" , referenced from:
|
22 |
std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) in libCoreClientiOS.a(logicthread.o)
|
23 |
"std::__1::basic_string, std::__1::allocator >::__init(char const*, unsigned long)" , referenced from:
|
24 |
_l_registercallback in libCoreClientiOS.a(logicthread.o)
|
25 |
_luapanic in libCoreClientiOS.a(logicthread.o)
|
26 |
ExUnit::LogicThread::Run() in libCoreClientiOS.a(logicthread.o)
|
27 |
ExUnit::LogicThread::HandleError() in libCoreClientiOS.a(logicthread.o)
|
28 |
ExUnit::LogicThread::CallVA(char const*, char const*, ...) in libCoreClientiOS.a(logicthread.o)
|
29 |
ExUnit::LogicThread::RemoveCallback(char const*) in libCoreClientiOS.a(logicthread.o)
|
30 |
ExUnit::LogicThread::SetCallback(char const*, int) in libCoreClientiOS.a(logicthread.o)
|
32 |
"std::__1::basic_string, std::__1::allocator >::assign(char const*)" , referenced from:
|
33 |
System::SetEngineScriptPath(char const*) in libCoreClientiOS.a(tolua_gameinterface.o)
|
34 |
"std::__1::basic_string, std::__1::allocator >::basic_string(std::__1::basic_string, std::__1::allocator > const&)" , referenced from:
|
35 |
tolua_gameinterface_vector_string___geti00(lua_State*) in libCoreClientiOS.a(tolua_gameinterface.o)
|
36 |
tolua_gameinterface_vector_string___geti01(lua_State*) in libCoreClientiOS.a(tolua_gameinterface.o)
|
37 |
tolua_gameinterface_vector_string__push_back00(lua_State*) in libCoreClientiOS.a(tolua_gameinterface.o)
|
38 |
void std::__1::vector, std::__1::allocator > >::__push_back_slow_path const&>(std::__1::basic_string, std::__1::allocator > const&&&) in libCoreClientiOS.a(tolua_gameinterface.o)
|
39 |
"std::__1::basic_string, std::__1::allocator >::~basic_string()" , referenced from:
|
40 |
_l_registercallback in libCoreClientiOS.a(logicthread.o)
|
41 |
_luapanic in libCoreClientiOS.a(logicthread.o)
|
42 |
ExUnit::LogicThread::Run() in libCoreClientiOS.a(logicthread.o)
|
43 |
ExUnit::LogicThread::HandleError() in libCoreClientiOS.a(logicthread.o)
|
44 |
ExUnit::LogicThread::CallVA(char const*, char const*, ...) in libCoreClientiOS.a(logicthread.o)
|
45 |
ExUnit::LogicThread::RemoveCallback(char const*) in libCoreClientiOS.a(logicthread.o)
|
46 |
ExUnit::LogicThread::SetCallback(char const*, int) in libCoreClientiOS.a(logicthread.o)
|
48 |
"std::__1::basic_string, std::__1::allocator >::operator=(std::__1::basic_string, std::__1::allocator > const&)" , referenced from:
|
49 |
tolua_gameinterface_vector_string___seti00(lua_State*) in libCoreClientiOS.a(tolua_gameinterface.o)
|
50 |
"std::__1::basic_ostream >::put(char)" , referenced from:
|
51 |
std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) in libCoreClientiOS.a(logicthread.o)
|
52 |
"std::__1::basic_ostream >::flush()" , referenced from:
|
53 |
std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) in libCoreClientiOS.a(logicthread.o)
|
54 |
"std::__1::basic_ostream >::sentry::sentry(std::__1::basic_ostream >&)" , referenced from:
|
55 |
std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*) in libCoreClientiOS.a(logicthread.o)
|
56 |
"std::__1::basic_ostream >::sentry::~sentry()" , referenced from:
|
57 |
std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*) in libCoreClientiOS.a(logicthread.o)
|
58 |
"std::__1::cerr" , referenced from:
|
59 |
ExUnit::LogicThread::Run() in libCoreClientiOS.a(logicthread.o)
|
60 |
ExUnit::LogicThread::ContactTriggered(b2Contact*) in libCoreClientiOS.a(logicthread.o)
|
61 |
ExUnit::LogicThread::SensorTriggered(b2Contact*) in libCoreClientiOS.a(logicthread.o)
|
62 |
"std::__1::ctype::id" , referenced from:
|
63 |
std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) in libCoreClientiOS.a(logicthread.o)
|
64 |
"std::__1::locale::~locale()" , referenced from:
|
65 |
std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) in libCoreClientiOS.a(logicthread.o)
|
66 |
"std::__1::ios_base::__set_badbit_and_consider_rethrow()" , referenced from:
|
67 |
std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*) in libCoreClientiOS.a(logicthread.o)
|
68 |
"std::__1::ios_base::clear(unsigned int)" , referenced from:
|
69 |
std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*) in libCoreClientiOS.a(logicthread.o)
|
70 |
ld: symbol(s) not found for architecture i386
|
71 |
clang: error: linker command failed with exit code 1 (use - v to see invocation)
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看着就非常复杂!有这么多的link STL的错误。其实,就是你编译静态库的时候使用不同版本的标准库, C++ Standard Library
那么如何fix掉这个issue呢?看下面这两张图!
如果你这两个在编译静态库和在使用静态库的app中设置的是一样的,应该就可以解决掉这个问题!
事实上,compiler default 足够了。
分类: iOS |2013-07-18 16:49 |42人阅读
今天,使用了第三方一个库,结果,出现,iOS Undefined symbols for architecture armv7 std::basic_string<char, std::char_traits<char>
注意:不是修改Build Setting里面的设置,而是添加一个libstdc++.dylib, 搞定!