关于线程通信
使用多线程编程的一个重要原因就是线程间通信的代价比较小
--如果朋友您想转载本文章请注明转载地址"http://www.cnblogs.com/XHJT/p/3897773.html "谢谢--
关键技术:
yield(): Thread类的一个静态方法,用来暂停当前正在执行的线程对象,并执行其他线程
public static void yield(){}
代码实例:
实现线程间的发送和接收消息
package com.xhj.thread; /**
* 线程之间的通信 Thread.yeild()暂停当前线程,执行其他线程
*
* @author XIEHEJUN
*
*/
public class CommunicationThread { /**
* 发送线程类
*
* @author XIEHEJUN
*
*/
private class SendThread implements Runnable {
private String[] products = { "java宝典", "C#宝典", "C宝典", "C++宝典",
"Pyhtion宝典" };
private volatile String productName;
private volatile boolean sendState; public String getProductName() {
return productName;
} public void setSendState(boolean sendState) {
this.sendState = sendState;
} public boolean isSendState() {
return sendState;
} @Override
public void run() {
for (int i = 0; i < 5; i++) {
while (sendState) {
Thread.yield();
}
productName = products[i];
System.out.println("发送:" + productName);
try {
Thread.sleep(100);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
sendState = true;
}
}
} /**
* 接受线程类
*
* @author XIEHEJUN
*
*/
private class ReceiveThrend implements Runnable {
private SendThread send; public ReceiveThrend(SendThread send) {
this.send = send;
} @Override
public void run() {
for (int i = 0; i < 5; i++) {
while (!send.isSendState()) {
Thread.yield();
}
System.out.println("接收:" + send.getProductName());
try {
Thread.sleep(100);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
send.setSendState(false);
} } } /**
* 调用线程
*/
public void useThread() {
SendThread send = new SendThread();
ReceiveThrend receive = new ReceiveThrend(send);
System.out.println("线程1");
Thread thread1 = new Thread(send);
thread1.start();
System.out.println("线程2");
Thread thread2 = new Thread(receive);
thread2.start();
} public static void main(String[] args) {
// TODO Auto-generated method stub
CommunicationThread communicationThread = new CommunicationThread();
communicationThread.useThread(); }
}
注:线程间的通信重点关注通信的内容,要确保其是同步的,而且各个线程对该资源使用后是要及时释放的,
否则将会出现死锁现象。而且在实际应用当中,商品的信息通常都是存储在数据库中的。