概述
最近在做有关音视频的项目,项目中涉及到全屏播放切换的问题,最近研究了一下。在此做个记录,实现全屏效果我目前能够用两种方法实现,一种是让App需要进行全屏的页面随着设备进行旋转,另外一种是把需要全屏的view放到window上面,为window添加旋转动画。在这介绍的是使用window实现全屏功能。
效果
#import "VideoFullScreenController.h"
static CGFloat AnimationDuration = 0.3;//旋转动画执行时间
@interface VideoFullScreenController ()
@property (nonatomic, nullable, strong) UIView *playerView;//播放器视图
@property (nonatomic, nullable, strong) UIButton *btnFullScreen;
@property (nonatomic, nullable, strong) UIView *playerSuperView;//记录播放器父视图
@property (nonatomic, assign) CGRect playerFrame;//记录播放器原始frame
@property (nonatomic, assign) BOOL isFullScreen;//记录是否全屏
@end
@implementation VideoFullScreenController
- (void)viewDidLoad {
[super viewDidLoad];
[self.playerView addSubview:self.btnFullScreen];
[self.view addSubview:self.playerView];
//开启和监听 设备旋转的通知
if (![UIDevice currentDevice].generatesDeviceOrientationNotifications) {
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
}
[[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(handleDeviceOrientationChange:)
name:UIDeviceOrientationDidChangeNotification object:nil];
}
//设备方向改变的处理
- (void)handleDeviceOrientationChange:(NSNotification *)notification{
UIDeviceOrientation deviceOrientation = [UIDevice currentDevice].orientation;
switch (deviceOrientation) {
case UIDeviceOrientationFaceUp:
NSLog(@"屏幕朝上平躺");
break;
case UIDeviceOrientationFaceDown:
NSLog(@"屏幕朝下平躺");
break;
case UIDeviceOrientationUnknown:
NSLog(@"未知方向");
break;
case UIDeviceOrientationLandscapeLeft:
if (self.isFullScreen) {
[self interfaceOrientation:UIInterfaceOrientationLandscapeRight];
}
NSLog(@"屏幕向左横置");
break;
case UIDeviceOrientationLandscapeRight:
if (self.isFullScreen) {
[self interfaceOrientation:UIInterfaceOrientationLandscapeLeft];
}
NSLog(@"屏幕向右橫置");
break;
case UIDeviceOrientationPortrait:
NSLog(@"屏幕直立");
break;
case UIDeviceOrientationPortraitUpsideDown:
NSLog(@"屏幕直立,上下顛倒");
break;
default:
NSLog(@"无法辨识");
break;
}
}
//最后在dealloc中移除通知 和结束设备旋转的通知
- (void)dealloc{
[[NSNotificationCenter defaultCenter]removeObserver:self];
[[UIDevice currentDevice]endGeneratingDeviceOrientationNotifications];
}
- (BOOL)shouldAutorotate {
return NO;
}
- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait|UIInterfaceOrientationMaskLandscapeLeft|UIInterfaceOrientationMaskLandscapeRight;
}
#pragma mark - private method
- (void)fullScreenAction:(UIButton *)sender {
if (self.isFullScreen) {//如果是全屏,点击按钮进入小屏状态
[self changeToOriginalFrame];
} else {//不是全屏,点击按钮进入全屏状态
[self changeToFullScreen];
}
}
- (void)changeToOriginalFrame {
if (!self.isFullScreen) {
return;
}
[UIView animateWithDuration:AnimationDuration animations:^{
[self interfaceOrientation:UIInterfaceOrientationPortrait];
self.playerView.frame = self.playerFrame;
} completion:^(BOOL finished) {
[self.playerView removeFromSuperview];
[self.playerSuperView addSubview:self.playerView];
self.isFullScreen = NO;
}];
}
- (void)changeToFullScreen {
if (self.isFullScreen) {
return;
}
//记录播放器视图的父视图和原始frame值,在实际项目中,可能会嵌套子视图,所以播放器的superView有可能不是self.view,所以需要记录父视图
self.playerSuperView = self.playerView.superview;
self.playerFrame = self.playerView.frame;
CGRect rectInWindow = [self.playerView convertRect:self.playerView.bounds toView:[UIApplication sharedApplication].keyWindow];
[self.playerView removeFromSuperview];
self.playerView.frame = rectInWindow;
[[UIApplication sharedApplication].keyWindow addSubview:self.playerView];
//执行旋转动画
[UIView animateWithDuration:AnimationDuration animations:^{
UIDeviceOrientation orientation = [UIDevice currentDevice].orientation;
if (orientation == UIDeviceOrientationLandscapeRight) {
[self interfaceOrientation:UIInterfaceOrientationLandscapeLeft];
} else {
[self interfaceOrientation:UIInterfaceOrientationLandscapeRight];
}
self.playerView.bounds = CGRectMake(0, 0, CGRectGetHeight([UIApplication sharedApplication].keyWindow.bounds), CGRectGetWidth([UIApplication sharedApplication].keyWindow.bounds));
self.playerView.center = CGPointMake(CGRectGetMidX([UIApplication sharedApplication].keyWindow.bounds), CGRectGetMidY([UIApplication sharedApplication].keyWindow.bounds));
} completion:^(BOOL finished) {
self.isFullScreen = YES;
}];
}
- (void)interfaceOrientation:(UIInterfaceOrientation)orientation {
if (orientation == UIInterfaceOrientationLandscapeRight || orientation == UIInterfaceOrientationLandscapeLeft) {
// 设置横屏
[self setOrientationLandscapeConstraint:orientation];
} else if (orientation == UIInterfaceOrientationPortrait) {
// 设置竖屏
[self setOrientationPortraitConstraint];
}
}
- (void)setOrientationLandscapeConstraint:(UIInterfaceOrientation)orientation {
[self toOrientation:orientation];
}
- (void)setOrientationPortraitConstraint {
[self toOrientation:UIInterfaceOrientationPortrait];
}
- (void)toOrientation:(UIInterfaceOrientation)orientation {
// 获取到当前状态条的方向
UIInterfaceOrientation currentOrientation = [UIApplication sharedApplication].statusBarOrientation;
// 判断如果当前方向和要旋转的方向一致,那么不做任何操作
if (currentOrientation == orientation) { return; }
[[UIApplication sharedApplication] setStatusBarOrientation:orientation animated:NO];
// 获取旋转状态条需要的时间:
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:AnimationDuration];
// 更改了状态条的方向,但是设备方向UIInterfaceOrientation还是正方向的,这就要设置给你播放视频的视图的方向设置旋转
// 给你的播放视频的view视图设置旋转
self.playerView.transform = CGAffineTransformIdentity;
self.playerView.transform = [self getTransformRotationAngle];
// 开始旋转
[UIView commitAnimations];
}
- (CGAffineTransform)getTransformRotationAngle {
// 状态条的方向已经设置过,所以这个就是你想要旋转的方向
UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
// 根据要进行旋转的方向来计算旋转的角度
if (orientation == UIInterfaceOrientationPortrait) {
return CGAffineTransformIdentity;
} else if (orientation == UIInterfaceOrientationLandscapeLeft){
return CGAffineTransformMakeRotation(-M_PI_2);
} else if(orientation == UIInterfaceOrientationLandscapeRight){
return CGAffineTransformMakeRotation(M_PI_2);
}
return CGAffineTransformIdentity;
}
#pragma mark - setter
- (void)setIsFullScreen:(BOOL)isFullScreen {
_isFullScreen = isFullScreen;
[self.btnFullScreen setTitle:[email protected]"退出全屏":@"全屏" forState:UIControlStateNormal];
}
#pragma mark - getter
- (UIView *)playerView {
if (!_playerView) {
_playerView = [[UIView alloc]init];
_playerView.backgroundColor = [UIColor redColor];
if (@available(iOS 11.0, *)) {
_playerView.frame = CGRectMake(0, self.view.safeAreaInsets.top, CGRectGetWidth(self.view.bounds), CGRectGetWidth(self.view.bounds) * 9 / 16.f);
} else {
_playerView.frame = CGRectMake(0, 0, CGRectGetWidth(self.view.bounds), CGRectGetWidth(self.view.bounds) * 9 / 16.f);
}
}
return _playerView;
}
- (UIButton *)btnFullScreen {
if (!_btnFullScreen) {
_btnFullScreen = [UIButton buttonWithType:UIButtonTypeCustom];
[_btnFullScreen setTitle:@"全屏" forState:UIControlStateNormal];
_btnFullScreen.backgroundColor = [UIColor orangeColor];
[_btnFullScreen addTarget:self action:@selector(fullScreenAction:) forControlEvents:UIControlEventTouchUpInside];
_btnFullScreen.frame = CGRectMake(50, 80, 150, 50);
}
return _btnFullScreen;
}
结尾
如果你的rootViewController是UIViewController的话,那么用上面的代码实现全屏效果没有问题,如果你的rootViewController是UINavigationController或者UITabBarController的话,那么还要增加两个分类文件。文件内容如下:
一、定义分类UINavigationController+Rotation.h
@implementation UINavigationController (Rotation)
- (BOOL)shouldAutorotate {
return [self.topViewController shouldAutorotate];
}
- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
return [self.topViewController supportedInterfaceOrientations];
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
return [self.topViewController preferredInterfaceOrientationForPresentation];
}
二、定义分类UITabBarController+Rotation.h
@implementation UITabBarController (Rotation)
- (BOOL)shouldAutorotate {
return [self.selectedViewController shouldAutorotate];
}
- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
return [self.selectedViewController supportedInterfaceOrientations];
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
return [self.selectedViewController preferredInterfaceOrientationForPresentation];
}