python编写五子棋游戏

时间:2022-11-23 12:04:54

本文实例为大家分享了python编写五子棋游戏的具体代码,供大家参考,具体内容如下

游戏代码及部分注释

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import pygame        #导入pygame游戏模块
import time           #调用time库
import sys
from pygame.locals import *
 
initChessList = []          #保存的是棋盘坐标
initRole = 1                #1:代表白棋; 2:代表黑棋
resultFlag = 0              #结果标志
 
class StornPoint():
    def __init__(self,x,y,value):
        '''
        :param x: 代表x轴坐标
        :param y: 代表y轴坐标
        :param value: 当前坐标点的棋子:0:没有棋子 1:白子 2:黑子
        '''
        self.x = x            #初始化成员变量
        self.y = y
        self.value = value
 
def initChessSquare(x,y):     #初始化棋盘
    for i in range(15):       # 每一行的交叉点坐标
        rowlist = []
        for j in range(15):   # 每一列的交叉点坐标
            pointX = x+ j*40
            pointY = y+ i*40
            sp = StornPoint(pointX,pointY,0)
            rowlist.append(sp)
        initChessList.append(rowlist)
 
def eventHander():            #监听各种事件
    for event in pygame.event.get():
        global initRole
        if event.type == QUIT:#事件类型为退出时
            pygame.quit()
            sys.exit()
        if event.type == MOUSEBUTTONDOWN: #当点击鼠标时
            x,y = pygame.mouse.get_pos()  #获取点击鼠标的位置坐标
            i=0
            j=0
            for temp in initChessList:
                for point in temp:
                    if x>=point.x-10 and x<=point.x+10 and y>=point.y-10 and y<=point.y+10:
                        if point.value == 0 and initRole == 1:   #当棋盘位置为空;棋子类型为白棋
                            point.value = 1             #鼠标点击时,棋子为白棋
                            judgeResult(i,j,1)
                            initRole = 2                #切换角色
                        elif point.value == 0 and initRole ==2#当棋盘位置为空;棋子类型为黑棋
                            point.value = 2             #鼠标点击时,棋子为黑棋
                            judgeResult(i,j,2)
                            initRole = 1                #切换角色
                        break
                    j+=1
                i+=1
                j=0
 
def judgeResult(i,j,value):   #横向判断
    global resultFlag
    flag = False
    for  x in  range(j - 4, j + 5):  # 横向有没有出现5连(在边缘依次逐一遍历,是否五个棋子的类型一样)
        if x >= 0 and x + 4 < 15 :
            if initChessList[i][x].value == value and \
                initChessList[i][x + 1].value == value and \
                initChessList[i][x + 2].value == value and \
                initChessList[i][x + 3].value == value and \
                initChessList[i][x + 4].value == value :
                flag = True
                break
                pass
    for x in range(i - 4, i + 5):  # 纵向有没有出现5连(在边缘依次逐一遍历,是否五个棋子的类型一样)
        if x >= 0 and x + 4 < 15:
            if initChessList[x][j].value == value and \
                    initChessList[x + 1][j].value == value and \
                    initChessList[x + 2][j].value == value and \
                    initChessList[x + 3][j].value == value and \
                    initChessList[x + 4][j].value == value:
                flag = True
                break
                pass
 
    # 先判断东北方向的对角下输赢 x 列轴, y是行轴 , i 是行 j 是列(右斜向)(在边缘依次逐一遍历,是否五个棋子的类型一样)
    for x, y in zip(range(j + 4, j - 5, -1), range(i - 4, i + 5)):
        if x >= 0 and x + 4 < 15 and y + 4 >= 0 and y < 15:
            if initChessList[y][x].value == value and \
                    initChessList[y - 1][x + 1].value == value and \
                    initChessList[y - 2][x + 2].value == value and \
                    initChessList[y - 3][x + 3].value == value and \
                    initChessList[y - 4][x + 4].value == value:
                flag = True
 
    # 2、判断西北方向的对角下输赢 x 列轴, y是行轴 , i 是行 j 是列(左斜向)(在边缘依次逐一遍历,是否五个棋子的类型一样)
    for x, y in zip(range(j - 4, j + 5), range(i - 4, i + 5)):
        if x >= 0 and x + 4 < 15 and y >= 0 and y + 4 < 15:
            if initChessList[y][x].value == value and \
                    initChessList[y + 1][x + 1].value == value and \
                    initChessList[y + 2][x + 2].value == value and \
                    initChessList[y + 3][x + 3].value == value and \
                    initChessList[y + 4][x + 4].value == value:
                flag = True
 
 
    if flag:               #如果条件成立,证明五子连珠
        resultFlag = value #获取成立的棋子颜色
        print("白棋赢" if value ==1 else "黑棋赢")
 
# 加载素材
def main():
    global initChessList,resultFlag
    initChessSquare(27,27)
    pygame.init()     # 初始化游戏环境
    screen = pygame.display.set_mode((620,620),0,0)          # 创建游戏窗口 # 第一个参数是元组:窗口的长和宽
    pygame.display.set_caption("陈晓超五子棋")                # 添加游戏标题
    background = pygame.image.load("D:/cxc/4.png")          #加载背景图片
    whiteStorn = pygame.image.load("D:/cxc/2.png") #加载白棋图片
    blackStorn = pygame.image.load("D:/cxc/1.png") #加载黑棋图片
    resultStorn = pygame.image.load("D:/cxc/3.png")#加载 赢 时的图片
    rect = blackStorn.get_rect()
 
    while True:
        screen.blit(background,(0,0))
        for temp in initChessList:
            for point in temp:
                if point.value == 1:          #当棋子类型为1时,绘制白棋
                    screen.blit(whiteStorn,(point.x-18,point.y-18))
                elif point.value == 2:        #当棋子类型为2时,绘制黑棋
                    screen.blit(blackStorn,(point.x-18,point.y-18))
 
        if resultFlag >0:
            initChessList = []                 # 清空棋盘
            initChessSquare(27,27)             # 重新初始化棋盘
            screen.blit(resultStorn,(200,200)) #绘制获胜时的图片
        pygame.display.update()                #更新视图
 
        if resultFlag >0:
            time.sleep(3)
            resultFlag = 0                     #置空之前的获胜结果
        eventHander()                          #调用之前定义的事件函数
if __name__ == '__main__':
    main()        #调用主函数绘制窗口
    pass

运行后就会出现游戏的窗口,像这样:

python编写五子棋游戏

我们可以任意的在棋盘上落子,像这样:

python编写五子棋游戏

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

原文链接:https://blog.csdn.net/weixin_56762899/article/details/117173468