WPF自定义控件(四)の自定义控件

时间:2023-12-28 11:08:32

在实际工作中,WPF提供的控件并不能完全满足不同的设计需求。这时,需要我们设计自定义控件。

这里LZ总结一些自己的思路,特性如下:

  • Coupling
  • UITemplate
  • Behaviour
  • Function Package

下面举例说说在项目中我们经常用到调音台音量条,写一个自定义控件模拟调音台音量条。

自定义控件SingnalLight,实现功能

  • 接收来自外部的范围0~100的数值
  • 实时显示接收数值
  • 数值范围0~50显示绿色,50~85显示黄色,85~100显示红色,没有数值显示褐色
  • 可在父控件上拖拽该控件
public class SingnalLight : ContentControl {
public int ValueA {
get { return (int)GetValue(ValueAProperty); }
set { SetValue(ValueAProperty, value); }
} public SingnalLight() {
this.AllowDrop = true;
} static SingnalLight() {
DefaultStyleKeyProperty.OverrideMetadata(typeof(SingnalLight), new FrameworkPropertyMetadata(typeof(SingnalLight)));
} }

ValueA为接受外部数值的属性

2.复写控件UITemplate

 1  <Style TargetType="{x:Type control:SingnalLight}">
2 <Setter Property="RenderTransform">
3 <Setter.Value>
4 <TranslateTransform X="{Binding Path=X,RelativeSource={RelativeSource AncestorType={x:Type control:SingnalLight}}}"
5 Y="{Binding Path=Y,RelativeSource={RelativeSource AncestorType={x:Type control:SingnalLight}}}"/>
6 </Setter.Value>
7 </Setter>
8 <Setter Property="Template">
9 <Setter.Value>
10 <ControlTemplate>
11 <ControlTemplate.Resources>
12 <control:SingnalLightStatusConverter x:Key="colorconverter"></control:SingnalLightStatusConverter>
13 <control:SingnalLightValueConverter x:Key="valueconverter"></control:SingnalLightValueConverter>
14 </ControlTemplate.Resources>
15 <StackPanel>
16 <TextBlock Text="{Binding Path=ValueA,RelativeSource={RelativeSource AncestorType={x:Type control:SingnalLight}}}"></TextBlock>
17 <TextBlock Text="100"></TextBlock>
18 <Border
19 x:Name="bd1"
20 Height="{Binding Path=LightHeight,RelativeSource={RelativeSource AncestorType={x:Type control:SingnalLight}}}"
21 SnapsToDevicePixels="True"
22 BorderBrush="Black" BorderThickness="1" Background="Transparent">
23 <Rectangle Fill="{Binding Path=ValueA,
24 RelativeSource={RelativeSource AncestorType={x:Type control:SingnalLight}},
25 Converter={StaticResource ResourceKey=colorconverter}}"
26 VerticalAlignment="Bottom">
27 <Rectangle.Height>
28 <MultiBinding Converter="{StaticResource ResourceKey=valueconverter}">
29 <Binding Path="ValueA" RelativeSource="{RelativeSource AncestorType={x:Type control:SingnalLight}}"></Binding>
30 <Binding Path="Height" ElementName="bd1"></Binding>
31 </MultiBinding>
32 </Rectangle.Height>
33 </Rectangle>
34 </Border>
35 <TextBlock Text="0"></TextBlock>
36 </StackPanel>
37 </ControlTemplate>
38 </Setter.Value>
39 </Setter>
40 </Style>

3.接受值判断,SingnalLight通过实现IValueConverter和Override Arrange & Measure Methods,实现了UI呈现的绑定,

 1     public class SingnalLightStatusConverter : IValueConverter {
2 public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) {
3 SolidColorBrush result = Brushes.Transparent;
4 if (value.GetType() == typeof(int)) {
5 var color = System.Convert.ToInt32(value);
6 if (color < 50) result = Brushes.Green;
7 else if (color < 85 && color >= 50) result = Brushes.Yellow;
8 else if (color <= 100 && color >= 85) result = Brushes.Red;
9 else result = Brushes.Gray;
10 }
11 return result;
12 }
13
14 public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) {
15 throw new NotImplementedException();
16 }
17 }
18
19 public class SingnalLightValueConverter : IMultiValueConverter {
20 public object Convert(object[] values, Type targetType, object parameter, System.Globalization.CultureInfo culture) {
21 double result = 0;
22 if (values[0].GetType() == typeof(int) && values[1].GetType() == typeof(double)) {
23 result = (double)values[1] / 100 * System.Convert.ToDouble(values[0]);
24 }
25 return result;
26 }
27
28 public object[] ConvertBack(object value, Type[] targetTypes, object parameter, System.Globalization.CultureInfo culture) {
29 throw new NotImplementedException();
30 }
31 }
1         protected override Size MeasureOverride(Size constraint) {
2 if (ActualHeight > 0) LightHeight = ActualHeight * .7;
3 return base.MeasureOverride(constraint);
4 }
5
6 protected override Size ArrangeOverride(Size arrangeBounds) {
7 return base.ArrangeOverride(arrangeBounds);
8 }

4.控件支持拖拽,覆写MouseDown,MouseMove,MouseUp方法。这样写的好处是,如果在父控件的事件中实现Drag,父控件如果有多个对象,这样逻辑会十分混乱。

 1         protected override void OnMouseMove(MouseEventArgs e) {
2 base.OnMouseMove(e);
3 if (e.LeftButton == MouseButtonState.Pressed) {
4 _currentPoint = e.GetPosition(this);
5 X += _currentPoint.X - _startPoint.X;
6 Y += _currentPoint.Y - _startPoint.Y;
7 }
8 }
9
10 protected override void OnMouseDown(MouseButtonEventArgs e) {
11 base.OnMouseDown(e);
12 _startPoint = e.GetPosition(this);
13 this.CaptureMouse();
14 }
15
16 protected override void OnMouseUp(MouseButtonEventArgs e) {
17 base.OnMouseUp(e);
18 this.ReleaseMouseCapture();
19 }

自定义控件系列博文链接:

WPF自定义控件(一)の控件分类
WPF自定义控件(二)の重写原生控件样式模板
WPF自定义控件(三)の扩展控件
WPF自定义控件(四)の自定义控件
WPF自定义控件(五)の用户控件