本文实例为大家分享了python实现贪吃蛇游戏的具体代码,供大家参考,具体内容如下
本文稍作改动,修复一些bug,原文链接:python实现贪吃蛇游戏
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#!/usr/bin/env python
#__*__ coding: utf-8 __*__
import pygame,sys,time,random
from pygame. locals import *
redColour = pygame.Color( 255 , 0 , 0 )
blackColour = pygame.Color( 0 , 0 , 0 )
whiteColour = pygame.Color( 255 , 255 , 255 )
greyColour = pygame.Color( 150 , 150 , 150 )
def gameOver(playSurface):
gameOverFont = pygame.font.Font( 'arial.ttf' , 72 )
gameOverSurf = gameOverFont.render( 'Game Over' , True ,greyColour)
gameOverRect = gameOverSurf.get_rect()
gameOverRect.midtop = ( 320 , 10 )
playSurface.blit(gameOverSurf,gameOverRect)
pygame.display.flip()
time.sleep( 5 )
pygame.quit()
sys.exit()
def main():
pygame.init()
playSurface = pygame.display.set_mode(( 640 , 480 ))
fpsClock = pygame.time.Clock()
pygame.display.set_caption( 'Snake Liu' )
snakePosition = [ 100 , 100 ]
snakeSegments = [[ 100 , 100 ],[ 80 , 100 ],[ 60 , 100 ]]
raspberryPosition = [ 300 , 300 ]
raspberrySpawned = 1
direction = 'right'
changeDirection = direction
while True :
for event in pygame.event.get():
if event. type = = QUIT:
sys.exit()
elif event. type = = KEYDOWN:
if event.key = = K_RIGHT or event.key = = ord ( 'd' ):
changeDirection = 'right'
if event.key = = K_LEFT or event.key = = ord ( 'a' ):
changeDirection = 'left'
if event.key = = K_UP or event.key = = ord ( 'w' ):
changeDirection = 'up'
if event.key = = K_DOWN or event.key = = ord ( 's' ):
changeDirection = 'down'
if event.key = = K_ESCAPE:
pygame.event.post(pygame.event.Event(QUIT))
# 判断是否输入了反方向,与原文有改动
if changeDirection = = 'right' :
direction = changeDirection
if changeDirection = = 'left' :
direction = changeDirection
if changeDirection = = 'up' :
direction = changeDirection
if changeDirection = = 'down' :
direction = changeDirection
# 根据方向移动蛇头的坐标
if direction = = 'right' :
snakePosition[ 0 ] + = 20
if direction = = 'left' :
snakePosition[ 0 ] - = 20
if direction = = 'up' :
snakePosition[ 1 ] - = 20
if direction = = 'down' :
snakePosition[ 1 ] + = 20
# 增加蛇的长度
snakeSegments.insert( 0 , list (snakePosition))
# 判断是否吃掉了树莓
if snakePosition[ 0 ] = = raspberryPosition[ 0 ] and snakePosition[ 1 ] = = raspberryPosition[ 1 ]:
raspberrySpawned = 0
else :
snakeSegments.pop()
# 如果吃掉树莓,则重新生成树莓
if raspberrySpawned = = 0 :
x = random.randrange( 1 , 32 )
y = random.randrange( 1 , 24 )
raspberryPosition = [ int (x * 20 ), int (y * 20 )]
raspberrySpawned = 1
# 刷新pygame显示层
playSurface.fill(blackColour)
for position in snakeSegments:
pygame.draw.rect(playSurface,whiteColour,Rect(position[ 0 ],position[ 1 ], 20 , 20 ))
pygame.draw.rect(playSurface,redColour,Rect(raspberryPosition[ 0 ], raspberryPosition[ 1 ], 20 , 20 ))
pygame.display.flip()
# 判断是否死亡,后面几行和原文有改动
if snakePosition[ 0 ] > 620 or snakePosition[ 0 ] < 0 :
gameOver(playSurface)
if snakePosition[ 1 ] > 460 or snakePosition[ 1 ] < 0 :
gameOver(playSurface)
for snakeBody in snakeSegments[ 1 :]:
if snakePosition[ 0 ] = = snakeBody[ 0 ] and snakePosition[ 1 ] = = snakeBody[ 1 ]:
gameOver(playSurface)
fpsClock.tick( 5 )
if __name__ = = "__main__" :
main()
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/xqn2017/article/details/76438048