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以下文章来源于Python家庭,作者Python家庭
实战项目:使用Python编写一个能够完成基本对战的五子棋游戏。面向新手。
程序主要包括两个部分,图形创建与逻辑编写两部分。
程序的运行结果:
样式创建
老规矩,先把用到的包导入进来。
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import math
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然后建立一个样式的类,类名称chessBoard。这里加了很多注释,避免新手看不懂函数的作用,说实话我觉得挺别扭的。
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#定义棋盘类
class chessBoard() :
def __init__( self ) :
#创建一个tk对象,即窗口
self .window = Tk()
#窗口命名
self .window.title( "五子棋游戏" )
#定义窗口大小
self .window.geometry( "660x470" )
#定义窗口不可放缩
self .window.resizable( 0 , 0 )
#定义窗口里的画布
self .canvas = Canvas( self .window , bg = "#EEE8AC" , width = 470 , height = 470 )
#画出画布内容
self .paint_board()
#定义画布所在的网格
self .canvas.grid(row = 0 , column = 0 )
def paint_board( self ) :
#画横线
for row in range ( 0 , 15 ) :
if row = = 0 or row = = 14 :
self .canvas.create_line( 25 , 25 + row * 30 , 25 + 14 * 30 , 25 + row * 30 , width = 2 )
else :
self .canvas.create_line( 25 , 25 + row * 30 , 25 + 14 * 30 , 25 + row * 30 , width = 1 )
#画竖线
for column in range ( 0 , 15 ) :
if column = = 0 or column = = 14 :
self .canvas.create_line( 25 + column * 30 , 25 , 25 + column * 30 , 25 + 14 * 30 ,width = 2 )
else :
self .canvas.create_line( 25 + column * 30 , 25 , 25 + column * 30 , 25 + 14 * 30 , width = 1 )
#画圆
self .canvas.create_oval( 112 , 112 , 118 , 118 , fill = "black" )
self .canvas.create_oval( 352 , 112 , 358 , 118 , fill = "black" )
self .canvas.create_oval( 112 , 352 , 118 , 358 , fill = "black" )
self .canvas.create_oval( 232 , 232 , 238 , 238 , fill = "black" )
self .canvas.create_oval( 352 , 352 , 358 , 358 , fill = "black" )
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逻辑编写
这里的主要看每个函数的功能就好了。
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if __name__ = = "__main__" : game = Gobang()
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最后,main函数
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if __name__ = = "__main__" :
game = Gobang()
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将以上的所有程序复制粘贴,即为完整的程序了,可以运行。
最后来一个完整程序,一个一个复制粘贴简直不要太麻烦。
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from tkinter import *
import math
#定义棋盘类
class chessBoard() :
def __init__( self ) :
self .window = Tk()
self .window.title( "五子棋游戏" )
self .window.geometry( "660x470" )
self .window.resizable( 0 , 0 )
self .canvas = Canvas( self .window , bg = "#EEE8AC" , width = 470 , height = 470 )
self .paint_board()
self .canvas.grid(row = 0 , column = 0 )
def paint_board( self ) :
for row in range ( 0 , 15 ) :
if row = = 0 or row = = 14 :
self .canvas.create_line( 25 , 25 + row * 30 , 25 + 14 * 30 , 25 + row * 30 , width = 2 )
else :
self .canvas.create_line( 25 , 25 + row * 30 , 25 + 14 * 30 , 25 + row * 30 , width = 1 )
for column in range ( 0 , 15 ) :
if column = = 0 or column = = 14 :
self .canvas.create_line( 25 + column * 30 , 25 , 25 + column * 30 , 25 + 14 * 30 ,width = 2 )
else :
self .canvas.create_line( 25 + column * 30 , 25 , 25 + column * 30 , 25 + 14 * 30 , width = 1 )
self .canvas.create_oval( 112 , 112 , 118 , 118 , fill = "black" )
self .canvas.create_oval( 352 , 112 , 358 , 118 , fill = "black" )
self .canvas.create_oval( 112 , 352 , 118 , 358 , fill = "black" )
self .canvas.create_oval( 232 , 232 , 238 , 238 , fill = "black" )
self .canvas.create_oval( 352 , 352 , 358 , 358 , fill = "black" )
#定义五子棋游戏类
#0为黑子 , 1为白子 , 2为空位
class Gobang() :
#初始化
def __init__( self ) :
self .board = chessBoard()
self .game_print = StringVar()
self .game_print. set ("")
#16*16的二维列表,保证不会out of index
self .db = [([ 2 ] * 16 ) for i in range ( 16 )]
#悔棋用的顺序列表
self .order = []
#棋子颜色
self .color_count = 0
self .color = 'black'
#清空与赢的初始化,已赢为1,已清空为1
self .flag_win = 1
self .flag_empty = 1
self .options()
#黑白互换
def change_color( self ) :
self .color_count = ( self .color_count + 1 ) % 2
if self .color_count = = 0 :
self .color = "black"
elif self .color_count = = 1 :
self .color = "white"
#落子
def chess_moving( self ,event) :
#不点击“开始”与“清空”无法再次开始落子
if self .flag_win = = 1 or self .flag_empty = = 0 :
return
#坐标转化为下标
x,y = event.x - 25 , event.y - 25
x = round (x / 30 )
y = round (y / 30 )
#点击位置没用落子,且没有在棋盘线外,可以落子
while self .db[y][x] = = 2 and self .limit_boarder(y,x):
self .db[y][x] = self .color_count
self .order.append(x + 15 * y)
self .board.canvas.create_oval( 25 + 30 * x - 12 , 25 + 30 * y - 12 , 25 + 30 * x + 12 , 25 + 30 * y + 12 , fill = self .color,tags = "chessman" )
if self .game_win(y,x, self .color_count) :
print ( self .color, "获胜" )
self .game_print. set ( self .color + "获胜" )
else :
self .change_color()
self .game_print. set ( "请" + self .color + "落子" )
#保证棋子落在棋盘上
def limit_boarder( self , y , x) :
if x< 0 or x> 14 or y< 0 or y> 14 :
return False
else :
return True
#计算连子的数目,并返回最大连子数目
def chessman_count( self , y , x , color_count ) :
count1,count2,count3,count4 = 1 , 1 , 1 , 1
#横计算
for i in range ( - 1 , - 5 , - 1 ) :
if self .db[y][x + i] = = color_count :
count1 + = 1
else :
break
for i in range ( 1 , 5 , 1 ) :
if self .db[y][x + i] = = color_count :
count1 + = 1
else :
break
#竖计算
for i in range ( - 1 , - 5 , - 1 ) :
if self .db[y + i][x] = = color_count :
count2 + = 1
else :
break
for i in range ( 1 , 5 , 1 ) :
if self .db[y + i][x] = = color_count :
count2 + = 1
else :
break
#/计算
for i in range ( - 1 , - 5 , - 1 ) :
if self .db[y + i][x + i] = = color_count :
count3 + = 1
else :
break
for i in range ( 1 , 5 , 1 ) :
if self .db[y + i][x + i] = = color_count :
count3 + = 1
else :
break
#\计算
for i in range ( - 1 , - 5 , - 1 ) :
if self .db[y + i][x - i] = = color_count :
count4 + = 1
else :
break
for i in range ( 1 , 5 , 1 ) :
if self .db[y + i][x - i] = = color_count :
count4 + = 1
else :
break
return max (count1 , count2 , count3 , count4)
#判断输赢
def game_win( self , y , x , color_count ) :
if self .chessman_count(y,x,color_count) > = 5 :
self .flag_win = 1
self .flag_empty = 0
return True
else :
return False
#悔棋,清空棋盘,再画剩下的n-1个棋子
def withdraw( self ) :
if len ( self .order) = = 0 or self .flag_win = = 1 :
return
self .board.canvas.delete( "chessman" )
z = self .order.pop()
x = z % 15
y = z / / 15
self .db[y][x] = 2
self .color_count = 1
for i in self .order :
ix = i % 15
iy = i / / 15
self .change_color()
self .board.canvas.create_oval( 25 + 30 * ix - 12 , 25 + 30 * iy - 12 , 25 + 30 * ix + 12 , 25 + 30 * iy + 12 , fill = self .color,tags = "chessman" )
self .change_color()
self .game_print. set ( "请" + self .color + "落子" )
#清空
def empty_all( self ) :
self .board.canvas.delete( "chessman" )
#还原初始化
self .db = [([ 2 ] * 16 ) for i in range ( 16 )]
self .order = []
self .color_count = 0
self .color = 'black'
self .flag_win = 1
self .flag_empty = 1
self .game_print. set ("")
#将self.flag_win置0才能在棋盘上落子
def game_start( self ) :
#没有清空棋子不能置0开始
if self .flag_empty = = 0 :
return
self .flag_win = 0
self .game_print. set ( "请" + self .color + "落子" )
def options( self ) :
self .board.canvas.bind( "<Button-1>" , self .chess_moving)
Label( self .board.window , textvariable = self .game_print , font = ( "Arial" , 20 ) ).place(relx = 0 , rely = 0 ,x = 495 , y = 200 )
Button( self .board.window , text = "开始游戏" ,command = self .game_start,width = 13 , font = ( "Verdana" , 12 )).place(relx = 0 , rely = 0 , x = 495 , y = 15 )
Button( self .board.window , text = "我要悔棋" ,command = self .withdraw,width = 13 , font = ( "Verdana" , 12 )).place(relx = 0 , rely = 0 , x = 495 , y = 60 )
Button( self .board.window , text = "清空棋局" ,command = self .empty_all,width = 13 , font = ( "Verdana" , 12 )).place(relx = 0 , rely = 0 , x = 495 , y = 105 )
Button( self .board.window , text = "结束游戏" ,command = self .board.window.destroy,width = 13 , font = ( "Verdana" , 12 )).place(relx = 0 , rely = 0 , x = 495 , y = 420 )
self .board.window.mainloop()
if __name__ = = "__main__" :
game = Gobang()
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原文链接:https://www.cnblogs.com/hhh188764/p/13656787.html