原文网址: http://www.cnblogs.com/csdev
Networkcomms 是一款C# 语言编写的TCP/UDP通信框架 作者是英国人 以前是收费的 目前作者已经开源 许可是:Apache License v2
开源地址是:https://github.com/MarcFletcher/NetworkComms.Net
public sealed partial class TCPConnection : IPConnection { /// <summary> /// By default usage of <see href="http://en.wikipedia.org/wiki/Nagle's_algorithm">Nagle's algorithm</see> during TCP exchanges is disabled for performance reasons. If you wish it to be used for newly established connections set this property to true. /// 默认 不启用Nagle算法 /// Nagle算法处于禁用状态时 TCP连接上一旦有数据将会被立即发送 【默认状态】 /// Nagle算法处于启用状态时 系统等待直到缓冲器的数据足够多才一起发送 /// </summary> public static bool EnableNagleAlgorithmForNewConnections { get; set; } #region GetConnection /// <summary> /// Create a <see cref="TCPConnection"/> with the provided connectionInfo. If there is an existing connection that will be returned instead. /// If a new connection is created it will be registered with NetworkComms and can be retrieved using <see cref="NetworkComms.GetExistingConnection(ConnectionInfo)"/> and overrides. /// 根据连接信息 创建一个TCP连接 如果有已经创建的连接则直接返回这个连接 /// 如果一个新的连接创建后 将会在NetworkComms静态类中进行注册 并且能够以 NetworkComms.GetExistingConnection(连接信息类)的方式获取到 /// </summary> /// <param name="connectionInfo">连接信息类 ConnectionInfo to be used to create connection</param> /// <param name="establishIfRequired">如果需要则创建TCP连接 If true will establish the TCP connection with the remote end point before returning</param> /// <returns>Returns a <see cref="TCPConnection"/></returns> public static TCPConnection GetConnection(ConnectionInfo connectionInfo, bool establishIfRequired = true) { //Added conditional compilation so that GetConnection method usage is not ambiguous. //附加条件编译 使得GetConnection方法的调用比较清晰 SendReceiveOptions options = null; #if WINDOWS_PHONE || NETFX_CORE StreamSocket socket = null; return GetConnection(connectionInfo, options, socket, establishIfRequired); #else TcpClient tcpClient = null; return GetConnection(connectionInfo, options, tcpClient, establishIfRequired); #endif } /// <summary> /// Create a TCP connection with the provided connectionInfo and sets the connection default SendReceiveOptions. If there is an existing connection that is returned instead. /// If a new connection is created it will be registered with NetworkComms and can be retrieved using <see cref="NetworkComms.GetExistingConnection(ConnectionInfo)"/> and overrides. /// 根据指定的 连接信息类 创建一个TCP连接 并且设置连接的默认 收发参数 如果连接已经存在则直接返回此已经存在的连接 /// 如果一个新的连接创建后 将会在NetworkComms静态类中进行注册 并且能够以 NetworkComms.GetExistingConnection(连接信息类)的方式获取到 /// </summary> /// <param name="connectionInfo">连接信息 ConnectionInfo to be used to create connection</param> /// <param name="defaultSendReceiveOptions">默认收发参数 The SendReceiveOptions which will be set as this connections defaults</param> /// <param name="establishIfRequired">如果需要则创建TCP连接 If true will establish the TCP connection with the remote end point before returning</param> /// <returns>Returns a <see cref="TCPConnection"/></returns> public static TCPConnection GetConnection(ConnectionInfo connectionInfo, SendReceiveOptions defaultSendReceiveOptions, bool establishIfRequired = true) { //Added conditional compilation so that GetConnection method usage is not ambiguous. //附加条件编译 使得GetConnection方法的调用比较清晰 #if WINDOWS_PHONE || NETFX_CORE StreamSocket socket = null; return GetConnection(connectionInfo, defaultSendReceiveOptions, socket, establishIfRequired); #else TcpClient tcpClient = null; return GetConnection(connectionInfo, defaultSendReceiveOptions, tcpClient, establishIfRequired); #endif } #if !WINDOWS_PHONE && !NETFX_CORE /// <summary> /// Create a TCP connection with the provided connectionInfo and sets the connection default SendReceiveOptions. If there is an existing connection that is returned instead. /// If a new connection is created it will be registered with NetworkComms and can be retrieved using <see cref="NetworkComms.GetExistingConnection(ConnectionInfo)"/> and overrides. /// 根据指定的 连接信息类 创建一个TCP连接 并且设置连接的默认 收发参数 如果连接已经存在则直接返回此已经存在的连接 /// 如果一个新的连接创建后 将会在NetworkComms静态类中进行注册 并且能够以 NetworkComms.GetExistingConnection(连接信息类)的方式获取到 /// </summary> /// <param name="connectionInfo">连接信息 ConnectionInfo to be used to create connection</param> /// <param name="defaultSendReceiveOptions">默认收发参数 The SendReceiveOptions which will be set as this connections defaults</param> /// <param name="sslOptions"> 安全套接层选项 SSLOptions to use with this connection</param> /// <param name="establishIfRequired">如果需要则创建TCP连接 If true will establish the TCP connection with the remote end point before returning</param> /// <returns>Returns a <see cref="TCPConnection"/></returns> public static TCPConnection GetConnection(ConnectionInfo connectionInfo, SendReceiveOptions defaultSendReceiveOptions, SSLOptions sslOptions, bool establishIfRequired = true) { return GetConnection(connectionInfo, defaultSendReceiveOptions, null, establishIfRequired, sslOptions); } #endif #if WINDOWS_PHONE || NETFX_CORE /// <summary> /// Internal <see cref="TCPConnection"/> creation which hides the necessary internal calls /// </summary> /// <param name="connectionInfo">ConnectionInfo to be used to create connection</param> /// <param name="defaultSendReceiveOptions">Connection default SendReceiveOptions</param> /// <param name="socket">If this is an incoming connection we will already have access to the socket, otherwise use null</param> /// <param name="establishIfRequired">Establish during create if true</param> /// <returns>An existing connection or a new one</returns> internal static TCPConnection GetConnection(ConnectionInfo connectionInfo, SendReceiveOptions defaultSendReceiveOptions, StreamSocket socket, bool establishIfRequired) #else /// <summary> /// Internal <see cref="TCPConnection"/> creation which hides the necessary internal calls /// //内部的TCPConnection 创建 (隐藏了需要的内部调用) /// </summary> /// <param name="connectionInfo">连接信息 ConnectionInfo to be used to create connection</param> /// <param name="defaultSendReceiveOptions">默认收发参数 Connection default SendReceiveOptions</param> /// <param name="tcpClient">如果这是一个传入的连接 我们将可以TcpClient 否则为NULL 。*** If this is an incoming connection we will already have access to the tcpClient, otherwise use null</param> /// <param name="establishIfRequired">如果需要则创建 Establish during create if true</param> /// <param name="sslOptions">安全套接层选项 SSL options that will be used with this connection.</param> /// <returns>返回TCP连接 An existing connection or a new one</returns> internal static TCPConnection GetConnection(ConnectionInfo connectionInfo, SendReceiveOptions defaultSendReceiveOptions, TcpClient tcpClient, bool establishIfRequired, SSLOptions sslOptions = null) #endif { connectionInfo.ConnectionType = ConnectionType.TCP; //If we have a tcpClient at this stage we must be server side #if WINDOWS_PHONE || NETFX_CORE if (socket != null) connectionInfo.ServerSide = true; #else if (tcpClient != null) connectionInfo.ServerSide = true; if (sslOptions == null) sslOptions = new SSLOptions(); #endif //Set default connection options if none have been provided //设置默认的收发参数 如果该参数还没有被设置 if (defaultSendReceiveOptions == null) defaultSendReceiveOptions = NetworkComms.DefaultSendReceiveOptions; bool newConnection = false; TCPConnection connection; lock (NetworkComms.globalDictAndDelegateLocker) { List<Connection> existingConnections = NetworkComms.GetExistingConnection(connectionInfo.RemoteIPEndPoint, connectionInfo.LocalIPEndPoint, connectionInfo.ConnectionType, connectionInfo.ApplicationLayerProtocol); //Check to see if a connection already exists, if it does return that connection, if not return a new one //检查一个连接是否存在 如果存在则返回该连接 如果不存在则创建一个 ) { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace("Attempted to create new TCPConnection to connectionInfo='" + connectionInfo + "' but there is an existing connection. Existing connection will be returned instead."); establishIfRequired = false; connection = (TCPConnection)existingConnections[]; } else { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace("Creating new TCPConnection to connectionInfo='" + connectionInfo + "'." + (establishIfRequired ? " Connection will be established." : " Connection will not be established.")); if (connectionInfo.ConnectionState == ConnectionState.Establishing) throw new ConnectionSetupException("Connection state for connection " + connectionInfo + " is marked as establishing. This should only be the case here due to a bug."); //If an existing connection does not exist but the info we are using suggests it should we need to reset the info //so that it can be reused correctly. This case generally happens when using Comms in the format //TCPConnection.GetConnection(info).SendObject(packetType, objToSend); //如果一个连接信息已经存在 重置连接信息 //此种情况可能在使用如下格式的调用方法中出现 TCPConnection.GetConnection(info).SendObject(packetType, objToSend); if (connectionInfo.ConnectionState == ConnectionState.Established || connectionInfo.ConnectionState == ConnectionState.Shutdown) connectionInfo.ResetConnectionInfo(); //We add a reference to networkComms for this connection within the constructor //在构造函数中 我们添加一个连接类的引用到NetworkComms静态类的字典中 #if WINDOWS_PHONE || NETFX_CORE connection = new TCPConnection(connectionInfo, defaultSendReceiveOptions, socket); #else connection = new TCPConnection(connectionInfo, defaultSendReceiveOptions, tcpClient, sslOptions); #endif newConnection = true; } } if (newConnection && establishIfRequired) connection.EstablishConnection(); else if (!newConnection) connection.WaitForConnectionEstablish(NetworkComms.ConnectionEstablishTimeoutMS); if (!NetworkComms.commsShutdown) TriggerConnectionKeepAliveThread(); return connection; } #endregion #region Depreciated 以下为不再使用的方法 /// <summary> /// Accept new incoming TCP connections on all allowed IP's and Port's /// </summary> /// <param name="useRandomPortFailOver">If true and the default local port is not available will select one at random. If false and a port is unavailable listening will not be enabled on that adaptor</param> [Obsolete("Depreciated, please use Connection.StartListening.")] public static void StartListening(bool useRandomPortFailOver = false) { List<IPAddress> localIPs = HostInfo.IP.FilteredLocalAddresses(); try { foreach (IPAddress ip in localIPs) { try { StartListening(), useRandomPortFailOver); } catch (CommsSetupShutdownException) { } } } catch (Exception) { //If there is an exception here we remove any added listeners and then rethrow Shutdown(); throw; } } /// <summary> /// Accept new TCP connections on specified list of <see cref="IPEndPoint"/> /// </summary> /// <param name="localEndPoints">The localEndPoints to listen for connections on</param> /// <param name="useRandomPortFailOver">If true and the requested local port is not available on a given IPEndPoint will select one at random. If false and a port is unavailable will throw <see cref="CommsSetupShutdownException"/></param> [Obsolete("Depreciated, please use Connection.StartListening.")] public static void StartListening(List<IPEndPoint> localEndPoints, bool useRandomPortFailOver = true) { if (localEndPoints == null) throw new ArgumentNullException("localEndPoints", "Provided List<IPEndPoint> cannot be null."); try { foreach (var endPoint in localEndPoints) { if (endPoint.Address == IPAddress.Any) throw new NotSupportedException("IPAddress.Any may not be specified for this depreciated method. Please use Connection.StartListening() instead."); StartListening(endPoint, useRandomPortFailOver); } } catch (Exception) { //If there is an exception here we remove any added listeners and then rethrow Shutdown(); throw; } } /// <summary> /// Accept new incoming TCP connections on specified <see cref="IPEndPoint"/> /// </summary> /// <param name="newLocalEndPoint">The localEndPoint to listen for connections on.</param> /// <param name="useRandomPortFailOver">If true and the requested local port is not available will select one at random. If false and a port is unavailable will throw <see cref="CommsSetupShutdownException"/></param> /// <param name="allowDiscoverable">Determines if the newly created <see cref="ConnectionListenerBase"/> will be discoverable if <see cref="Tools.PeerDiscovery"/> is enabled.</param> [Obsolete("Depreciated, please use Connection.StartListening.")] public static void StartListening(IPEndPoint newLocalEndPoint, bool useRandomPortFailOver = true, bool allowDiscoverable = false) { if (newLocalEndPoint.Address == IPAddress.Any) throw new NotSupportedException("IPAddress.Any may not be specified for this depreciated method. Please use Connection.StartListening() instead."); TCPConnectionListener listener = new TCPConnectionListener(NetworkComms.DefaultSendReceiveOptions, ApplicationLayerProtocolStatus.Enabled, allowDiscoverable); Connection.StartListening(listener, newLocalEndPoint, useRandomPortFailOver); } /// <summary> /// Returns a list of <see cref="IPEndPoint"/> corresponding to all current TCP local listeners /// </summary> /// <returns>List of <see cref="IPEndPoint"/> corresponding to all current TCP local listeners</returns> [Obsolete("Depreciated, please use Connection.ExistingLocalListenEndPoints.")] public static List<IPEndPoint> ExistingLocalListenEndPoints() { List<IPEndPoint> result = new List<IPEndPoint>(); foreach (IPEndPoint endPoint in Connection.ExistingLocalListenEndPoints(ConnectionType.TCP)) result.Add(endPoint); return result; } /// <summary> /// Returns a list of <see cref="IPEndPoint"/> corresponding to a possible local listeners on the provided <see cref="IPAddress"/>. If not listening on provided <see cref="IPAddress"/> returns empty list. /// </summary> /// <param name="ipAddress">The <see cref="IPAddress"/> to match to a possible local listener</param> /// <returns>If listener exists returns <see cref="IPAddress"/> otherwise null</returns> [Obsolete("Depreciated, please use Connection.ExistingLocalListenEndPoints.")] public static List<IPEndPoint> ExistingLocalListenEndPoints(IPAddress ipAddress) { List<IPEndPoint> result = new List<IPEndPoint>(); ))) result.Add(endPoint); return result; } /// <summary> /// Returns true if listening for new TCP connections. /// </summary> /// <returns>True if listening for new TCP connections.</returns> [Obsolete("Depreciated, please use Connection.Listening.")] public static bool Listening() { return Connection.Listening(ConnectionType.TCP); } #endregion }