多传感器融合时间软同步
// 求一个比例
double front_scale = (back_data.time - sync_time) / (back_data.time - front_data.time);
double back_scale = (sync_time - front_data.time) / (back_data.time - front_data.time);
synced_data.time = sync_time;
synced_data.linear_acceleration.x = front_data.linear_acceleration.x * front_scale + back_data.linear_acceleration.x * back_scale;
synced_data.linear_acceleration.y = front_data.linear_acceleration.y * front_scale + back_data.linear_acceleration.y * back_scale;
synced_data.linear_acceleration.z = front_data.linear_acceleration.z * front_scale + back_data.linear_acceleration.z * back_scale;
synced_data.angular_velocity.x = front_data.angular_velocity.x * front_scale + back_data.angular_velocity.x * back_scale;
synced_data.angular_velocity.y = front_data.angular_velocity.y * front_scale + back_data.angular_velocity.y * back_scale;
synced_data.angular_velocity.z = front_data.angular_velocity.z * front_scale + back_data.angular_velocity.z * back_scale;
// 四元数插值有线性插值和球面插值,球面插值更准确,但是两个四元数差别不大是,二者精度相当
// 由于是对相邻两时刻姿态插值,姿态差比较小,所以可以用线性插值
synced_data.orientation.x = front_data.orientation.x * front_scale + back_data.orientation.x * back_scale;
synced_data.orientation.y = front_data.orientation.y * front_scale + back_data.orientation.y * back_scale;
synced_data.orientation.z = front_data.orientation.z * front_scale + back_data.orientation.z * back_scale;
synced_data.orientation.w = front_data.orientation.w * front_scale + back_data.orientation.w * back_scale;
// 线性插值之后要归一化
synced_data.orientation.Normlize();