效果不好,见谅,没事就写了一个!!!
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/**
* @author Routh
* @main.c
* @date 2014, 4, 26
*/
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <windows.h>
// console width
#define CONSOLE_WIDTH 80
#define BOX_WIDTH 10
int BOX[4][4] = {
{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}};
// the console output handle
HANDLE c_handle;
void setCursorPosition( short x, short y) {
static COORD c;
c.X = x;
c.Y = y;
SetConsoleCursorPosition(c_handle, c);
}
void drawTheGameBox() {
printf ( "%15s■■■■■■■■■■■■■■■■■■■■■\n" , "" );
printf ( "%15s■%8s■%8s■%8s■%8s■\n" , "" , "" , "" , "" , "" );
printf ( "%15s■%8s■%8s■%8s■%8s■\n" , "" , "" , "" , "" , "" );
printf ( "%15s■%8s■%8s■%8s■%8s■\n" , "" , "" , "" , "" , "" );
printf ( "%15s■%8s■%8s■%8s■%8s■\n" , "" , "" , "" , "" , "" );
printf ( "%15s■■■■■■■■■■■■■■■■■■■■■\n" , "" );
printf ( "%15s■%8s■%8s■%8s■%8s■\n" , "" , "" , "" , "" , "" );
printf ( "%15s■%8s■%8s■%8s■%8s■\n" , "" , "" , "" , "" , "" );
printf ( "%15s■%8s■%8s■%8s■%8s■\n" , "" , "" , "" , "" , "" );
printf ( "%15s■%8s■%8s■%8s■%8s■\n" , "" , "" , "" , "" , "" );
printf ( "%15s■■■■■■■■■■■■■■■■■■■■■\n" , "" );
printf ( "%15s■%8s■%8s■%8s■%8s■\n" , "" , "" , "" , "" , "" );
printf ( "%15s■%8s■%8s■%8s■%8s■\n" , "" , "" , "" , "" , "" );
printf ( "%15s■%8s■%8s■%8s■%8s■\n" , "" , "" , "" , "" , "" );
printf ( "%15s■%8s■%8s■%8s■%8s■\n" , "" , "" , "" , "" , "" );
printf ( "%15s■■■■■■■■■■■■■■■■■■■■■\n" , "" );
printf ( "%15s■%8s■%8s■%8s■%8s■\n" , "" , "" , "" , "" , "" );
printf ( "%15s■%8s■%8s■%8s■%8s■\n" , "" , "" , "" , "" , "" );
printf ( "%15s■%8s■%8s■%8s■%8s■\n" , "" , "" , "" , "" , "" );
printf ( "%15s■%8s■%8s■%8s■%8s■\n" , "" , "" , "" , "" , "" );
printf ( "%15s■■■■■■■■■■■■■■■■■■■■■\n" , "" );
}
/**
* get a random position: R
* the x : 0xff & (R >> 4)
* the y : 0x0f & R
*/
int random() {
int i = 0, j = 0, _index = 0, rrr = 0;
int rand_arr[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
srand ((unsigned) time (NULL));
// rand()
for (i = 0; i < 4; i ++) {
for (j = 0; j < 4; j ++) {
if (BOX[i][j] == 0) {
rand_arr[_index ++] = (0xff & i << 4) | (0xf & j);
}
}
}
if (_index == 0) {
return -1;
}
return rand_arr[ rand () % _index];
}
/** the clean array.**/
int * alogs( int item[]) {
int i = 0, j = 0;
int tep[4] = {0, 0, 0, 0}, tmp[4] = {0, 0, 0, 0};
for (i = 0; i < 4; i ++) {
if (item[i] != 0) {
tep[j ++] = item[i];
}
}
for (i = 0; i < 3; i ++) {
if (tep[0] == 0) break ;
if (tep[i] == tep[i + 1]) {
tep[i] *= 2;
tep[i + 1] = 0;
}
}
j = 0;
for (i = 0; i < 4; i ++) {
if (tep[i] != 0) {
tmp[j ++] = tep[i];
}
}
return ( int *)(&tmp);
}
/** BOX can move.*/
int validate( int item[]) {
int i = 0;
for (i = 0; i < 3; i ++) {
if (item[i] != 0 && item[i] == item[i + 1]) return 1;
if (item[i] == 0 && item[i + 1] != 0) return 1;
}
return 0;
}
int keydownControlx( int key) {
int i = 0, j = 0;
int *p;
int tp[4] = {0, 0, 0, 0};
switch (key) {
case 72: // up
j = 0;
for (i = 0; i < 4; i ++) {
tp[0] = BOX[0][i];
tp[1] = BOX[1][i];
tp[2] = BOX[2][i];
tp[3] = BOX[3][i];
p = alogs(tp);
if (!validate(tp)) j ++;
BOX[0][i] = p[0];
BOX[1][i] = p[1];
BOX[2][i] = p[2];
BOX[3][i] = p[3];
}
return j != 4;
case 80: // down
j = 0;
for (i = 0; i < 4; i ++) {
tp[0] = BOX[3][i];
tp[1] = BOX[2][i];
tp[2] = BOX[1][i];
tp[3] = BOX[0][i];
p = alogs(tp);
if (!validate(tp)) j ++;
BOX[3][i] = p[0];
BOX[2][i] = p[1];
BOX[1][i] = p[2];
BOX[0][i] = p[3];
}
return j != 4;
case 75: // left
j = 0;
for (i = 0; i < 4; i ++) {
tp[0] = BOX[i][0];
tp[1] = BOX[i][1];
tp[2] = BOX[i][2];
tp[3] = BOX[i][3];
p = alogs(tp);
if (!validate(tp)) j ++;
BOX[i][0] = p[0];
BOX[i][1] = p[1];
BOX[i][2] = p[2];
BOX[i][3] = p[3];
}
return j != 4;
case 77: // right
j = 0;
for (i = 0; i < 4; i ++) {
tp[0] = BOX[i][3];
tp[1] = BOX[i][2];
tp[2] = BOX[i][1];
tp[3] = BOX[i][0];
p = alogs(tp);
if (!validate(tp)) j ++;
BOX[i][3] = p[0];
BOX[i][2] = p[1];
BOX[i][1] = p[2];
BOX[i][0] = p[3];
}
return j != 4;
default : return 0;
}
return 0;
}
int main() {
int i = 0, j = 0, r = 0;
/** set the cursor, visible or invisible.*/
CONSOLE_CURSOR_INFO cci = {1, 0};
/** get the console output handle.*/
c_handle = GetStdHandle(STD_OUTPUT_HANDLE);
// hide the cursor.
SetConsoleCursorInfo(c_handle, &cci);
//
SetConsoleTextAttribute(c_handle, 0x3);
//system("color 30");
drawTheGameBox();
r = random();
if ( rand () % 2 == 0) {
BOX[0xff & ( r >> 4)][0xf & r] = 2;
} else {
BOX[0xff & ( r >> 4)][0xf & r] = 4;
}
for (i = 0; i < 4; i ++) {
for (j = 0; j < 4; j ++) {
if (BOX[i][j] == 0) continue ;
setCursorPosition(17 + j * 8 + 2 + (j * 2), i * 4 + (i + 2));
//SetConsoleTextAttribute(c_handle, BOX[i][j]);
printf ( "%d" , BOX[i][j]);
}
}
// begin
while (1) {
Sleep(100);
// key down.
while (_kbhit())
{
// the key down fun.
if (!keydownControlx(_getch())) continue ;
// clear the console and redraw.
system ( "cls" );
SetConsoleTextAttribute(c_handle, 0x3);
drawTheGameBox();
for (i = 0; i < 4; i ++) {
for (j = 0; j < 4; j ++) {
if (BOX[i][j] == 0) continue ;
setCursorPosition(17 + j * 8 + 2 + (j * 2), i * 4 + (i + 2));
//SetConsoleTextAttribute(c_handle, BOX[i][j]);
printf ( "%d" , BOX[i][j]);
}
}
r = random();
if ( r == -1 ) { // game over
//SetConsoleTextAttribute(c_handle, 0xff0000);
setCursorPosition(27, 10);
printf ( "GAME ORVER!!!!!!!" );
}
if ( rand () % 2 == 0) {
BOX[0xff & ( r >> 4)][0xf & r] = 2;
} else {
BOX[0xff & ( r >> 4)][0xf & r] = 4;
}
Sleep(100);
setCursorPosition(17 + (0xf & r) * 8 + 2 + ((0xf & r) * 2), (0xff & ( r >> 4)) * 4 + ((0xff & ( r >> 4)) + 2));
//SetConsoleTextAttribute(c_handle, BOX[0xff & ( r >> 4)][0xf & r]);
printf ( "%d" , BOX[0xff & ( r >> 4)][0xf & r]);
}
}
return 0;
}
|
附上另外一个小伙伴的代码
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|
/*
* Copyright (C) Judge Young
* E-mail: yjjtc@126.com
* Version: 1.0
*/
#include <stdio.h>
#include <time.h> /* 包含设定随机数种子所需要的time()函数 */
#include <conio.h> /* 包含Windows平台上完成输入字符不带回显和回车确认的getch()函数 */
#include <windows.h> /* 包含Windows平台上完成设定输出光标位置达到清屏功能的函数 */
void start_game(); /* 开始游戏 */
void reset_game(); /* 重置游戏 */
/* 往左右上下四个方向移动 */
void move_left();
void move_right();
void move_up();
void move_down();
void refresh_show(); /* 刷新界面显示 */
void add_rand_num(); /* 生成随机数,本程序中仅生成2或4,概率之比设为2:1 */
void check_game_over(); /* 检测是否输掉游戏,设定游戏结束标志 */
int get_null_count(); /* 获取游戏面板上空位置数量 */
int board[4][4]; /* 游戏数字面板,抽象为二维数组 */
int score; /* 游戏的分 */
int best; /* 游戏最高分 */
int if_need_add_num; /* 是否需要生成随机数标志,1表示需要,0表示不需要 */
int if_game_over; /* 是否游戏结束标志,1表示游戏结束,0表示正常 */
/* main函数 函数定义 */
int main()
{
start_game();
}
/* 开始游戏 函数定义 */
void start_game()
{
reset_game();
char cmd;
while (1)
{
cmd = getch(); /* 接收标准输入流字符命令 */
if (if_game_over) /* 判断是否需已经输掉游戏 */
{
if (cmd == 'y' || cmd == 'Y' ) /* 重玩游戏 */
{
reset_game();
continue ;
}
else if (cmd == 'n' || cmd == 'N' ) /* 退出 */
{
return ;
}
else
{
continue ;
}
}
if_need_add_num = 0; /* 先设定不默认需要生成随机数,需要时再设定为1 */
switch (cmd) /* 命令解析,w,s,a,d字符代表上下左右命令 */
{
case 'a' :
case 'A' :
case 75 :
move_left();
break ;
case 's' :
case 'S' :
case 80 :
move_down();
break ;
case 'w' :
case 'W' :
case 72 :
move_up();
break ;
case 'd' :
case 'D' :
case 77 :
move_right();
break ;
}
score > best ? best = score : 1; /* 打破得分纪录 */
if (if_need_add_num) /* 默认为需要生成随机数时也同时需要刷新显示,反之亦然 */
{
add_rand_num();
refresh_show();
}
}
}
/* 重置游戏 函数定义 */
void reset_game()
{
score = 0;
if_need_add_num = 1;
if_game_over = 0;
/* 了解到游戏初始化时出现的两个数一定会有个2,所以先随机生成一个2,其他均为0 */
int n = rand () % 16;
for ( int i = 0; i < 4; i++)
{
for ( int j = 0; j < 4; j++)
{
board[i][j] = (n-- == 0 ? 2 : 0);
}
}
/* 前面已经生成了一个2,这里再生成一个随机的2或者4,且设定生成2的概率是4的两倍 */
add_rand_num();
/* 在这里刷新界面并显示的时候,界面上已经默认出现了两个数字,其他的都为空(值为0) */
system ( "cls" );
refresh_show();
}
/* 生成随机数 函数定义 */
void add_rand_num()
{
srand ( time (0));
int n = rand () % get_null_count(); /* 确定在何处空位置生成随机数 */
for ( int i = 0; i < 4; i++)
{
for ( int j = 0; j < 4; j++)
{
if (board[i][j] == 0 && n-- == 0) /* 定位待生成的位置 */
{
board[i][j] = ( rand () % 3 ? 2 : 4); /* 确定生成何值,设定生成2的概率是4的概率的两倍 */
return ;
}
}
}
}
/* 获取空位置数量 函数定义 */
int get_null_count()
{
int n = 0;
for ( int i = 0; i < 4; i++)
{
for ( int j = 0; j < 4; j++)
{
board[i][j] == 0 ? n++ : 1;
}
}
return n;
}
/* 检查游戏是否结束 函数定义 */
void check_game_over()
{
for ( int i = 0; i < 4; i++)
{
for ( int j = 0; j < 3; j++)
{
/* 横向和纵向比较挨着的两个元素是否相等,若有相等则游戏不结束 */
if (board[i][j] == board[i][j+1] || board[j][i] == board[j+1][i])
{
if_game_over = 0;
return ;
}
}
}
if_game_over = 1;
}
/*
* 如下四个函数,实现上下左右移动时数字面板的变化算法
* 左和右移动的本质一样,区别仅仅是列项的遍历方向相反
* 上和下移动的本质一样,区别仅仅是行项的遍历方向相反
* 左和上移动的本质也一样,区别仅仅是遍历时行和列互换
*/
/* 左移 函数定义 */
void move_left()
{
/* 变量i用来遍历行项的下标,并且在移动时所有行相互独立,互不影响 */
for ( int i = 0; i < 4; i++)
{
/* 变量j为列下标,变量k为待比较(合并)项的下标,循环进入时k<j */
for ( int j = 1, k = 0; j < 4; j++)
{
if (board[i][j] > 0) /* 找出k后面第一个不为空的项,下标为j,之后分三种情况 */
{
if (board[i][k] == board[i][j]) /* 情况1:k项和j项相等,此时合并方块并计分 */
{
score += board[i][k++] <<= 1;
board[i][j] = 0;
if_need_add_num = 1; /* 需要生成随机数和刷新界面 */
}
else if (board[i][k] == 0) /* 情况2:k项为空,则把j项赋值给k项,相当于j方块移动到k方块 */
{
board[i][k] = board[i][j];
board[i][j] = 0;
if_need_add_num = 1;
}
else /* 情况3:k项不为空,且和j项不相等,此时把j项赋值给k+1项,相当于移动到k+1的位置 */
{
board[i][++k] = board[i][j];
if (j != k) /* 判断j项和k项是否原先就挨在一起,若不是则把j项赋值为空(值为0) */
{
board[i][j] = 0;
if_need_add_num = 1;
}
}
}
}
}
}
/* 右移 函数定义 */
void move_right()
{
/* 仿照左移操作,区别仅仅是j和k都反向遍历 */
for ( int i = 0; i < 4; i++)
{
for ( int j = 2, k = 3; j >= 0; j--)
{
if (board[i][j] > 0)
{
if (board[i][k] == board[i][j])
{
score += board[i][k--] <<= 1;
board[i][j] = 0;
if_need_add_num = 1;
}
else if (board[i][k] == 0)
{
board[i][k] = board[i][j];
board[i][j] = 0;
if_need_add_num = 1;
}
else
{
board[i][--k] = board[i][j];
if (j != k)
{
board[i][j] = 0;
if_need_add_num = 1;
}
}
}
}
}
}
/* 上移 函数定义 */
void move_up()
{
/* 仿照左移操作,区别仅仅是行列互换后遍历 */
for ( int i = 0; i < 4; i++)
{
for ( int j = 1, k = 0; j < 4; j++)
{
if (board[j][i] > 0)
{
if (board[k][i] == board[j][i])
{
score += board[k++][i] <<= 1;
board[j][i] = 0;
if_need_add_num = 1;
}
else if (board[k][i] == 0)
{
board[k][i] = board[j][i];
board[j][i] = 0;
if_need_add_num = 1;
}
else
{
board[++k][i] = board[j][i];
if (j != k)
{
board[j][i] = 0;
if_need_add_num = 1;
}
}
}
}
}
}
/* 下移 函数定义 */
void move_down()
{
/* 仿照左移操作,区别仅仅是行列互换后遍历,且j和k都反向遍历 */
for ( int i = 0; i < 4; i++)
{
for ( int j = 2, k = 3; j >= 0; j--)
{
if (board[j][i] > 0)
{
if (board[k][i] == board[j][i])
{
score += board[k--][i] <<= 1;
board[j][i] = 0;
if_need_add_num = 1;
}
else if (board[k][i] == 0)
{
board[k][i] = board[j][i];
board[j][i] = 0;
if_need_add_num = 1;
}
else
{
board[--k][i] = board[j][i];
if (j != k)
{
board[j][i] = 0;
if_need_add_num = 1;
}
}
}
}
}
}
/* 刷新界面 函数定义 */
void refresh_show()
{
/* 重设光标输出位置方式清屏可以减少闪烁,system("cls")为备用清屏命令,均为Windows平台相关*/
COORD pos = {0, 0};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
printf ( "\n\n\n\n" );
printf ( " GAME: 2048 SCORE: %06d BEST: %06d\n" , score, best);
printf ( " --------------------------------------------------\n\n" );
/* 绘制表格和数字 */
printf ( " ┌──┬──┬──┬──┐\n" );
for ( int i = 0; i < 4; i++)
{
printf ( " │" );
for ( int j = 0; j < 4; j++)
{
if (board[i][j] != 0)
{
if (board[i][j] < 10)
{
printf ( " %d │" , board[i][j]);
}
else if (board[i][j] < 100)
{
printf ( " %d │" , board[i][j]);
}
else if (board[i][j] < 1000)
{
printf ( " %d│" , board[i][j]);
}
else if (board[i][j] < 10000)
{
printf ( "%4d│" , board[i][j]);
}
else
{
int n = board[i][j];
for ( int k = 1; k < 20; k++)
{
n >>= 1;
if (n == 1)
{
printf ( "2^%02d│" , k); /* 超过四位的数字用2的幂形式表示,如2^13形式 */
break ;
}
}
}
}
else printf ( " │" );
}
if (i < 3)
{
printf ( "\n ├──┼──┼──┼──┤\n" );
}
else
{
printf ( "\n └──┴──┴──┴──┘\n" );
}
}
printf ( "\n" );
printf ( " --------------------------------------------------\n" );
printf ( " W↑ A← →D ↓S" );
if (get_null_count() == 0)
{
check_game_over();
if (if_game_over) /* 判断是否输掉游戏 */
{
printf ( "\r GAME OVER! TRY THE GAME AGAIN? [Y/N]" );
}
}
}
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