前几天在园子里看到有人用Silverlight做了一个"贪吃蛇",一时兴起也想用AS3.0做一个,虽然这个游戏已经被很多开发者做烂了,但是作为AS的初学者,重新做一遍也当是一种学习.
技术"难"点分析:
1.蛇身的构成
可以用数组来存储一堆小球,将它们排列成连续的直线即可
2.蛇身的移动
蛇头移动后,紧跟蛇头后的小球移动到蛇头原来的位置,然后...类推,后面的小球依次移动到前一个球的位置
3.碰撞检测
蛇头移动时,如果超出舞台边界,则Game Over了;同样蛇头如果遇到了蛇身,同样也Over.
4.食物的处理
在舞台上随机放一个小球,蛇头经过时,食物消失/蛇身加长(即数组中新追加一个小球)/食物重新随机定位
代码:
仍然用到Make Things Move中的著名Ball类,不过为了记录下次小球应该移动到的位置,增加二个变量nextx,nexty,Ball类的完整定义如下:
package {
import flash.display.Sprite;
//小球 类
public class Ball extends Sprite {
public var radius:uint;//半径
public var color:uint;//颜色
public var vx:Number=0;//x轴速度
public var vy:Number=0;//y轴速度
public var count:uint=0;//辅助计数变量
public var isDragged=false;//是否正在被拖动
public var vr:Number=0;//旋转速度
public var mass:Number = 1;//质量
public var nextx:Number=0;
public var nexty:Number=0;
public function Ball(r:Number=50,c:uint=0xff0000) {
this.radius=r;
this.color=c;
init();
}
private function init():void {
graphics.beginFill(color);
graphics.drawCircle(0,0,radius);
graphics.endFill();
}
}
}
当然,就本游戏而言,里面有很多变量都可以删除掉,这里为了完整起见保留下来了,游戏核心代码:
import flash.utils.Timer;
var balls:Array;
var ballOriginCount:uint=3;
var radius:uint=10;
var sW:Number=stage.stageWidth;
var sH:Number=stage.stageHeight;
var tmr:Timer;
var speed:uint=200;//毫秒
var food:Ball;
var rows:uint = sW/(2*radius);
var cols:uint = sW/(2*radius);
var isDead:Boolean=false;
var isPause:Boolean=true;
//初始化
function init():void {
balls = new Array();
for (var i:uint=0; i<ballOriginCount; i++) {
var b:Ball=new Ball(radius,Math.random()*0xffffff);
balls.push(b);
b.x=sW/2;
b.y=sH/2;
b.nextx=b.x;
b.nexty=b.y;
b.vx=b.width;
addChild(b);
}
//刚开始时,让小球排成直线
for (i=1; i<ballOriginCount; i++) {
balls[i].x=balls[i-1].x-balls[i].width;
}
drawGrid();
//初始化食物
food=new Ball(radius*0.8,0x000000);
checkFoodPosition();
addChild(food);
stage.addEventListener(KeyboardEvent.KEY_DOWN,keyDowmHandler);
tmr=new Timer(speed);
tmr.addEventListener(TimerEvent.TIMER,moveSnake);
tmr.start();
_gameover.visible=isDead;
_notice.visible=isPause;
}
function restart():void {
//先移除原有的蛇
for (var i:int=balls.length-1; i>=0; i--) {
removeChild(balls[i]);
}
//重来一切
balls.length=0;
ballOriginCount=3;
for (i=0; i<ballOriginCount; i++) {
var b:Ball=new Ball(radius,Math.random()*0xffffff);
balls.push(b);
b.x=sW/2;
b.y=sH/2;
b.nextx=b.x;
b.nexty=b.y;
b.vx=b.width;
addChild(b);
}
for (i=1; i<ballOriginCount; i++) {
balls[i].x=balls[i-1].x-balls[i].width;
}
isDead=false;
isPause=false;
_gameover.visible=isDead;
_notice.visible=isPause;
}
//方向控制
function keyDowmHandler(e:KeyboardEvent):void {
var b:Ball=balls[0];
if (e.keyCode==Keyboard.SPACE) {
isPause=! isPause;
if (isDead) {
restart();
}
_notice.visible=isPause;
} else if (e.keyCode==Keyboard.DOWN&&b.vx!=0) {
b.vy=b.width;
b.vx=0;
} else if (e.keyCode == Keyboard.UP && b.vx!=0) {
b.vy=- b.width;
b.vx=0;
} else if (e.keyCode == Keyboard.LEFT && b.vy!=0) {
b.vx=- b.width;
b.vy=0;
} else if (e.keyCode == Keyboard.RIGHT && b.vy!=0) {
b.vx=b.width;
b.vy=0;
}
}
//画格子
function drawGrid() {
for (var i:uint=radius; i<sW; i+=2*radius) {
graphics.lineStyle(1,0,0.1);
graphics.moveTo(i,0);
graphics.lineTo(i,sH);
}
for (i=radius; i<sH; i+=2*radius) {
graphics.lineStyle(1,0,0.1);
graphics.moveTo(0,i);
graphics.lineTo(sW,i);
}
}
//蛇身的移动
function moveSnake(e:TimerEvent):void {
//如果暂停或挂掉,则不处理
if (isPause||isDead) {
return;
}
var b:Ball=balls[0];
b.nextx=b.x+b.vx;
b.nexty=b.y+b.vy;
for (var j:uint=1; j<ballOriginCount; j++) {
var _b:Ball=balls[j];
_b.nextx=balls[j-1].x;
_b.nexty=balls[j-1].y;
}
for (j=0; j<ballOriginCount; j++) {
balls[j].x=balls[j].nextx;
balls[j].y=balls[j].nexty;
}
//边界检测
if (b.x<b.radius||b.x>sW-b.radius||b.y<b.radius||b.y>sH-b.radius) {
isDead=true;
_gameover.visible=isDead;
_notice.visible = isDead;
return;
}
//检测蛇头是否咬到了自己
for (j=1; j<ballOriginCount; j++) {
var target:Ball=balls[j];
if (b.x==target.x&&b.y==target.y) {
isDead=true;
_gameover.visible=isDead;
_notice.visible = isDead;
return;
}
}
//如果蛇头经过食物,则表示吃掉了
if (b.x==food.x&&b.y==food.y) {
//trace("吃掉了!");
var _newBall:Ball=new Ball(radius,Math.random()*0xffffff);
_newBall.x=- radius;
_newBall.y=- radius;
balls.push(_newBall);
addChild(_newBall);
food.visible=false;
ballOriginCount++;
}
makeFood();
}
//生成食物的新坐标
function makeFood() {
if (food.visible==false) {
checkFoodPosition();
food.visible=true;
}
if (food.alpha==1) {
food.alpha=0.5;
food.scaleX=food.scaleY=1.2;
} else {
food.alpha=1;
food.scaleX=food.scaleY=1;
}
}
function checkFoodPosition():void {
food.x=radius+int(Math.random()*rows)*2*radius;
food.y=radius+int(Math.random()*cols)*2*radius;
//检测食物的新坐标是否在“蛇身”上,如果是,则重新生成新坐标
var isWrongPositon:Boolean=true;
while (isWrongPositon) {
var checkFlag:Boolean=true;
for (var i:uint=0; i<ballOriginCount; i++) {
var b:Ball=balls[i];
if (b.x==food.y&&b.y==food.y) {
checkFlag=false;
break;
}
}
if (!checkFlag) {
food.x=radius+int(Math.random()*rows)*2*radius;
food.y=radius+int(Math.random()*cols)*2*radius;
}
isWrongPositon=!checkFlag;
}
}
init();
源文件下载: http://cid-2959920b8267aaca.office.live.com/self.aspx/Flash/Snake.rar