之前的两篇文章:java实现两人五子棋游戏(二) 画出棋盘;java实现两人五子棋游戏(三) 画出棋子;java实现两人五子棋游戏(四) 落子动作的实现,可以点击查看。
前面我们已经画好了棋盘、棋子并且可以*的落子了,那么接下来要实现的功能是判断是否有五连珠(暂时不考虑行棋方)。
我们采用遍历棋盘已经落子的位置,查看每个落子点,在它的上下,左右,左下右上,左上右下四个方向的任一方向上是否有五个连续的棋子。
第一步,对棋子类进行改造,之前我们的棋子类只有颜色信息和落子状态,现在要新增一个int型的数据,用于记录遍历过程中当前有几个珠子已知连续。
chessman.java
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package xchen.test.simplegobang;
public class chessman {
private int color; //1-white,0-black
private boolean placed = false ;
int matchcount = 1 ;
public chessman( int color, boolean placed){
this .color=color;
this .placed=placed;
}
public boolean getplaced() {
return placed;
}
public void setplaced( boolean placed) {
this .placed = placed;
}
public int getcolor() {
return color;
}
public void setcolor( int color) {
this .color = color;
}
}
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第二步,先从一个方向上判断是否有五连珠,这里采用左右方向作为尝试。
添加了一个iswin函数,用遍历整个棋盘上的有效棋子的方式,来进行胜出判断。
drawchessboard.java
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package xchen.test.simplegobang;
import java.awt.graphics;
import java.awt.graphics2d;
import java.awt.radialgradientpaint;
import java.awt.image;
import java.awt.toolkit;
import java.awt.event.mouseevent;
import java.awt.event.mouselistener;
import java.awt.color;
import javax.swing.jpanel;
public class drawchessboard extends jpanel implements mouselistener{
final static int black= 0 ;
final static int white= 1 ;
public int chesscolor = black;
int chessman_width= 30 ;
public image boardimg;
final private int rows = 19 ;
chessman[][] chessstatus= new chessman[rows+ 1 ][rows+ 1 ];
public drawchessboard() {
boardimg = toolkit.getdefaulttoolkit().getimage( "res/drawable/chessboard2.png" );
if (boardimg == null )
system.err.println( "png do not exist" );
addmouselistener( this );
}
@override
protected void paintcomponent(graphics g) {
// todo auto-generated method stub
super .paintcomponent(g);
int imgwidth = boardimg.getheight( this );
int imgheight = boardimg.getwidth( this );
int fwidth = getwidth();
int fheight= getheight();
int x=(fwidth-imgwidth)/ 2 ;
int y=(fheight-imgheight)/ 2 ;
int span_x=imgwidth/rows;
int span_y=imgheight/rows;
g.drawimage(boardimg, x, y, null );
//画横线
for ( int i= 0 ;i<rows;i++)
{
g.drawline(x, y+i*span_y, fwidth-x,y+i*span_y);
}
//画竖线
for ( int i= 0 ;i<rows;i++)
{
g.drawline(x+i*span_x, y, x+i*span_x,fheight-y);
}
//画棋子
for ( int i= 0 ;i<rows+ 1 ;i++)
{
for ( int j= 0 ;j<rows+ 1 ;j++)
{
if (chessstatus[i][j]!= null &&chessstatus[i][j].getplaced()== true )
{
//system.out.println("draw chessman "+i+" "+j);
int pos_x=x+i*span_x;
int pos_y=y+j*span_y;
float radius_b= 40 ;
float radius_w= 80 ;
float [] fractions = new float []{0f,1f};
java.awt.color[] colors_b = new java.awt.color[]{color.black,color.white};
color[] colors_w = new color[]{color.white,color.black};
radialgradientpaint paint;
if (chessstatus[i][j].getcolor()== 1 )
{
//system.out.println("draw white chess");
paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_w* 2 , fractions, colors_w);
} else {
//system.out.println("draw black chess");
paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_b* 2 , fractions, colors_b);
}
((graphics2d)g).setpaint(paint);
((graphics2d)g).filloval(pos_x-chessman_width/ 2 ,pos_y-chessman_width/ 2 ,chessman_width,chessman_width);
}
}
}
}
@override
//当用户按下鼠标按钮时发生
public void mousepressed(mouseevent e) {
int point_x=e.getx();
int point_y=e.gety();
int imgwidth = boardimg.getheight( this );
int imgheight = boardimg.getwidth( this );
int fwidth = getwidth();
int fheight= getheight();
int x=(fwidth-imgwidth)/ 2 ;
int y=(fheight-imgheight)/ 2 ;
int span_x=imgwidth/rows;
int span_y=imgheight/rows;
//system.out.println("press");
int status_x = 0 ;
int status_y = 0 ;
if (point_x>=x && point_x<=x+imgwidth && point_y>=y && point_y <= y+imgheight)
{
//system.out.println("合法");
for ( int i= 0 ;i<rows+ 1 ;i++)
{
if (point_x>=x-chessman_width/ 2 + 1 +i*span_x)
{
if (point_x<=x+chessman_width/ 2 - 1 +i*span_x) //如果是width/2会在中间点出现两个匹配值
{
//system.out.println("point x "+i+" "+point_x+" "+(x-chessman_width/2+i*span_x)+" "+(x+chessman_width/2+i*span_x));
status_x = i;
}
}
}
for ( int i= 0 ;i<rows+ 1 ;i++)
{
if (point_y>=y-chessman_width/ 2 + 1 +i*span_y)
{
if (point_y <= y+chessman_width/ 2 - 1 +i*span_y)
{
//system.out.println("point y "+i+" "+point_y+" "+(y-chessman_width/2+1+i*span_y)+" "+(y+chessman_width/2-1+i*span_y));
status_y = i;
}
}
}
chessman chessman = new chessman(black, true );
chessstatus[status_x][status_y]=chessman;
repaint();
if (iswin(status_x, status_y, chessstatus))
{
system.out.println( "win!!!!!" );
}
}
}
@override
//当用户按下并松开鼠标按钮时发生
public void mouseclicked(mouseevent e) {
// todo auto-generated method stub
}
@override
public void mousereleased(mouseevent e) {
// todo auto-generated method stub
}
@override
public void mouseentered(mouseevent e) {
// todo auto-generated method stub
}
@override
public void mouseexited(mouseevent e) {
// todo auto-generated method stub
}
boolean iswin( int point_x, int point_y,chessman[][] cm)
{
//int matchcount = 1;//记录连珠的数目
//横向查找
for ( int i= 0 ;i<rows+ 1 ;i++)
{
for ( int j= 0 ;j<rows+ 1 ;j++)
{
if (chessstatus[i][j]!= null &&chessstatus[i][j].getplaced()== true )
{
//system.out.println("iswin:"+i+" "+j);
//向右侧查找
for ( int n= 1 ;n<= 4 ;n++)
{
if ((i+n>= 0 )&&(i+n)<=rows)
{
if (chessstatus[i+n][j]!= null &&chessstatus[i+n][j].getplaced()== true )
{
chessstatus[i][j].matchcount++;
system.out.println( "pos:" +i+ " " +j+ " right count++:" +(i+n)+ " " +j+ " count:" +chessstatus[i][j].matchcount);
if (chessstatus[i][j].matchcount== 5 )
{
return true ;
}
} else
{
break ;
}
}
}
//向左侧查找
for ( int n= 1 ;n<= 4 ;n++)
{
if ((i-n>= 0 )&&(i-n)<=rows)
{
if (chessstatus[i-n][j]!= null &&chessstatus[i-n][j].getplaced()== true )
{
chessstatus[i][j].matchcount++;
system.out.println( "pos:" +i+ " " +j+ " " + "left count++:" +(i-n)+ " " +j+ " count:" +chessstatus[i][j].matchcount);
if (chessstatus[i][j].matchcount== 5 )
{
return true ;
}
} else
{
if (chessstatus[i-n][j]!= null )
{
chessstatus[i][j].matchcount = 1 ;
}
break ;
}
}
}
chessstatus[i][j].matchcount= 1 ; //refresh count
}
}
}
return false ;
}
}
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第三步,主模块不变,运行测试一下我们的算法是否正确
main.java
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package xchen.test.simplegobang;
import java.awt.container;
import javax.swing.jframe;
import xchen.test.simplegobang.drawchessboard;
public class main extends jframe{
private drawchessboard drawchessboard;
public main() {
drawchessboard = new drawchessboard();
//frame标题
settitle( "单机五子棋" );
container containerpane =getcontentpane();
containerpane.add(drawchessboard);
}
public static void main(string[] args) {
main m = new main();
m.setsize( 800 , 800 );
m.setvisible( true );
}
}
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第四步,现在我们一个方向上的判断已经做好了,接下来补全其他三个方向上的判断代码
补足drawchessboard.java中的iswin()函数
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package xchen.test.simplegobang;
import java.awt.color;
import java.awt.graphics;
import java.awt.graphics2d;
import java.awt.image;
import java.awt.radialgradientpaint;
import java.awt.toolkit;
import java.awt.event.mouseevent;
import java.awt.event.mouselistener;
import javax.swing.jpanel;
public class drawchessboard extends jpanel implements mouselistener{
final static int black= 0 ;
final static int white= 1 ;
public int chesscolor = black;
int chessman_width= 30 ;
public image boardimg;
final private int rows = 19 ;
chessman[][] chessstatus= new chessman[rows+ 1 ][rows+ 1 ];
public drawchessboard() {
boardimg = toolkit.getdefaulttoolkit().getimage( "res/drawable/chessboard2.png" );
if (boardimg == null )
system.err.println( "png do not exist" );
addmouselistener( this );
}
@override
protected void paintcomponent(graphics g) {
// todo auto-generated method stub
super .paintcomponent(g);
int imgwidth = boardimg.getheight( this );
int imgheight = boardimg.getwidth( this );
int fwidth = getwidth();
int fheight= getheight();
int x=(fwidth-imgwidth)/ 2 ;
int y=(fheight-imgheight)/ 2 ;
int span_x=imgwidth/rows;
int span_y=imgheight/rows;
g.drawimage(boardimg, x, y, null );
//画横线
for ( int i= 0 ;i<rows;i++)
{
g.drawline(x, y+i*span_y, fwidth-x,y+i*span_y);
}
//画竖线
for ( int i= 0 ;i<rows;i++)
{
g.drawline(x+i*span_x, y, x+i*span_x,fheight-y);
}
//画棋子
for ( int i= 0 ;i<rows+ 1 ;i++)
{
for ( int j= 0 ;j<rows+ 1 ;j++)
{
if (chessstatus[i][j]!= null &&chessstatus[i][j].getplaced()== true )
{
//system.out.println("draw chessman "+i+" "+j);
int pos_x=x+i*span_x;
int pos_y=y+j*span_y;
float radius_b= 40 ;
float radius_w= 80 ;
float [] fractions = new float []{0f,1f};
java.awt.color[] colors_b = new java.awt.color[]{color.black,color.white};
color[] colors_w = new color[]{color.white,color.black};
radialgradientpaint paint;
if (chessstatus[i][j].getcolor()== 1 )
{
//system.out.println("draw white chess");
paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_w* 2 , fractions, colors_w);
} else {
//system.out.println("draw black chess");
paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_b* 2 , fractions, colors_b);
}
((graphics2d)g).setpaint(paint);
((graphics2d)g).filloval(pos_x-chessman_width/ 2 ,pos_y-chessman_width/ 2 ,chessman_width,chessman_width);
}
}
}
}
@override
//当用户按下鼠标按钮时发生
public void mousepressed(mouseevent e) {
int point_x=e.getx();
int point_y=e.gety();
int imgwidth = boardimg.getheight( this );
int imgheight = boardimg.getwidth( this );
int fwidth = getwidth();
int fheight= getheight();
int x=(fwidth-imgwidth)/ 2 ;
int y=(fheight-imgheight)/ 2 ;
int span_x=imgwidth/rows;
int span_y=imgheight/rows;
//system.out.println("press");
int status_x = 0 ;
int status_y = 0 ;
if (point_x>=x && point_x<=x+imgwidth && point_y>=y && point_y <= y+imgheight)
{
//system.out.println("合法");
for ( int i= 0 ;i<rows+ 1 ;i++)
{
if (point_x>=x-chessman_width/ 2 + 1 +i*span_x)
{
if (point_x<=x+chessman_width/ 2 - 1 +i*span_x) //如果是width/2会在中间点出现两个匹配值
{
//system.out.println("point x "+i+" "+point_x+" "+(x-chessman_width/2+i*span_x)+" "+(x+chessman_width/2+i*span_x));
status_x = i;
}
}
}
for ( int i= 0 ;i<rows+ 1 ;i++)
{
if (point_y>=y-chessman_width/ 2 + 1 +i*span_y)
{
if (point_y <= y+chessman_width/ 2 - 1 +i*span_y)
{
//system.out.println("point y "+i+" "+point_y+" "+(y-chessman_width/2+1+i*span_y)+" "+(y+chessman_width/2-1+i*span_y));
status_y = i;
}
}
}
chessman chessman = new chessman(black, true );
chessstatus[status_x][status_y]=chessman;
repaint();
if (iswin(status_x, status_y, chessstatus))
{
system.out.println( "win!!!!!" );
}
}
}
@override
//当用户按下并松开鼠标按钮时发生
public void mouseclicked(mouseevent e) {
// todo auto-generated method stub
}
@override
public void mousereleased(mouseevent e) {
// todo auto-generated method stub
}
@override
public void mouseentered(mouseevent e) {
// todo auto-generated method stub
}
@override
public void mouseexited(mouseevent e) {
// todo auto-generated method stub
}
boolean iswin( int point_x, int point_y,chessman[][] cm)
{
for ( int i= 0 ;i<rows+ 1 ;i++)
{
for ( int j= 0 ;j<rows+ 1 ;j++)
{
//横向查找
if (chessstatus[i][j]!= null &&chessstatus[i][j].getplaced()== true )
{
//向右侧查找
for ( int n= 1 ;n<= 4 ;n++)
{
if ((i+n>= 0 )&&(i+n)<=rows)
{
if (chessstatus[i+n][j]!= null &&chessstatus[i+n][j].getplaced()== true )
{
chessstatus[i][j].matchcount++;
system.out.println( "pos:" +i+ " " +j+ " right count++:" +(i+n)+ " " +j+ " count:" +chessstatus[i][j].matchcount);
if (chessstatus[i][j].matchcount== 5 )
{
return true ;
}
} else
{
break ;
}
}
}
//向左侧查找
for ( int n= 1 ;n<= 4 ;n++)
{
if ((i-n>= 0 )&&(i-n)<=rows)
{
if (chessstatus[i-n][j]!= null &&chessstatus[i-n][j].getplaced()== true )
{
chessstatus[i][j].matchcount++;
system.out.println( "pos:" +i+ " " +j+ " " + "left count++:" +(i-n)+ " " +j+ " count:" +chessstatus[i][j].matchcount);
if (chessstatus[i][j].matchcount== 5 )
{
return true ;
}
} else
{
if (chessstatus[i-n][j]!= null )
{
chessstatus[i][j].matchcount = 1 ;
}
break ;
}
}
}
chessstatus[i][j].matchcount= 1 ; //refresh count
}
}
}
for ( int i= 0 ;i<rows+ 1 ;i++)
{
for ( int j= 0 ;j<rows+ 1 ;j++)
{
//纵向
if (chessstatus[i][j]!= null &&chessstatus[i][j].getplaced()== true )
{
//向下查找,左上角为坐标原点,y轴正方向向下
for ( int n= 1 ;n<= 4 ;n++)
{
if ((j+n>= 0 )&&(j+n)<=rows)
{
if (chessstatus[i][j+n]!= null &&chessstatus[i][j+n].getplaced()== true )
{
chessstatus[i][j].matchcount++;
system.out.println( "pos:" +i+ " " +j+ " up count++:" +(i)+ " " +(j+n)+ " count:" +chessstatus[i][j].matchcount);
if (chessstatus[i][j].matchcount== 5 )
{
return true ;
}
} else
{
break ;
}
}
}
//向上查找
for ( int n= 1 ;n<= 4 ;n++)
{
if ((j-n>= 0 )&&(j-n)<=rows)
{
if (chessstatus[i][j-n]!= null &&chessstatus[i][j-n].getplaced()== true )
{
chessstatus[i][j].matchcount++;
system.out.println( "pos:" +i+ " " +j+ " " + "left count++:" +(i)+ " " +(j-n)+ " count:" +chessstatus[i][j].matchcount);
if (chessstatus[i][j].matchcount== 5 )
{
return true ;
}
} else
{
if (chessstatus[i][j-n]!= null )
{
chessstatus[i][j].matchcount = 1 ;
}
break ;
}
}
}
chessstatus[i][j].matchcount= 1 ; //refresh count
}
}
}
//方向:左上右下
for ( int i= 0 ;i<rows+ 1 ;i++)
{
for ( int j= 0 ;j<rows+ 1 ;j++)
{
//左上
if (chessstatus[i][j]!= null &&chessstatus[i][j].getplaced()== true )
{
//向下查找,左上角为坐标原点,y轴正方向向下
for ( int n= 1 ;n<= 4 ;n++)
{
if ((j-n>= 0 )&&(j-n)<=rows&&(i-n)>= 0 &&(i-n)<=rows)
{
if (chessstatus[i-n][j-n]!= null &&chessstatus[i-n][j-n].getplaced()== true )
{
chessstatus[i][j].matchcount++;
system.out.println( "pos:" +i+ " " +j+ " up count++:" +(i-n)+ " " +(j-n)+ " count:" +chessstatus[i][j].matchcount);
if (chessstatus[i][j].matchcount== 5 )
{
return true ;
}
} else
{
break ;
}
}
}
//右下
for ( int n= 1 ;n<= 4 ;n++)
{
if ((j+n>= 0 )&&(j+n)<=rows&&(i+n)>= 0 &&(i+n)<=rows)
{
if (chessstatus[i+n][j+n]!= null &&chessstatus[i+n][j+n].getplaced()== true )
{
chessstatus[i][j].matchcount++;
system.out.println( "pos:" +i+ " " +j+ " " + "left count++:" +(i+n)+ " " +(j+n)+ " count:" +chessstatus[i][j].matchcount);
if (chessstatus[i][j].matchcount== 5 )
{
return true ;
}
} else
{
if (chessstatus[i+n][j+n]!= null )
{
chessstatus[i][j].matchcount = 1 ;
}
break ;
}
}
}
chessstatus[i][j].matchcount= 1 ; //refresh count
}
}
}
//方向:左下右上
for ( int i= 0 ;i<rows+ 1 ;i++)
{
for ( int j= 0 ;j<rows+ 1 ;j++)
{
//左下
if (chessstatus[i][j]!= null &&chessstatus[i][j].getplaced()== true )
{
//向下查找,左上角为坐标原点,y轴正方向向下
for ( int n= 1 ;n<= 4 ;n++)
{
if ((j+n>= 0 )&&(j+n)<=rows&&(i-n)>= 0 &&(i-n)<=rows)
{
if (chessstatus[i-n][j+n]!= null &&chessstatus[i-n][j+n].getplaced()== true )
{
chessstatus[i][j].matchcount++;
system.out.println( "pos:" +i+ " " +j+ " up count++:" +(i-n)+ " " +(j+n)+ " count:" +chessstatus[i][j].matchcount);
if (chessstatus[i][j].matchcount== 5 )
{
return true ;
}
} else
{
break ;
}
}
}
//右上
for ( int n= 1 ;n<= 4 ;n++)
{
if ((j-n>= 0 )&&(j-n)<=rows&&(i+n)>= 0 &&(i+n)<=rows)
{
if (chessstatus[i+n][j-n]!= null &&chessstatus[i+n][j-n].getplaced()== true )
{
chessstatus[i][j].matchcount++;
system.out.println( "pos:" +i+ " " +j+ " " + "left count++:" +(i+n)+ " " +(j-n)+ " count:" +chessstatus[i][j].matchcount);
if (chessstatus[i][j].matchcount== 5 )
{
return true ;
}
} else
{
if (chessstatus[i+n][j-n]!= null )
{
chessstatus[i][j].matchcount = 1 ;
}
break ;
}
}
}
chessstatus[i][j].matchcount= 1 ; //refresh count
}
}
}
return false ;
}
}
|
再运行一下
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/v_xchen_v/article/details/53440319