python ### 刚学了python不久,发现了一个好玩的库pygame
使用pygame模块 利用面向对象的思想编写贪吃蛇,主要用到pygame.sprite:
游戏主类
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
|
import pygame,sys
from snake_sprite import Game_sprite,Snake,Food
SCREEN_RECT=pygame.Rect(0,0,828,600)
IMG_URL="./image/bg.jpg"
#主类
class Snakegame(object):
def __init__(self):
self.screen=pygame.display.set_mode(SCREEN_RECT.size)
self.clock=pygame.time.Clock()
self.__create_sprites()
def __create_sprites(self):
bg=Game_sprite(IMG_URL)
self.snake=Snake()
for pos in self.snake.snake_point:
self.screen.blit(self.snake.image,pos)
food=Food()
self.bg_group=pygame.sprite.Group(bg)
self.snake_group=pygame.sprite.Group(self.snake)
self.food_group = pygame.sprite.Group(food)
def start_game(self):
while True:
#1.时钟设置
self.clock.tick(30)
#2.事件监听
self.__event_handler()
#3.碰撞检测
self.__check_collide()
#4.精灵更新
self.__update_sprites()
#5.屏幕更新
pygame.display.update()
def __event_handler(self):
for event in pygame.event.get():
if event.type==pygame.QUIT:
Snakegame.__game_over()
elif event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT and \
self.snake.direction !='L':
self.snake.speedy = 0
self.snake.speedx = 1
self.snake.direction = 'R'
elif event.type == pygame.KEYDOWN and event.key == pygame.K_LEFT and \
self.snake.direction !='R':
self.snake.speedy = 0
self.snake.speedx = -1
self.snake.direction = 'L'
elif event.type == pygame.KEYDOWN and event.key == pygame.K_UP and \
self.snake.direction !='D':
self.snake.speedx = 0
self.snake.speedy = -1
self.snake.direction = 'U'
elif event.type == pygame.KEYDOWN and event.key == pygame.K_DOWN and \
self.snake.direction !='U':
self.snake.speedx=0
self.snake.speedy=1
self.snake.direction='D'
def __check_collide(self):
pass
def __update_sprites(self):
self.bg_group.update()
self.bg_group.draw(self.screen)
self.snake_group.update()
self.snake_group.draw(self.screen)
self.food_group.update()
self.food_group.draw(self.screen)
@staticmethod
def __game_over():
pygame.quit()
exit()
#游戏启动
if __name__ == '__main__':
snake=Snakegame()
snake.start_game()
|
工具类
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
import pygame
import random
SNAKE_IMG="./image/snake.png"
FOOD_IMG="./image/food.jpg"
class Game_sprite(pygame.sprite.Sprite):
def __init__(self,img_name,speedx=1,speedy=0):
#调用父类的初始化方法
super(Game_sprite, self).__init__()
#属性
self.image=pygame.image.load(img_name)
self.rect=self.image.get_rect()
self.speedx=speedx
self.speedy=speedy
def update(self):
pass
#蛇实物
class Snake(Game_sprite):
def __init__(self,direction='R',snakelist=[[40,40],[80,40]]):
self.direction=direction
self.snake_point=snakelist
super().__init__(SNAKE_IMG)
self.rect.x=self.snake_point[1][0]
self.rect.y=self.snake_point[1][1]
def update(self):
self.rect.x += self.speedx
self.rect.y += self.speedy
class Food(Game_sprite):
def __init__(self):
super(Food, self).__init__(FOOD_IMG)
self.rect.x = random.randint(50, 828)
self.rect.y = random.randint(38, 600)
def update(self):
pass
|
关于这次demo
我发现自己并没有弄懂pygame的具体画面更新机制,以及精灵的控制,对于贪吃蛇头部及身体的画面更新并没有做出来,还有对身体和头的数据结构如何构建 并不是很了解。毕竟第一次,希望有大佬看到这篇博客能够指点下。
附上函数式编程的代码
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
|
import pygame
import time
import random
x = pygame.init()
white = (255,255,255)
black = (0,0,0)
red = (255,0,0)
green = (0,155,0)
display_width = 800
display_height = 600
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('Slither')
gameDisplay.fill(white)
pygame.display.update()
block_size = 20
applethickness = 30
FPS = 10
icon = pygame.image.load('appleimage.jpg')
pygame.display.set_icon(icon)
img = pygame.image.load('snakeimage.jpg')
appleimage = pygame.image.load('appleimage.jpg')
clock = pygame.time.Clock()
smallfont = pygame.font.SysFont(None,30)
midfont = pygame.font.SysFont(None,50)
largefont = pygame.font.SysFont("comicsansms",80)
direction = "right"
def pause():
paused = True
message_to_screen("暂停",black,-100,"large")
message_to_screen("空格暂停Q退出",black, 30)
pygame.display.update()
while paused:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
paused = False
elif event.key == pygame.K_q:
pygame.quit()
quit()
#gameDisplay.fill(white)
clock.tick(5)
def score(score):
text1 = smallfont.render("Score : " + str(score), True, black)
gameDisplay.blit(text1,(0,0))
def randApplegen():
randAppleX = round(random.randrange(0,display_width-applethickness))#/10.0)*10.0
randAppleY = round(random.randrange(0,display_height-applethickness))#/10.0)*10.0
return randAppleX, randAppleY
def intro():
intro = True
message_to_screen("按c开始游戏",red,150)
pygame.display.update()
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_c:
intro = False
if event.key == pygame.K_q:
pygame.quit()
quit()
clock.tick(15)
def snake(snakelist):
for xny in snakelist[:-1]:
pygame.draw.rect(gameDisplay,green,[xny[0],xny[1],block_size,block_size])
if(direction == "right"):
head = pygame.transform.rotate(img,270)
elif(direction == "left"):
head = pygame.transform.rotate(img,90)
elif(direction == "up"):
head = img
elif(direction == "down"):
head = pygame.transform.rotate(img,180)
gameDisplay.blit(head,(snakelist[-1][0],snakelist[-1][1]))
def text_objects(text,color,size):
if(size == "small"):
textsurface = smallfont.render(text,True,color)
elif(size == "middle"):
textsurface = midfont.render(text,True,color)
elif(size == "large"):
textsurface = largefont.render(text,True,color)
return textsurface, textsurface.get_rect()
def message_to_screen(msg,color,y_displace=0,size="small"):
textsurf, textsurf_rect = text_objects(msg,color,size)
textsurf_rect.center = (display_width/2), (display_height/2) + y_displace
gameDisplay.blit(textsurf,textsurf_rect)
def gameLoop():
global direction
direction = "right"
gameExit = False
gameOver = False
lead_x = display_width/2
lead_y = display_height/2
lead_x_change = 10
lead_y_change = 0
randAppleX, randAppleY = randApplegen()
snakelist = []
snakelength = 1
while not gameExit:
if gameOver == True:
message_to_screen("Game Over",red,-50,"large")
message_to_screen("Press C to play again or Q to quit the game",black,50,"small")
pygame.display.update()
while gameOver == True:
#gameDisplay.fill(white)
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
gameExit = True
gameOver = False
if event.key == pygame.K_c:
gameLoop()
pygame.quit()
quit()
if event.type == pygame.QUIT:
gameExit = True
gameOver = False
# pygame.quit()
# quit()
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT and direction != "right":
direction = "left"
lead_x_change = -block_size
lead_y_change = 0
elif event.key == pygame.K_RIGHT and direction != "left":
direction = "right"
lead_x_change = block_size
lead_y_change = 0
elif event.key == pygame.K_UP and direction != "down":
direction = "up"
lead_y_change = -block_size
lead_x_change = 0
elif event.key == pygame.K_DOWN and direction != "up":
direction = "down"
lead_y_change = block_size
lead_x_change = 0
elif event.key == pygame.K_SPACE:
pause()
if lead_x + block_size/2 >= display_width or lead_x < 0 or lead_y + block_size/2 >= display_height or lead_y < 0:
gameOver = True
lead_x += lead_x_change
lead_y += lead_y_change
gameDisplay.fill(white)
gameDisplay.blit(appleimage,(randAppleX,randAppleY))
#pygame.draw.rect(gameDisplay,red,[350,350,100,10])
# gameDisplay.fill(red, rect=[200,200,50,50]) #good method
snakehead = []
snakehead.append(lead_x)
snakehead.append(lead_y)
snakelist.append(snakehead)
if len(snakelist) > snakelength:
del snakelist[0]
for each in snakelist[:-1]:
if each == snakehead:
gameOver = True
snake(snakelist)
score(snakelength-1)
pygame.display.update()
if lead_x >= randAppleX and lead_x <= randAppleX + applethickness or lead_x + block_size >= randAppleX and lead_x + block_size <= randAppleX + applethickness:
if lead_y >= randAppleY and lead_y <= randAppleY + applethickness or lead_y + block_size >= randAppleY and lead_y + block_size <= randAppleY + applethickness:
randAppleX, randAppleY = randApplegen()
snakelength += 1;
clock.tick(FPS)
intro()
gameLoop()
pygame.quit()
quit()
|
以上这篇使用pygame模块编写贪吃蛇的实例讲解就是小编分享给大家的全部内容了,希望能给大家一个参考,也希望大家多多支持服务器之家。
原文链接:http://blog.csdn.net/qq_38356149/article/details/79255243