上一篇文章讲的是java实现两人五子棋游戏(二) 画出棋盘,已经画好棋盘,接下来要实现控制功能,主要功能:
1)选择棋子
2)画棋子
3)判断胜负
4)交换行棋方
先实现画棋子part
-------------画棋子代码示例如下--------------
首先,定义一个棋子类,这个类有两个属性,棋子颜色(0-表示黑色,1-表示白色),是否落子(我计划用一个二维数组才存储棋子的落子信息)
chessman.java
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package xchen.test.simplegobang;
public class chessman {
private int color; //1-white,0-black
private boolean placed = false ;
public chessman( int color, boolean placed){
this .color=color;
this .placed=placed;
}
public boolean getplaced() {
return placed;
}
public void setplaced( boolean placed) {
this .placed = placed;
}
public int getcolor() {
return color;
}
public void setcolor( int color) {
this .color = color;
}
}
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接着我们上一部分的画好棋盘的代码部分,新增画棋子的代码,我用两个棋子(一白一黑,分别位于棋盘的【8,8】,【7,7】)来检验画棋子的代码
drawchessboard.java
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package xchen.test.simplegobang;
import java.awt.graphics;
import java.awt.graphics2d;
import java.awt.radialgradientpaint;
import java.awt.image;
import java.awt.toolkit;
import java.awt.color;
import javax.swing.jpanel;
public class drawchessboard extends jpanel{
final static int black= 0 ;
final static int white= 1 ;
public int chesscolor = black;
public image boardimg;
final private int rows = 19 ;
chessman[][] chessstatus= new chessman[rows][rows];
public drawchessboard() {
boardimg = toolkit.getdefaulttoolkit().getimage( "res/drawable/chessboard2.png" );
if (boardimg == null )
system.err.println( "png do not exist" );
//test draw chessman part simple
chessman chessman= new chessman( 0 , true );
chessstatus[ 7 ][ 7 ]=chessman;
chessman chessman2 = new chessman( 1 , true );
chessstatus[ 8 ][ 8 ]=chessman2;
//test draw chessman part simple
}
@override
protected void paintcomponent(graphics g) {
// todo auto-generated method stub
super .paintcomponent(g);
int imgwidth = boardimg.getheight( this );
int imgheight = boardimg.getwidth( this );
int fwidth = getwidth();
int fheight= getheight();
int x=(fwidth-imgwidth)/ 2 ;
int y=(fheight-imgheight)/ 2 ;
g.drawimage(boardimg, x, y, null );
int margin = x;
int span_x=imgwidth/rows;
int span_y=imgheight/rows;
//画横线
for ( int i= 0 ;i<rows;i++)
{
g.drawline(x, y+i*span_y, fwidth-x,y+i*span_y);
}
//画竖线
for ( int i= 0 ;i<rows;i++)
{
g.drawline(x+i*span_x, y, x+i*span_x,fheight-y);
}
//画棋子
for ( int i= 0 ;i<rows;i++)
{
for ( int j= 0 ;j<rows;j++)
{
if (chessstatus[i][j]!= null &&chessstatus[i][j].getplaced()== true )
{
system.out.println( "draw chessman " +i+ " " +j);
int pos_x=x+i*span_x;
int pos_y=y+j*span_y;
int chessman_width= 20 ;
float radius_b= 20 ;
float radius_w= 50 ;
float [] fractions = new float []{0f,1f};
java.awt.color[] colors_b = new java.awt.color[]{color.black,color.white};
color[] colors_w = new color[]{color.white,color.black};
radialgradientpaint paint;
if (chessstatus[i][j].getcolor()== 1 )
{
system.out.println( "draw white chess" );
paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_w* 2 , fractions, colors_w);
} else {
system.out.println( "draw black chess" );
paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_b* 2 , fractions, colors_b);
}
((graphics2d)g).setpaint(paint);
((graphics2d)g).filloval(pos_x-chessman_width/ 2 ,pos_y-chessman_width/ 2 ,chessman_width,chessman_width);
}
}
}
}
}
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主模块代码不变
main.java
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package xchen.test.simplegobang;
import java.awt.container;
import javax.swing.jframe;
import xchen.test.simplegobang.drawchessboard;
public class main extends jframe{
private drawchessboard drawchessboard;
public main() {
drawchessboard = new drawchessboard();
//frame标题
container containerpane =getcontentpane();
containerpane.add(drawchessboard);
}
public static void main(string[] args) {
main m = new main();
m.setsize( 800 , 800 );
m.setvisible( true );
}
}
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运行一下!
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/v_xchen_v/article/details/53431670