本文实例讲述了java实现的五子棋游戏代码,分享给大家供大家参考,具体代码如下
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package gyb.exam;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.border.TitledBorder;
public class MainFrame extends JFrame{
private static int BIG= 15 ;
private static final int ONE= 25 ;
private static final int START= 10 ;
private static int X=BIG*START/ 2 ;
private static int Y=BIG*START/ 2 ;
private int HL=BIG*ONE+START;
private static boolean isBlack;
CanvasFrame canvas= new CanvasFrame();
CanvasFrame can;
Graphics g;
public MainFrame(){
init();
}
private Point point;
private ArrayList<Point> blacklist= new ArrayList<Point>();
private ArrayList<Point> whitelist= new ArrayList<Point>();
private void init() {
JMenuBar bar= new JMenuBar();
setJMenuBar(bar);
setSize( 600 , 600 );
setTitle( "五子棋" );
JMenu menu= new JMenu( "game" );
bar.add(menu);
JMenuItem start= new JMenuItem( "start" );
JMenuItem end= new JMenuItem( "棋盘大小" );
end.addActionListener( new ActionListener() {
public void actionPerformed(ActionEvent e) {
}
});
JMenuItem renew= new JMenuItem( "重新开始" );
JMenuItem exit= new JMenuItem( "退出" );
exit.addActionListener( new ActionListener(){
public void actionPerformed(ActionEvent e) {
System.exit( 0 );
}
});
renew.addActionListener( new ActionListener(){
public void actionPerformed(ActionEvent e) {
blacklist.clear();
whitelist.clear();
}
});
menu.add(start);
menu.add(renew);
menu.add(end);
menu.add(exit);
setLayout( new BorderLayout());
add(BorderLayout.CENTER,createCenter());
add(BorderLayout.EAST,createEast());
}
private boolean isWin(ArrayList<Point> list){
int x;
int y;
int idx= 0 ;
loop: for (Point p : list) {
x=p.x;
y=p.y;
idx= 0 ;
while (list.contains( new Point(x,y))){
idx++;
x=x-ONE;
if (idx== 5 )
break loop;
}
x=p.x;
y=p.y;
idx= 0 ;
while (list.contains( new Point(x,y))){
idx++;
y=y-ONE;
if (idx== 5 )
break loop;
}
x=p.x;
y=p.y;
idx= 0 ;
while (list.contains( new Point(x,y))){
idx++;
x=x-ONE;
y=y-ONE;
if (idx== 5 )
break loop;
}
x=p.x;
y=p.y;
idx= 0 ;
while (list.contains( new Point(x,y))){
idx++;
x=x-ONE;
y=y+ONE;
if (idx== 5 )
break loop;
}
}
return idx== 5 ;
}
private JPanel createEast() {
JPanel pane= new JPanel();
BorderLayout border= new BorderLayout();
pane.setLayout(border);
pane.setBorder( new TitledBorder( "五子棋" ));
Icon image= new ImageIcon(getClass().getResource( "mm.png" ));
pane.add(BorderLayout.NORTH, new JLabel(image,JLabel.CENTER));
pane.add(BorderLayout.CENTER,ballColor());
pane.add(BorderLayout.SOUTH,button());
return pane;
}
private JPanel ballColor() {
JPanel pane= new JPanel();
pane.setLayout( new BorderLayout());
can= new CanvasFrame(){
public void paint(Graphics g){
g.setColor(Color.PINK);
g.fillRect( 1 , 1 , 200 , 300 );
g.setFont( new Font( "sans" ,Font.BOLD, 20 ));
g.setColor(Color.BLACK);
g.fillOval( 55 , 20 , 25 , 30 );
g.drawString( "黑子" , 10 , 43 );
g.setColor(Color.WHITE);
g.fillOval( 55 , 60 , 25 , 30 );
g.drawString( "白子" , 10 , 83 );
if (isBlack){
g.setColor(Color.BLACK);
g.drawString( "黑方落子" , 5 , 120 );
} else {
g.setColor(Color.WHITE);
g.drawString( "白方落子" , 5 , 120 );
}
can.repaint();
}
};
pane.add(BorderLayout.CENTER,can);
return pane;
}
private JPanel button() {
JPanel pane= new JPanel();
BorderLayout bor= new BorderLayout();
JButton start= new JButton( "开始" );
JButton end= new JButton( "结束" );
end.addActionListener( new ActionListener(){
public void actionPerformed(ActionEvent e) {
System.exit( 0 );
}});
pane.setLayout(bor);
bor.setVgap( 5 );
pane.setBorder( new TitledBorder( "" ));
pane.add(BorderLayout.NORTH,start);
pane.add(BorderLayout.SOUTH,end);
return pane;
}
private JPanel createCenter() {
JPanel pane= new JPanel();
canvas.setPreferredSize( new Dimension(HL+ 10 ,HL+ 10 ));
canvas.addMouseListener( new MouseAdapter() {
public void mouseClicked(MouseEvent e){
loop: if (e.getButton()==MouseEvent.BUTTON1){
X=e.getX();
Y=e.getY();
int x=(X/ONE)*ONE;
int y=(Y/ONE)*ONE;
point= new Point(x,y);
if (!(blacklist.contains(point)||whitelist.contains(point))){
if (isBlack){
blacklist.add(point);
if (isWin(blacklist)){
JOptionPane.showMessageDialog( null , "黑方胜利!" );
blacklist.clear();
whitelist.clear();
}
} else {
whitelist.add(point);
if (isWin(whitelist)){
JOptionPane.showMessageDialog( null , "白方胜利!" );
blacklist.clear();
whitelist.clear();
}
}
}
else {
JOptionPane.showMessageDialog( null , "这里己有子了,换个地方落子吧!" );
break loop;
}
canvas.repaint();
isBlack=!isBlack;
}
}
});
pane.add(canvas);
return pane;
}
public static void main(String[] args) {
MainFrame frame= new MainFrame();
frame.center(frame);
frame.pack();
frame.setVisible( true );
}
public void center(JFrame frame){
//Toolkit 是当前 绘图系统集合工具包
Toolkit toolkit=Toolkit.getDefaultToolkit();
Dimension screen=toolkit.getScreenSize(); //屏幕的宽高
int frameWidth=frame.getWidth();
int frameHigh=frame.getHeight();
int x=(screen.width-frameWidth)/ 2 ;
int y=(screen.height-frameHigh)/ 2 ;
frame.setLocation(x, y);
}
class CanvasFrame extends JPanel {
public void paint(Graphics g){
g.setColor(Color.PINK);
g.fillRect( 0 , 0 , HL+ 20 , HL+ 20 );
g.setColor(Color.BLACK);
for ( int i=START;i<=HL;i=i+ONE){
for ( int j=START;j<=HL;j=j+ONE){
g.drawLine(i, j, HL, j);
}
}
for ( int i=START;i<=HL;i=i+ONE){
for ( int j=START;j<=HL;j=j+ONE){
g.drawLine(i, j, i, HL);
}
}
g.setColor(Color.YELLOW);
g.drawRect(START/ 2 , START/ 2 , HL+ 1 , HL+ 1 );
g.setColor(Color.BLACK);
for (Point point : blacklist){
g.fillOval(point.x, point.y, 20 , 25 );
}
g.setColor(Color.WHITE);
for (Point point : whitelist){
g.fillOval(point.x, point.y, 20 , 25 );
}
}
}
}
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效果图:
以上所述就是本文的全部内容了,希望能够对大家熟练掌握java有所帮助。