#include <stdio.h>
#include <stdlib.h>
#include <assert.h> struct LinkNode
{
int data;
struct LinkNode* next;
}; struct Stack
{
struct LinkNode* head;
int size;
}; void StackInit(struct Stack* stack)
{
stack->head = NULL;
stack->size = ;
} void StackPush(struct Stack* stack, const int num)
{
struct LinkNode* node = (struct LinkNode*)malloc(sizeof(struct LinkNode));
assert(node != NULL);
node->data = num;
node->next = stack->head;
stack->head = node;
++stack->size;
return;
} int StackEmpty(struct Stack* stack)
{
return (stack->size == );
} int StackPop(struct Stack* stack, int* num)
{
if (StackEmpty(stack) == )
return ; *num = stack->head->data;
struct LinkNode* tmp;
tmp = stack->head;
stack->head = stack->head->next;
--stack->size;
free(tmp);
return ;
} void StackCleanup(struct Stack* stack)
{
struct LinkNode* tmp;
while (stack->head != NULL)
{
tmp = stack->head;
stack->head = stack->head->next;
free(tmp);
} stack->size = ;
return;
} int main(void)
{
struct Stack stack;
StackInit(&stack);
int i;
for (i = ; i < ; i++)
{
StackPush(&stack, i);
} while (!StackEmpty(&stack))
{
StackPop(&stack, &i);
printf("%d ", i);
} printf("\n");
return ;
}
#include <iostream>
using namespace std; class Stack
{
struct Link
{
int data_;
Link* next_;
Link(int data, Link* next) :data_(data), next_(next)
{ }
}; public:
Stack() :head_(), size_()
{ } ~Stack()
{
Link* tmp;
while (head_ != NULL)
{
tmp = head_;
head_ = head_->next_;
delete tmp;
} return;
} void Push(const int num)
{
Link* node = new Link(num, head_);
head_ = node;
++size_;
return;
} bool Empty()
{
return (size_ == );
} bool Pop(int& num)
{
if (Empty() == )
return false; num = head_->data_;
Link* tmp = head_;
head_ = head_->next_;
--size_;
delete tmp;
return true;
} private:
Link *head_;
int size_;
}; int main(void)
{
Stack stack;
int i;
for (i = ; i < ; i++)
{
stack.Push(i);
} while (!stack.Empty())
{
stack.Pop(i);
cout<<i<<" ";
} cout<<endl;
return ;
}