最近帮人做了个贪吃蛇的游戏(交作业用),很简单,界面如下:
开始界面:
游戏中界面:
是不是很简单、朴素。(欢迎大家访问github)
游戏是基于pygame
框架制作的,程序核心逻辑如下:
- 游戏界面分辨率是640*480,蛇和食物都是由1个或多个20*20像素的正方形块儿(为了方便,下文用点表示20*20像素的正方形块儿)组成,这样共有32*24个点,使用pygame.draw.rect来绘制每一个点;
- 初始化时蛇的长度是3,食物是1个点,蛇初始的移动的方向是右,用一个数组代表蛇,数组的每个元素是蛇每个点的坐标,因此数组的第一个坐标是蛇尾,最后一个坐标是蛇头;
- 游戏开始后,根据蛇的当前移动方向,将蛇运动方向的前方的那个点append到蛇数组的末位,再把蛇尾去掉,蛇的坐标数组就相当于往前挪了一位;
- 如果蛇吃到了食物,即蛇头的坐标等于食物的坐标,那么在第2点中蛇尾就不用去掉,就产生了蛇长度增加的效果;食物被吃掉后,随机在空的位置(不能与蛇的身体重合)再生成一个;
- 通过pygame的event监控按键,改变蛇的方向,例如当蛇向右时,下一次改变方向只能向上或者向下;
- 当蛇撞上自身或墙壁,游戏结束,蛇头装上自身,那么蛇坐标数组里就有和舌头坐标重复的数据,撞上墙壁则是蛇头坐标超过了边界,都很好判断;
- 其他细节:做了个开始的欢迎界面;食物的颜色随机生成;吃到实物的时候有声音提示等。
代码:
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#!/usr/bin/env python
# -*- coding:utf-8 -*-
"""
@version: v1.0
@author: harp
@contact: liutao25@baidu.com
@software: pycharm
@file: mysnake.py
@time: 2018/1/15 0015 23:40
"""
import pygame
from os import path
from sys import exit
from time import sleep
from random import choice
from itertools import product
from pygame. locals import quit, keydown
def direction_check(moving_direction, change_direction):
directions = [[ 'up' , 'down' ], [ 'left' , 'right' ]]
if moving_direction in directions[ 0 ] and change_direction in directions[ 1 ]:
return change_direction
elif moving_direction in directions[ 1 ] and change_direction in directions[ 0 ]:
return change_direction
return moving_direction
class snake:
colors = list (product([ 0 , 64 , 128 , 192 , 255 ], repeat = 3 ))[ 1 : - 1 ]
def __init__( self ):
self . map = {(x, y): 0 for x in range ( 32 ) for y in range ( 24 )}
self .body = [[ 100 , 100 ], [ 120 , 100 ], [ 140 , 100 ]]
self .head = [ 140 , 100 ]
self .food = []
self .food_color = []
self .moving_direction = 'right'
self .speed = 4
self .generate_food()
self .game_started = false
def check_game_status( self ):
if self .body.count( self .head) > 1 :
return true
if self .head[ 0 ] < 0 or self .head[ 0 ] > 620 or self .head[ 1 ] < 0 or self .head[ 1 ] > 460 :
return true
return false
def move_head( self ):
moves = {
'right' : ( 20 , 0 ),
'up' : ( 0 , - 20 ),
'down' : ( 0 , 20 ),
'left' : ( - 20 , 0 )
}
step = moves[ self .moving_direction]
self .head[ 0 ] + = step[ 0 ]
self .head[ 1 ] + = step[ 1 ]
def generate_food( self ):
self .speed = len ( self .body) / / 16 if len ( self .body) / / 16 > 4 else self .speed
for seg in self .body:
x, y = seg
self . map [x / / 20 , y / / 20 ] = 1
empty_pos = [pos for pos in self . map .keys() if not self . map [pos]]
result = choice(empty_pos)
self .food_color = list (choice( self .colors))
self .food = [result[ 0 ] * 20 , result[ 1 ] * 20 ]
def main():
key_direction_dict = {
119 : 'up' , # w
115 : 'down' , # s
97 : 'left' , # a
100 : 'right' , # d
273 : 'up' , # up
274 : 'down' , # down
276 : 'left' , # left
275 : 'right' , # right
}
fps_clock = pygame.time.clock()
pygame.init()
pygame.mixer.init()
snake = snake()
sound = false
if path.exists( 'eat.wav' ):
sound_wav = pygame.mixer.sound( "eat.wav" )
sound = true
title_font = pygame.font.sysfont( 'arial' , 32 )
welcome_words = title_font.render( 'welcome to my snake' , true, ( 0 , 0 , 0 ), ( 255 , 255 , 255 ))
tips_font = pygame.font.sysfont( 'arial' , 24 )
start_game_words = tips_font.render( 'click to start game' , true, ( 0 , 0 , 0 ), ( 255 , 255 , 255 ))
close_game_words = tips_font.render( 'press esc to close' , true, ( 0 , 0 , 0 ), ( 255 , 255 , 255 ))
gameover_words = title_font.render( 'game over' , true, ( 205 , 92 , 92 ), ( 255 , 255 , 255 ))
win_words = title_font.render( 'the snake is long enough and you win!' , true, ( 0 , 0 , 205 ), ( 255 , 255 , 255 ))
screen = pygame.display.set_mode(( 640 , 480 ), 0 , 32 )
pygame.display.set_caption( 'my snake' )
new_direction = snake.moving_direction
while 1 :
for event in pygame.event.get():
if event. type = = quit:
exit()
elif event. type = = keydown:
if event.key = = 27 :
exit()
if snake.game_started and event.key in key_direction_dict:
direction = key_direction_dict[event.key]
new_direction = direction_check(snake.moving_direction, direction)
elif ( not snake.game_started) and event. type = = pygame.mousebuttondown:
x, y = pygame.mouse.get_pos()
if 213 < = x < = 422 and 304 < = y < = 342 :
snake.game_started = true
screen.fill(( 255 , 255 , 255 ))
if snake.game_started:
snake.moving_direction = new_direction # 在这里赋值,而不是在event事件的循环中赋值,避免按键太快
snake.move_head()
snake.body.append(snake.head[:])
if snake.head = = snake.food:
if sound:
sound_wav.play()
snake.generate_food()
else :
snake.body.pop( 0 )
for seg in snake.body:
pygame.draw.rect(screen, [ 0 , 0 , 0 ], [seg[ 0 ], seg[ 1 ], 20 , 20 ], 0 )
pygame.draw.rect(screen, snake.food_color, [snake.food[ 0 ], snake.food[ 1 ], 20 , 20 ], 0 )
if snake.check_game_status():
screen.blit(gameover_words, ( 241 , 310 ))
pygame.display.update()
snake = snake()
new_direction = snake.moving_direction
sleep( 3 )
elif len (snake.body) = = 512 :
screen.blit(win_words, ( 33 , 210 ))
pygame.display.update()
snake = snake()
new_direction = snake.moving_direction
sleep( 3 )
else :
screen.blit(welcome_words, ( 188 , 100 ))
screen.blit(start_game_words, ( 236 , 310 ))
screen.blit(close_game_words, ( 233 , 350 ))
pygame.display.update()
fps_clock.tick(snake.speed)
if __name__ = = '__main__' :
main()
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://segmentfault.com/a/1190000013583165