阅读学习了源代码,并做了简单的注释和修改,里面只用了链表数据结构,非常适合C语言入门者学习阅读。
程序可在VS2013下编译运行。
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
|
#include<stdio.h>
#include<time.h>
#include<windows.h>
#include<stdlib.h>
#define U 1
#define D 2
#define L 3
#define R 4 //蛇的状态,U:上 ;D:下;L:左 R:右
typedef struct SNAKE //蛇身的一个节点
{
int x;
int y;
struct SNAKE *next;
}snake;
//全局变量//
int score = 0, add = 10; //总得分与每次吃食物得分。
int status, sleeptime = 200; //每次运行的时间间隔
snake *head, *food; //蛇头指针,食物指针
snake *q; //遍历蛇的时候用到的指针
int endGamestatus = 0; //游戏结束的情况,1:撞到墙;2:咬到自己;3:主动退出游戏。
//声明全部函数//
void Pos();
void creatMap();
void initSnake();
int biteSelf();
void createFood();
void cantCrossWall();
void snakeMove();
void pause();
void runGame();
void initGame();
void endGame();
void gameStart();
void Pos( int x, int y) //设置光标位置
{
COORD pos;
HANDLE hOutput;
pos.X = x;
pos.Y = y;
hOutput = GetStdHandle(STD_OUTPUT_HANDLE); //返回标准的输入、输出或错误的设备的句柄,也就是获得输入、输出/错误的屏幕缓冲区的句柄
SetConsoleCursorPosition(hOutput, pos);
}
void creatMap() //创建地图
{
int i;
for (i = 0; i<58; i += 2) //打印上下边框
{
Pos(i, 0);
printf ( "■" ); //一个方块占两个位置
Pos(i, 26);
printf ( "■" );
}
for (i = 1; i<26; i++) //打印左右边框
{
Pos(0, i);
printf ( "■" );
Pos(56, i);
printf ( "■" );
}
}
void initSnake() //初始化蛇身
{
snake *tail;
int i;
tail = (snake*) malloc ( sizeof (snake)); //从蛇尾开始,头插法,以x,y设定开始的位置//
tail->x = 24;
tail->y = 5;
tail->next = NULL;
for (i = 1; i <= 4; i++) //初始长度为4
{
head = (snake*) malloc ( sizeof (snake));
head->next = tail;
head->x = 24 + 2 * i;
head->y = 5;
tail = head;
}
while (tail != NULL) //从头到为,输出蛇身
{
Pos(tail->x, tail->y);
printf ( "■" );
tail = tail->next;
}
}
//??
int biteSelf() //判断是否咬到了自己
{
snake *self;
self = head->next;
while (self != NULL)
{
if (self->x == head->x && self->y == head->y)
{
return 1;
}
self = self->next;
}
return 0;
}
void createFood() //随机出现食物
{
snake *food_1;
srand ((unsigned) time (NULL)); //为了防止每次产生的随机数相同,种子设置为time
food_1 = (snake*) malloc ( sizeof (snake));
while ((food_1->x % 2) != 0) //保证其为偶数,使得食物能与蛇头对其
{
food_1->x = rand () % 52 + 2;
}
food_1->y = rand () % 24 + 1;
q = head;
while (q->next == NULL)
{
if (q->x == food_1->x && q->y == food_1->y) //判断蛇身是否与食物重合
{
free (food_1);
createFood();
}
q = q->next;
}
Pos(food_1->x, food_1->y);
food = food_1;
printf ( "■" );
}
void cantCrossWall() //不能穿墙
{
if (head->x == 0 || head->x == 56 || head->y == 0 || head->y == 26)
{
endGamestatus = 1;
endGame();
}
}
void snakeMove() //蛇前进,上U,下D,左L,右R
{
snake * nexthead;
cantCrossWall();
nexthead = (snake*) malloc ( sizeof (snake));
if (status == U)
{
nexthead->x = head->x;
nexthead->y = head->y - 1;
if (nexthead->x == food->x && nexthead->y == food->y) //如果下一个有食物//
{
nexthead->next = head;
head = nexthead;
q = head;
while (q != NULL)
{
Pos(q->x, q->y);
printf ( "■" );
q = q->next;
}
score = score + add;
createFood();
}
else //如果没有食物//
{
nexthead->next = head;
head = nexthead;
q = head;
while (q->next->next != NULL)
{
Pos(q->x, q->y);
printf ( "■" );
q = q->next;
}
Pos(q->next->x, q->next->y);
printf ( " " );
free (q->next);
q->next = NULL;
}
}
if (status == D)
{
nexthead->x = head->x;
nexthead->y = head->y + 1;
if (nexthead->x == food->x && nexthead->y == food->y) //有食物
{
nexthead->next = head;
head = nexthead;
q = head;
while (q != NULL)
{
Pos(q->x, q->y);
printf ( "■" );
q = q->next;
}
score = score + add;
createFood();
}
else //没有食物
{
nexthead->next = head;
head = nexthead;
q = head;
while (q->next->next != NULL)
{
Pos(q->x, q->y);
printf ( "■" );
q = q->next;
}
Pos(q->next->x, q->next->y);
printf ( " " );
free (q->next);
q->next = NULL;
}
}
if (status == L)
{
nexthead->x = head->x - 2;
nexthead->y = head->y;
if (nexthead->x == food->x && nexthead->y == food->y) //有食物
{
nexthead->next = head;
head = nexthead;
q = head;
while (q != NULL)
{
Pos(q->x, q->y);
printf ( "■" );
q = q->next;
}
score = score + add;
createFood();
}
else //没有食物
{
nexthead->next = head;
head = nexthead;
q = head;
while (q->next->next != NULL)
{
Pos(q->x, q->y);
printf ( "■" );
q = q->next;
}
Pos(q->next->x, q->next->y);
printf ( " " );
free (q->next);
q->next = NULL;
}
}
if (status == R)
{
nexthead->x = head->x + 2;
nexthead->y = head->y;
if (nexthead->x == food->x && nexthead->y == food->y) //有食物
{
nexthead->next = head;
head = nexthead;
q = head;
while (q != NULL)
{
Pos(q->x, q->y);
printf ( "■" );
q = q->next;
}
score = score + add;
createFood();
}
else //没有食物
{
nexthead->next = head;
head = nexthead;
q = head;
while (q->next->next != NULL)
{
Pos(q->x, q->y);
printf ( "■" );
q = q->next;
}
Pos(q->next->x, q->next->y);
printf ( " " );
free (q->next);
q->next = NULL;
}
}
if (biteSelf() == 1) //判断是否会咬到自己
{
endGamestatus = 2;
endGame();
}
}
void pause() //暂停
{
while (1)
{
Sleep(300);
if (GetAsyncKeyState(VK_SPACE))
{
break ;
}
}
}
void runGame() //控制游戏
{
Pos(64, 15);
printf ( "不能穿墙,不能咬到自己\n" );
Pos(64, 16);
printf ( "用↑.↓.←.→分别控制蛇的移动." );
Pos(64, 17);
printf ( "F1 为加速,F2 为减速\n" );
Pos(64, 18);
printf ( "ESC :退出游戏.space:暂停游戏." );
Pos(64, 20);
printf ( "C语言研究中心 www.clang.cc" );
status = R;
while (1)
{
Pos(64, 10);
printf ( "得分:%d " , score);
Pos(64, 11);
printf ( "每个食物得分:%d分" , add);
if (GetAsyncKeyState(VK_UP) && status != D)
{
status = U;
}
else if (GetAsyncKeyState(VK_DOWN) && status != U)
{
status = D;
}
else if (GetAsyncKeyState(VK_LEFT) && status != R)
{
status = L;
}
else if (GetAsyncKeyState(VK_RIGHT) && status != L)
{
status = R;
}
else if (GetAsyncKeyState(VK_SPACE))
{
pause();
}
else if (GetAsyncKeyState(VK_ESCAPE))
{
endGamestatus = 3;
break ;
}
else if (GetAsyncKeyState(VK_F1))
{
if (sleeptime >= 50)
{
sleeptime = sleeptime - 30;
add = add + 2;
if (sleeptime == 320)
{
add = 2; //防止减到1之后再加回来有错
}
}
}
else if (GetAsyncKeyState(VK_F2))
{
if (sleeptime<350)
{
sleeptime = sleeptime + 30;
add = add - 2;
if (sleeptime == 350)
{
add = 1; //保证最低分为1
}
}
}
Sleep(sleeptime);
snakeMove();
}
}
void initGame() //开始界面
{
Pos(40, 12);
system ( "title C语言研究中心 www.clang.cc" );
printf ( "欢迎来到贪食蛇游戏!" );
Pos(40, 25);
printf ( " C语言研究中心 www.clang.cc.\n" );
system ( "pause" );
system ( "cls" );
Pos(25, 12);
printf ( "用↑.↓.←.→分别控制蛇的移动, F1 为加速,2 为减速\n" );
Pos(25, 13);
printf ( "加速将能得到更高的分数。\n" );
system ( "pause" );
system ( "cls" );
}
void endGame() //结束游戏
{
system ( "cls" );
Pos(24, 12);
if (endGamestatus == 1)
{
printf ( "对不起,您撞到墙了。游戏结束." );
}
else if (endGamestatus == 2)
{
printf ( "对不起,您咬到自己了。游戏结束." );
}
else if (endGamestatus == 3)
{
printf ( "您的已经结束了游戏。" );
}
Pos(24, 13);
printf ( "您的得分是%d\n" , score);
while ( getchar () != 'y' )
{
printf ( "close?[y]" );
}
exit (0);
}
void gameStart() //游戏初始化
{
system ( "mode con cols=100 lines=30" );
initGame();
creatMap();
initSnake();
createFood();
}
int main()
{
gameStart();
runGame();
endGame();
return 0;
}
|
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:http://www.cnblogs.com/jacklu/p/5214692.html